180 degree view


Blue Lake Retreat in Marble Falls

Responding initially to the site’s steeply rising topography, a vertically structured house reveals itself as the obvious design for this lake house designed by Lake Flato Architects. Leveraging the home’s tall stature, living spaces culminate at the top floor, set just above the tree line and providing nearly a 180 degree view of the lake beyond.

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Afterglow Villa (Ocho Rios, Jamaica) is a lovely 3 bedroom, 3.5 bathroom oceanfront villa, beautifully maintained by the owners and offers full ocean views from most of the rooms.

Afterglow is set in a tropical garden with 180 degree views of the Caribbean. The lower terrace has a gazebo for relaxing by the villa’s own private beach and jetty - great for swimming and enjoying the calm ocean waters. There is also a kidney shaped, fresh water private pool with adjoining [heated] hot tub, two double seat kayaks, and lounge chairs for guests total relaxation!


Scared of Heights by Albert Dros
Via Flickr:
Are you scared of heights? This was taken from Asia’s tallest residential tower: The Zenith in Busan. It was taken with a Samyang 12mm f/2.8 fisheye that has a 180 degrees angle of view. NOTE: The loss of sharpness on the left was caused by the extreme correction I did on the fisheye distortion to get this crazy corrected shot and perspective. I decided to leave it in and not crop it out because this image would lose its impact.

Skat (Skatrunde) - Photo by German photographer Umbo, (Otto Umbehr) (1902-1980). Umbo is considered one of the most important Bauhaus photographers. The picture was taken in the end of 1935, when he was commissioned by the Berlin AEG to test a new ‘Himmelskamera’ (meteorological camera). This special camera was equipped with a fish-eye lens, generating pictures with 180-degrees-views.

The Google Glass of Helmets Wins at SXSW 

SXSW’s sixth annual accelerator pitch event wrapped up on Sunday with over 500 companies applied, 18 finalists and 6 winners. Taking home the big win in the Wearables category this year was the Google Glass for motorcyclists, the Skully Helmet.

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Reaper husks concept designs 1


Reaper Salarian. Goblin:

The Goblin,named after the mischievous entity from folklore,is physically weaker than even basic human Husks. However,it makes up for it in tactical planning,surpassing even a Marauder or Collector. These Reaper units have built-in cloaks that allow them to traverse the battlefield in safety until they can strike their enemies from behind whilst they least expect it. In addition to this deadly ability,Goblins can shoot super-heated plasma at their opponents in a similar fashion to Alliance combat engineers to burn their enemies,as well as drain the kinetic barriers of their enemies to restore their own.

Reaper Asari/Salarian Hybrid. Gorgon:

Taking inspiration from the Greek myth,the Gorgon is a mix of Salarian and Asari that have been enhanced with Reaper nano-tech. As it’s namesake implies,the Gorgon is capable of stopping enemies in their tracks,though this effect is achieved through biotic Stasis fields cast from its claws. However,this isn’t all that the Gorgon is capable of. In addition to Stasis fields,Gorgons can throw out Reaper-made proximity bombs that explodes into a biotic wave that drains an opponent’s kinetic barriers and stamina whilst also increasing the Gorgons’ durability. As well,if allied forces come in too close,the Gorgon can either deter them with their claws or send out a wave of overloading electrical energy that can easily take out kinetic barriers and stun enemies.

Reaper Quarian. Witch:

Named after the famed cult entity,the Witch is the result of the unfortunate capture and conversion of certain Quarians by the Reapers. Designed with a support role in mind,Witches are equipped with bio-mechanical tools designed to repair sustained damage of nearby husks. It will generally avoid direct combat,but if given no other option,a Witch can lash out with its claws and send out two Reaper drones to assault its enemies with their miniature GARDIAN lasers.

Reaper Elcor. Behemoth:

The Behemoth is a Reaper creation,formed from an Elcor. Like Ravagers,Behemoths are artillery units,designed to thin out crowds and pierce defenses. However,instead of twin launchers,a Behemoth has a single large mass accelerator cannon attached to its back that fires off an extremely powerful round that can decimate even heavy vehicles such as a Mako tank. Unlike the species they are created from,Behemoths aren’t afraid to get in close to their enemies,raising their upper body to a degree almost never seen in regular Elcor in order to slam their forearms onto the opposition below.

