nickandch33se  asked:

What are your opinions on the Adventure games from a critical standpoint? It's obvious that you like going through them and finding unused content but do you genuinely enjoy playing through them?

I could go all day about positive aspects of the games and why I find them good so I’m just going to address what I see as the negatives of the games.

The problems I see with them are:

  • Camera
  • Collision
  • Game Design
  • Localisation
  • Development Time
  • Port Quality

I’m going to explain each of these, because I see a lot of people complaining about the games these days and then not knowing what they’re supposed to be talking about when asked to go into more detail.

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nature sprites are still hella cheap wtf

as are water sprites at like 800g

meanwhile the next cheapest is the earth sprite at 2000g

thats quite a price jump

Wild Wooly || Raguna & Bianca


[-2000g for trip to Arcadia]

It really had been some time since she’s been here, it’s been roughly thirteen years now that she thought about it. But it didn’t bother her much. It was just exciting to see how Arcadia changed. There was something in the air that made a trill of excitement and anxiety ride up her spine. 

Max didn’t know she went here, he was just happy that she left the house for a change. 

And here she was, sneaking off to walk through the Fugue forest. 

This was so nostalgic for her. She remembered how she would bring a composition notebook and trace leaves in it. She’d have pages and pages of leaf shapes in different colors. And sometimes, if she was lucky, she would see a monster or-

She heard a twig snap behind her and saw a pair of beady eyes looking at her. It’s head cocked to the side and came closer to her, prompting Bianca to immediately start backing up, “N-nice monster…” 

Her hands were trembling, and her heel caught a tree root, making her fall back onto her butt. The monster came closer and closer, and she felt the panic set in. What if it tried to hurt her? At that moment, she did the only thing she could think to do. Scream and hope someone would come. 

I see a lot of artists with LOW USD to Gem ratios.

So I thought I’d make a short post about how I do my ratio? 

A real easy way to know what to price your stuff, is to just go see the USD to Gem ratio that Flight Rising already has set up. 

500 gems for $5 USD? At that ratio its 100g for $1. I usually don’t count the extra gems that Flight Rising tacks onto the larger gem purchases and just stick to that ratio. So $10:1000g, $20:2000g and so on.

So that’s simple enough…

But then there was treasure… 

Ratios for USD/Gems to treasure gets a bit tougher. Every shop is different because the economy fluctuates all the time.

Assuming you assigned your shop to have a 1g:1¢ ratio, let’s hash out some treasure prices for $1 and 1¢ based on some different popular ratios. 
Popular Ratios include: 1:500. 1:550 (probably only those for adopt shops.) and 1:600, 1:650, 1:700, and 1:750. 

I use the gem amount to calculate the prices.
So, at a 1:650 ratio, my $32 drawing would be about 3200 gems x 650 =  2,080,000t

All of that said, feel free to price your art however you want. I just want to make sure everyone knows what they’re getting for their art. 
Hope this helps! 



back in the Aurea Empire days, Ece was the princess and second in the line of succession right after her sister, the empress! there are several small notes and doodles of her and her old life here!

and so, she’s looking for a new home! :D

the ex-princess is up in the AH for 2000g bc as you guys can see, she comes with art, a personal halo/mandala thingy you can use if you want, a lot of backstory aaaaand she can be inserted in a lot of lores, including my own! so if you’re interested, take a look! 

and as always, boosts are appreciated!! ^q^

aaaand she’s gone <3

sometimes I would breed a dragon, a gen 1 even, if I could insure that they only had one egg. that seems counter intuitive, but for story purposes, one offspring is so much more manageable. one personality, one plot, one relationship. plus it keeps the offspring list nice and trimmed.

I am absolutely sure the idea has been floated before but what if there was a gem item that insured the number of eggs in a nest? it could have a tiered gem price to avoid abuse: cheapest for the one egg assurance, more expensive for two and so on until five is something notable, maybe 1500g? this could still be used by people cashing in on new gene babies, but I feel like that wouldn’t be a bad thing really? 1500g five egg and 350g boon means that each baby would have to sell for more than 370g each to make a profit. new gene babies often do sell for more than that, but I think it’d be ok. it could even be 2000g if it was that big a deal. the game designers are more qualified than me to weigh cost vs benefit of something like that lol.

but yeah, one egg nests. sometimes that’s all I want and it’d be nice to have the option available.