Fun D&D Item ideas:

The Stick of Sturdidity: A totally impervious metalic 2 foot long rod. cant be damaged or transmuted in any way shape or form. No other special effects, magical or otherwise. Literally just a completely indestructible stick.

The Masked Mask: A Mysterious mask that, when worn, is impossible for other people to see. When worn, the wearer appears, instead, exactly as they were before the mask was equipped. When not equipped, the mask appears as a rather ostentatious fancy feathered and jeweled masquerade mask.

The Forget-Me-Knot: A necklace with a round stone pendant. when not directly addressing this amulet, it is immediately forgotten about. The wearer is not exempt from this effect.

The Staff of Substitution: This staff, emblazened with the sigil of Gordon the Cowardly, when activated, switches your position with a randomly selected person from literally anywhere in your current plane, the person can be anyone, from a king, to a peasant, another adventurer, an angry giant or even a child. It can be reactivated to switch the positions back, but will automatically reverse the switch after a time limit of 1 hour.

The Pen of Poor Reception: This magical pen is able to write in such a way as only yourself and one other intended recipient can read whatever is written. However, anyone else who reads from it, will instead read it as a very personal and needlessly vulgar series of mean insults, inflamitory comments and generally very unpleasant commentary.

The Timepiece of Reflection and Introspection: Appearing as a a jeweled pocket watch with mirror like polished metal, engraved with with images of hourglasses and the sun, this magical item accurately tells the time through magical means. In addition, when broken, will cause time to freeze, everywhere, for everyone, for the equivalent of 3 hours. In this time, no one can move, no one can use magic, no one can take any action, however, characters will be allowed to think during this time. After the time runs out, time starts again as per normal exactly as it was.

The Hat of Convienient Bird Purchasing: This tall flat topped hat hasthe ability to transform gold, into birds. The more gold placed into the hat, the more interesting the resulting bird will be (refer to the list below). The resulting bird will not be under the control of the buyer, will likely be startled to be pulled from a hat, and will react as a bird would in that situation.

1-9g: A small wodden chicken
10g: Sparrow
20g: Pidgeon/dove
30g: Duck/chicken
50g: Parrot
100g: A Bird of Prey (falcon, eagle, owl, etc)
200g: Flamingo/Peacock
500g: Cassowary, Emu, Ostritch
1000g: Medium or smaller dinosaur or monsterous bird.
2000g: A Large or larger dinosaur or monsterous bird.
10000g: Huitzil, Lord of all avian, Ruler of the 9 skies. The Bird King.
(Note: Specific birds can be summoned, but an appropriate amount of gold must still be given to the hat. If a bird you wish to summon is not on the list, pay an equivalent amount of gold as decided by your dm.)

Superior Boots: These tall red leather boots have no beneficial effects on the wearer, but any other creature who views the boots will know their own shoes to appear drab and boring in comparison. The individual will not necessarily be compelled to want the Superior boots, but may if they value style highly and desire your boots for themselves.

The Net of Hair: This Large (approx 20 square foot) net seems to be made of long hair from an unknown creature. when tied down to the ground, anything contained within is considered a to be in a seperate area to the world around it when regarding the area of effect on spells, auras or environmental effects. If the Net is damaged in any way, this effect dissapears in one round.

The Token of C’fung Mif: This Monolithically Magical token takes any shape it’s user desires, once a shape has been assumed, the user can regail the token with a legend, tale, story, prophecy or forboding ill omen, which the token will then create a visual representation for, to be played when it is next picked up by another individual.The Token, after sharing this vision, will then fill the new users mind with a task, a direction, or a general sense of urgency as decided by the original user. Once parameters set by the original user have been fufilled, the token will become inert until recollected. When the original user collects the token again, it resets to it’s original form.

nickandch33se  asked:

What are your opinions on the Adventure games from a critical standpoint? It's obvious that you like going through them and finding unused content but do you genuinely enjoy playing through them?