Reaper Elcor/Volus Unit. Battlewagon:

An evolution of the Behemoth and Bloat husk variants,the Battlewagon is a never-before-seen Reaper creation that differs from nearly all others. The most intriguing difference to normal Reaper forces is the non-grafted connection between the Reaperfied Elcor and Volus. Like the Behemoth,the Elcor in this unit serves as a heavy weapons-fire platform. However,unlike the Behemoth,instead of a single large cannon,there is a platform mounted on the husk’s back,which houses two built-in mass-accelerator machine guns taken up by less heavily Reaperfied variations of Bloats. The Elcor platform is used as a means of movement across the battlefield to allow the Volus to fire at enemy forces from the platform’s back with ease. With the 180 degree field of view of each gun and these weapon emplacements being positioned back-to-back,the Battlewagon is a force to be reckoned with.

Reaper Volus. Bloat:

The Bloat is a Reaper husk created from a Volus. Due to their unstable physiological structure and lack of any real physical prowess,Reaper nano-tech compensates by grafting a set of tripod legs to the base of the husk,allowing it to be mobile enough to pursue enemies. However,due to the instability of the internal organ systems with the process,Bloats are naturally primed to self-detonate upon close contact with opponents,making these units out as little more than suicide bombers for the Reapers. However,due to the powerful explosive radius of these detonations,it is advised to maintain a distance.

Reaper Drell. Shade:

When the Reapers began harvesting various species throughout the galaxy to use as ground forces,the war-torn and resource scarce Rakhana provided an excellent site for the conversion of Drell into Shades. With these Reaper nano-tech enhancements,Shades are stronger and more agile than the species they reigned from,allowing them to be very flexible and acrobatic in physical combat. This agility is made even deadlier by the additional grafting of blade gauntlets onto their forearms,which they use to slash at enemies as well as focus pulses of biotic energyfor ranged combat. In addition to this already deadly arsenal,Shades are capable of ejecting an enhanced version of their original dermal neurotoxin in a gaseous form if opponents manage to get the jump on them in close-quarters,disorienting them with its hallucinogenic effects,allowing for an easy escape or ambush.

Reaper Hanar. Ceph:

The Ceph is the product of Reaperfied Hanar. Due to the aquatic nature of Hanar resulting in required technological assistance,Reaper nano-tech improvises by using precise mass effect fields to allow these husks to hover above the ground,freeing up their movement. Naturally weak-bodied like the species they’re created from,Cephs rely more on getting up close and personal to their enemies to either strangle them with their tentacles or sedate them with powerful toxins to either be killed,harvested,or turned into husks without resistance.

Reaper Drell/Hanar hybrid. Chimera:

The Chimera,as the name implies,is a mix of species,specifically a Drell and Hanar,that have been converted by the Reapers. This particular creation has the lower limbs of a Drell and the upper body of both Drell and Hanar,bar the limbs of the Drell. With this configuration,this hybrid bypasses a Hanar’s natural inability to move on land by giving the creature the agile limbs of a Drell,allowing quicker movement. However,the added weight hinders this abomination’s ability to effectively leap and jump,limiting it to accessible ramps and walkways. Due to the lack of the Drell’s arms,the tentacles of the Hanar are used instead for grappling with oppnents or spraying them with a neurotoxin that surpasses even that of a Shade or Ceph.


Blue Lake Retreat by Lake|Flato

Responding initially to the site’s steeply rising topography, a vertically structured house reveals itself as the obvious design for this lake house in Marble Falls, Texas. Leveraging the home’s tall stature, living spaces culminate at the top floor, set just above the tree line and providing nearly a 180 degree view of the lake beyond. The third floor north facing glazed wall offers unobstructed views of the lake, while punched openings give glimpses of the rugged hillside behind, showcasing the counterpointed landscapes. Emphasizing the site’s two uniquely juxtaposed landforms — water and rugged hillside — the third floor’s cantilevered deck reaches out toward the lake while a bridge anchors into the hillside, connecting the house to its surrounding landscape. Four separate bedroom retreats are tucked below on the lower two floors.

Feysand Velaris home

So I have this random idea in my head that as a present for Rhys and Feyre, Mor is going to commission a residence be carved for them from the mountains surrounding Velaris, perhaps opposite the House of Wind, near the coast. The private abode would be cut from the stone near the peak of the mountain, with near 180 degree views overlooking the city and open sea.

