In the original Mortal Kombat, if you defeat the last opponent before Goro with Liu Kang, whiff Liu Kang’s fatality by performing it from fullscreen, and then keep walking forward, you can prevent Goro from appearing until you stop walking forward.
Once you let him appear he always does a long pose. You’re not supposed to have control of your character during this time, but in this situation you will, so you can easily let him fall down at about the 5-second mark and get a hit in as time expires to win the round.
so today I messed around a bit with the SNES Mortal Kombat 2 beta rom
i’ve learned the following:
You can do fatalities whenever you want, in many situations they don’t even kill and are repeatable
fatalities cannot be dodged, also Scorpion turns into Sub-zero for some reason when he gets cut in half
the beta has no draw games, if the timer runs out with both players having equal HP then it just cuts back to the title screen. if you happened to be scrolling the screen at that moment, the momentum carries over to the title screen
fatalities can be interrupted, often freezing your opponent and leaving sprites stuck on the screen. grabbing your opponent in this frozen state damages YOU, not them
doing this during Reptile’s fatality lets you just walk off the damn screen. also, his head comes off
fatalities can even be interrupted by another fatality
lastly, baraka floats. he just fuckin’ floats y’all
in conclusion I give it an amazing/10, I don’t regret checking this out
I’ve seen the daylight breaking high above the bough,
I’ve found my destination and I’ve made my vow;
So whether you abhor me
Or deride me or ignore me,
Mighty mountains loom before me and I won’t stop now.