I could go all day about positive aspects of the games and why I find them good so I’m just going to address what I see as the negatives of the games.

The problems I see with them are:

  • Camera
  • Collision
  • Game Design
  • Localisation
  • Development Time
  • Port Quality

I’m going to explain each of these, because I see a lot of people complaining about the games these days and then not knowing what they’re supposed to be talking about when asked to go into more detail.

Keep reading

Ingredients for Friendship || Closed [Ford/Licorice]

((Expenses: -2000G for round-trip ticket))

Ford stepped off the ferry, stifling a yawn. In order to make the trip worth it, he’d had to wake up very early to catch the ferry. Finding a place where he would be out of the way of people exiting the boat, he pulled up his map, locating the spot with an X marked on it. It was supposedly within walking distance of the ferry, giving him at least an hour or two to forage. The one thing he disliked about Leuda was the lack of herbs to collect.

To make sure he wouldn’t get lost, Ford decided it was best to ask for directions. After heading down what he was fairly certain was the right path, he stopped a kind looking woman to ask for her assistance. “Pardon me, Miss?” he called, getting her attention. He pulled up the map, pointing out the X. “I was trying to get to this location. I heard that it was an area ideal for foraging, especially medicinal herbs. Could you tell me if I am going the right way?”

I see a lot of artists with LOW USD to Gem ratios.

So I thought I’d make a short post about how I do my ratio? 

A real easy way to know what to price your stuff, is to just go see the USD to Gem ratio that Flight Rising already has set up. 

500 gems for $5 USD? At that ratio its 100g for $1. I usually don’t count the extra gems that Flight Rising tacks onto the larger gem purchases and just stick to that ratio. So $10:1000g, $20:2000g and so on.

So that’s simple enough…

But then there was treasure… 

Ratios for USD/Gems to treasure gets a bit tougher. Every shop is different because the economy fluctuates all the time.

Assuming you assigned your shop to have a 1g:1¢ ratio, let’s hash out some treasure prices for $1 and 1¢ based on some different popular ratios. 
Popular Ratios include: 1:500. 1:550 (probably only those for adopt shops.) and 1:600, 1:650, 1:700, and 1:750. 

I use the gem amount to calculate the prices.
So, at a 1:650 ratio, my $32 drawing would be about 3200 gems x 650 =  2,080,000t

All of that said, feel free to price your art however you want. I just want to make sure everyone knows what they’re getting for their art. 
Hope this helps! 



back in the Aurea Empire days, Ece was the princess and second in the line of succession right after her sister, the empress! there are several small notes and doodles of her and her old life here!

and so, she’s looking for a new home! :D

the ex-princess is up in the AH for 2000g bc as you guys can see, she comes with art, a personal halo/mandala thingy you can use if you want, a lot of backstory aaaaand she can be inserted in a lot of lores, including my own! so if you’re interested, take a look! 

and as always, boosts are appreciated!! ^q^

aaaand she’s gone <3

sometimes I would breed a dragon, a gen 1 even, if I could insure that they only had one egg. that seems counter intuitive, but for story purposes, one offspring is so much more manageable. one personality, one plot, one relationship. plus it keeps the offspring list nice and trimmed.

I am absolutely sure the idea has been floated before but what if there was a gem item that insured the number of eggs in a nest? it could have a tiered gem price to avoid abuse: cheapest for the one egg assurance, more expensive for two and so on until five is something notable, maybe 1500g? this could still be used by people cashing in on new gene babies, but I feel like that wouldn’t be a bad thing really? 1500g five egg and 350g boon means that each baby would have to sell for more than 370g each to make a profit. new gene babies often do sell for more than that, but I think it’d be ok. it could even be 2000g if it was that big a deal. the game designers are more qualified than me to weigh cost vs benefit of something like that lol.

but yeah, one egg nests. sometimes that’s all I want and it’d be nice to have the option available.