Their home would be one great room, completely open to the air. No windows, no railings, no balconies. No way in or out except flying. The design would be elegant, yet simple, the ceiling and pillars hand-carved with intricate patterns. The bathing area, surrounded by gossamer curtains that would rustle soft in the ocean breezes, would have an infinity edge tub hanging off the mountainside, not unlike Feyre’s bath at the Moonstone Palace.

There’d be a living area, where Rhys and Feyre would spend countless hours of their eternity together reading and cuddling before the fireplace. A small breakfast alcove would sit near the open wall, opposite Feyre’s painting nook. And a large skylight, positioned over the large bed, would allow Feyre and Rhys a wonderful view of the night sky, moonlight glowing softly upon them as they sleep.

Strange Planet, by Pcoskun

This is another image I made while visiting this unique landscape in Northern Arizona. This scene is definitely much larger than it appears to be. The pool of ice below is nearly thirty feet across and perhaps forty feet below where I am standing. This is an extremely wide field of view and uses six horizontal frames stitched vertically for a near 180 degree field of view. The strong orange glow is coming from the city of page, miles away from this remote sandstone location. Every time I visit this place, I feel like I have been transported to another planet. Its strange and unique rock formations making it appear so extraterrestrial especially under the stars.

So I went to the Dreamworks Exhibition today and it was absolutely amazing. My mind was blown multiple times. So anyway, my favourite part was a 180 degree dragon’s view of Berk, which featured a panoramic-like screen, and plays out a scene that makes you feel like you’re actually riding Toothless. The visuals, animation and sound were all absolutely stunning. It was absolutely incredible and you actually had to turn your head around to see the entire scene. Sorry I couldn’t capture all of it :3

LightSail’s first image, corrected for lens alterations.

LightSail’s cameras consist of two fish eye lenses, giving ground controllers a 180-degree view of the spacecraft’s sails.

However, this distorts the image, making straight lines curvy. James Canvin, a UK-based meteorologist and radio astronomer, took the spacecraft’s first post-sail deploy image and corrected the distortion it to a true-representation of the sails in space.

Without the curves given by the lens, it’s obvious to see that sails have been deployed but not fully tensioned. Based off of motor count data beamed back from the spacecraft, The Planetary Society expects to manually extend the four sail support booms, tensioning the sails to their full length.

The original image can be seen below:


SUMMER IS IN SINGAPORE, that means we could hang out o(^∀^o)

Obviously we chose to go to the Dreamworks exhibition (along with another exhibition + watching Minions), and we took some photos from it!
(Click on the photos for enlargement and captions)
The exhibition was really cool though, the best part was probably the 180 degrees dragon’s eye view of Berk, panoramic short film! c:
10/10 recommended for animation fans~

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Sun, Sail and Spacecraft - LightSail beams back first image with sails.

Nearly two and a half weeks after launch, The Planetary Society’s LightSail spacecraft sent back the image controllers and supporters on the ground have waited for - the first image of its sails deployed.

With its two primary objectives complete - deployment of solar sails and visual observation of them - managers at the Planetary Society have dubbed the mission a complete success.

The 32 square meter sail was deployed this past Sunday after a week and a half delay caused by communication issues. The first images taken post-sail deployment were unintelligible to computers on the ground, so new ones were taken after a camera reset.

Monday evening, a partial image was constructed by ground controllers based off of data downlinked during that day’s ground pass. The overflight did not last long enough to download the full image, so the remainder had to be downloaded during this morning’s pass.

Seen above is a reconstructed image of the partial photo downlinked during Monday’s ground station pass. The rest of the image had to be downloaded during a Tuesday morning ground pass.

LightSail has two cameras located at the tip of the spacecraft’s solar panels. The fish eye lenses offer a 180 degree view of the sails. The image released by the Planetary Society is from only one camera, and a second image from the other camera can be expected soon. This will give a 360-degree view of LightSail in space.

This diagram shows LightSail’s key components, including the location of its two cameras.

Now that the sails have deployed, LightSail’s orbit will decay faster. Already, the spacecraft is exhibiting signs of falling towards the Earth. Observation data used pre-deployment is averaging up to five minutes late, as the sail flies in a lower and faster orbit.

The sails have added significant drag to the spacecraft, whose orbit is low enough to be affected by very sparse, minute particles in Earth’s upper atmosphere. Ground controllers are still working on predictions of when exactly LightSail will burn up.

Click here to see our entire LightSail archive.