loopdeloop loop for the theme ‘neighbo(u)rs’!


We took our wigs off - M

“You can’t be Murdoc! You have too many eyebrow!” - M 2k16

Gamedev Update Visual Out Progress for August 2016

Visual Out is one year old AHHHHHHHH!

Technically more than that, since the idea started during a winter Ludum Dare, but I don’t really count that since it was two days, followed by months of actively not working on the game, and then when I began working on it again I kept the theme, but none of the mechanics.

Anyway, so much progress has been made in the past year!  

The first public gif of a debug room in Visual Out, from August 2015

A recent gif from a room in the game

During the last update, I had been working on level design implementation, which was taking much longer than I had anticipated.  This month I finished that up, and have been working on enemy design.  I have a variety of enemies planned, and I have begun working on in-game art for them.  Backers on Patreon are able to see enemy concept art.

An enemy in a debug room.

I hope to have enemies done by mid-September.  GDEX, a local expo, is in late October, so I’ll be spending October preparing for that.  Patrons will get an updated demo early in October to help playtest.
Crossing my fingers I stay on task!
That’s all for this month!

If you like my work, check out my Patreon where I post weekly updates like this, as well as behind-the-scenes snippets like level design sketches, and more.  I really appreciate the support, and it will help me make the game better by adding custom commissioned music and helping Visual Out get on Steam Greenlight.  Thank you!


Sleepy candle!

#aftereffects #ae #adobe #creativecloud #3d #design #mograph #popsicle #cinema4d #c4d #2d #animation #mograph #character #maxon

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