2000 trends

The Signs as 2000's Trends
  • Aries: Juicy Couture track suits
  • Taurus: Chunky highlights
  • Gemini: Von Dutch trucker hats
  • Cancer: Neck ties used as belts
  • Leo: Dresses with jeans
  • Virgo: Crimped hair
  • Libra: Butterfly clips
  • Scorpio: Cargo pants
  • Sagittarius: Studded belts
  • Capricorn: Low-rise jeans
  • Aquarius: Tattoo chokers
  • Pisces: 3+ layers

theholylight  asked:

Apparently a Hashino/Soejima interview was translated. They said they were never able to have just a friendship with a girl and Soejima even said he 'never saw girls in that way'. It explains so much about slinks/confidants and the romance in P3-P5 :) ._.

Oh god, no, no, no! A few things:

a) This interview wasn’t translated recently, it has been well-known about ever since shortly after Persona 4′s initial release

b) Hashino and Soejima did NOT say that they didn’t think one couldn’t be friends with women in that interview. Rather, they explained that they, personally, grew up in a time when peer groups in Japan were extremely strictly separated by gender, and being purely platonic friends with someone of the opposite gender without any interest in pursuing a relationship as a teenager was seen as odd, if not downright ridiculous. How bad was it? Well, in the early 2000s, when a “trend” emerged of men actually being friends with women, rather than just trying to flirt with them, that “trend” was seen as so special, it was given it’s own name: Soushoku-danji, “herbivorous guys”.  In Hashino’s generation, just “hanging out” with girls as friends without expecting to eventually date them just. Did not. Happen. Because of that, people of their generation have a very, very poor grasp on intergender friendships and had trouble writing them in any way that did not include flirting. So when Hashino and Soejima gave that interview, they weren’t saying “lol, but girls have cooties and stuff”, they were admitting their own shortcomings and that they see that the world around them has changed, causing their writing/character building to regrettably fall short in that respect due to their upbringing.

c) Precisely because of that, after Persona 3, Hashino added a LOT of younger talent to the writing team, who could help with writing more believable, up-to-date intergender friendships than the previous team could. Among them is Azusa Kido, a woman who has been responsible for coordinating pretty much all of the Social Links ever since Persona 4, directed the entirety of Persona 3 Portable’s FeMC route AND wrote almost all of Persona Q by herself. She was brought in partially with the intent of fixing the issues with the characterization with male-female friendships in Persona 3, and she did so masterfully in my opinion. Now, due to her being busy with Persona Q when P5 was written, she sadly was not involved with the game’s main scenario, however, according to the credits, she was still hugely responsible for the Confidantes in the game.

So, no, this interview does NOT explain the issues with the romances in Persona 4 or Persona 5 or puts the blame for them entirely on Hashino or Soejima. At most, it shows that the problem with the romances is ingrained so intrinsically in how the games are written, that not even bringing in new talent has been able to alleviate the problem. 

EDIT (Clarification):

Kido was already on the Persona Team before P4′s production, however, her involvement in P3 was a lot more low-key than her involvement in P4, where she was given a lot more responsibility. Along with her promotion during P4′s development, new writers were brought in as well, many of them recruited from P3′s fanbase, according to Hashino.


90s Inspired Lookbook

Ray rewatches DAtri.Confessions - pt17

You know one thing I absolutely love about Digimon? It’s how it always seems to absorb any, and I mean literally any kind of popular trending topic and belief of our world, and always puts it at the service of its world building.

1) Back in 1999, the hot topic was the prophecy of Nostradamus and the arrival of the Beast of the Apocalypse. I can’t count the amount of films and TV shows I watched at the time that focused on the end of the millenium. Even the comet announced chaos to the world apparently lol. Everything seemed to bring either the end of the world or the spiritual end of an era. Digimon Adventure showed up short after this, either it was a funny coincidence or it was all intentional.

