2012 designs

When speaking to various characters in Katawa Shoujo, their placement and size are often changed to reflect their current role and relationship in the conversation- they are larger when they are speaking loudly or confiding in you, smaller when they are less engaged or on the fringes, etc. Doing this, rather than fading them out as many visual novels tend to do, keeps every character relevant to the conversation, and conveys more information in the limited format.

Future master in training

Yay! I’ve updated finally! Thanks a lot for your patience and support.

Well, I made this outfit design in 2012 (wow!!) partially based in those from Birth by Sleep. Curiously, I was thinking in Sora training to become master when I designed it five years ago. And now, knowing that Sora is officially travelling to Olympus Coliseum for training (Thanks KH 2.8!), I decided it was time to recover it with a bit more mature Sora!  (ノ◕ヮ◕)ノ*:・゚✧

I’m thinking on posting the original 2012 design on Instagram just to compare (✿◠‿◠)

♥ ♥ ♥

Instagram:  https://www.instagram.com/princesselemm/


The masks that the player can unlock throughout Hotline Miami are vastly different in terms of of their usefulness for different kinds of players. While masks like George will let the new players see more of their given surroundings at any one time, Charlie or Zack, who give more melee weapons and extend your score multiplier respectively, may be more useful for more experienced players. But ultimately, the masks are meant to augment the player, with the acknowledgement that some are blatantly more useful than others. Thus, it’s up to the players to determine how they want their experience to go.

I’ve had this drawing for a while now and I didn’t want to paint it til I got more experience with paint tool sai but now I have plenty of experience to back me up and I wanted to go for an underwater theme since she is a newt and they are amphibians which means that they spend most of their time in the water and each of the opals on her are just like her regular weapons in the show which she can basically use to shoot from every angle and I wanted to design a dress that fitted her personality where she can look goregous but still be able to kick butt without a regular dress or skirt to hold her back

The combat of Gravity Rush (also known as Gravity Daze in Japan) ultimately works to continuously reinforce the hectic freedom that comes with the player’s primary ability- changing gravity and floating through the air. By pushing the player to hit enemies with directed “gravity kicks” as well as throwing objects at targets, the game is also pushing them to embrace that chaotic ability, and learn how to direct it as best they can.

One of the most intelligent mechanics added to Little Inferno are the small bugs that periodically appear in the fireplace, especially if the player is idle for long enough. When burned, they provide a minuscule amount of C-Coin- rarely enough to bring a new item into the blaze, but sometimes exactly what the player needs to finish up their latest combo.