But Digimon did create the prophecy of the Chosen Children, they turned the Beast of the Apocalypse into Vandemon (and they even mention the 666 thing XD). The issue also takes place on the summer of 1999 as soon as July ends, more or less as Nostradamus announces it in his poems. Apocalymon is the literal embodyment of the Apocalypse. In the first film Hosoda created - if you pause at the right frames - you can even see verses of a Psalm asking for God’s help against evil (it’s written on the computer screen from which Agumon’s egg shows up).

It goes so unnecessarily extra it’s amusing.

2) In 2000, the trending topic switched to the problem of the Y2K bug. An issue related to the limitations of the architecture our previous computers used to be built. This affected a decent number of digital systems wordwide and the only reason it didn’t get more serious was that many people fought hard to solve it in time.

It was an actual problem, but of course the internet didn’t resist the urge to turn it into an urban legend. I remember some claiming time would literally stop for us once the calendars went from 31-12-99 to 01-01-00, our digital devices would go crazy, and we people would have to go through a dark age without technology. The Mayan prophecy thing pales in comparison to those times.

Well, and what did Digimon do? They created Our WarGame and Diaboromon is supposed to be the embodyment of the Y2K bug. The digimon is set free on the internet and it brings chaos to every and any digital system worldwide.

3) Zero Two has also done something similar to this, apparently. In 2001, people theorized that technology would develop to a degree it would allow for our digital devices to be connected to each other through radio microwave frequencies and for free. The internet would be literally everywhere so to speak. 

Obviously this never actually happened the way people once hoped and dreamed of (our wireless connections work a bit different), but it’s interesting that in the world of Digimon Adventure 02 this is more or less the working principle of the D-Terminals. The Chosen Children are constantly able to message each other even inter-dimensions. (they completely retconned this in tri for obvious reasons; I suppose now it’s just common wireless technology, but you get the picture)

4) And NOW it seems to me that Digimon Adventure tri is making use of Amit Goswami’s theory of Quantum Consciousness, something that has been particularly popular among new agers and some occultists even.

Long story short, the selling point of the theory is that your mind can affect the environment around you, albeit not always willingly. Some call it pseudo science, some call the new science, that’s not really the discussion here. But basically it’s this idea that your mind can change and influence things around you or accidentaly even affect the cosmos according to the nature of your thoughts. 

Some have taken advantage of this to fuel that old dogmatic belief that, if you have either good or bad thoughts, you create and attract either positive or negative things to you. Skeptics call this rubbish, defending the universe doesn’t really care about your existence, or that in nature there is no such thing as good and bad to begin with, those being nothing but human adjectives. But that’s beside the point.

The idea itself is so compatible with the concept Adventure has presented in the form of fantasy it’s funny. 

It’s particularly convenient to explain the Dark Ocean and the Dream World of Digimon Adventure 02! So much it’s natural that Digimon Adventure tri is now willingly taking advantage of it and putting it at the service of its mechanics. It’s basically Science fiction at its best.

Ken says something very interesting at the end of 02: he realises the Dark Ocean isn’t just some creepy parallel universe he was sucked into. He implies the Dark Ocean is made of the negative thoughts of humankind itself. It’s as if those thoughts keep converging in one place and are given matter.

This apparently is what the ocean and its beings are all about and… well, no wonder it gives me so many Freud vibes, libido impulses included, but I digress. Poor Hikari…

But hey, think about it. If this is true, this means the Dream World where Daisuke fought BelialVamdemon should work under a similar principle.

Daisuke’s wish and determination to win allow for Vmon to evolve into different evolutions at the same time, against all common logic. It defies normal physics. This could mean that universe in particular brings form to strong and happy thoughts in particular.

I can see why tri wouldn’t resist the urge to take advantage of the theory. Especially if it brings logic to the existence of these and many of the other implied Parallels Worlds that form the multi-universe of this series. 

Well, I can only guess this is what the Quantum Sea the Homeostasis speak of is all about. Obviously, I may be completely wrong here.

But add the belief that Light and Darkness are the foundations of the cosmos (Yin and Yang) and you have the Homeostasis as this mystical being in charge of making sure this flow of energy works in perfect ballance and in perfect harmony, so the multi-universe doesn’t get compromised and the Digital World / Human World don’t fall.