Start up of the Me 262′s jet engines. 

While there are no original 262s in flyable condition, and certainly no Jumo 004B engines that are air worthy anymore, this is a pretty faithful reproduction of the legendary jet fighter by the Me 262 Project. This replica is powered by a pair of GE CJ610 turbojets, cleverly disguised in look alike mountings. 


Sync Screw Adjustment

Or, “What does a correctly adjusted sync screw even look like?!”

When furbies do the wake-up dance (usually after putting new batteries in or pressing the reset button), they are searching for the “home” position. The motor runs in one direction, spinning the cam shaft until the nub on one of the gears pushes the sync screw contacts together. This makes sure that the furby is in the right starting position for all of the movements to be correct.

When the contacts are too far apart (the sync screw is too loose so they never touch) or dirty (something is blocking electricity between the contacts), the furby will keep spinning the motor until the batteries are removed, because it can’t find the home position.  When the contacts are too close (the sync screw is too tight so they’re always touching), the furby will stop the wake-up dance short, because it incorrectly thinks it’s in the home position.

I have some image references here, but it’s important to remember that the design of the sync screw area is WILDLY different between individual furbies, based on manufacturing date and factory. Your furby may look different, but they all work the same way.

This is what the furby should look like when it’s not in the home position. The nub on the cam is not touching the reader, and the contacts do not touch.

And this is what it should look like when the furby is in the home position. The home position reader slides up against the nub on the cam, which pushes the non-adjustable contact into the adjustable contact. This is what a correctly adjusted sync screw looks like. This doesn’t have to be terribly precise, and should be fine as long as the contacts touch.

If the sync screw is adjusted correctly and your furby still gets stuck in the wake-up dance, you may need to clean the contacts. Wiping the touching surfaces with rubbing alcohol on a q-tip or cotton pad should clear away debris.

(These images are my own. Please feel free to use them on other sites or in your own guides, but leave a link back to this post near the images if you do so.)

Junkers Ju 287

Ju 287 was the creation of German Designer Hans Wocke in a firm known as Junkers “Flugzeug und Motorenwerks AG”. It was primarily intended to equip the German Luftwaffe with a Jet-powered bomber aircraft that could remain aloof to the enemy interception. It had a unique swept-forward wing design which was the brain child of the project’s head designer, Dr Hans Wocke. He wanted to provide it with extra lift at low airspeeds. Earlier turbojets were vulnerable at the times of take-off and landing because of their poor responsiveness. There were 3 prototypes which were produced and later the Russian Army confiscated the plant before the end of the Second World War. Later till 1946, the Soviets continued with its further development. August 16, 1944 was the date when its first flight took place.



3 (V3 variant)


4 (prototype #1) or 6 (prototype #2)x Junkers Jumo 004B-1 turbojets, 8,825 kN (1,984 lbf) each


18.30 m (60 ft)


20.11 m (65 ft 11 in)


4.70 m (15 ft)

Wing area:

61 m² (655 ft²)

Empty weight:

12,500 kg (27,500 lb)

Loaded weight:

20,000 kg (44,000 lb)

Maximum speed:

780 km/h (487.5 mph)


1,570 km (980 miles)

Service ceiling:

9,400 m (30,000 ft)

Rate of climb:

580 m/min (1,890 ft/min)


2 x 13 mm MG 131 machine guns in tail turret


4,000 kg (8,800 lb) of bombs (proposed)


Baby furby component comparisons. The one on the left with the yellow board is a series 2 “Primary” furb from the WT factory. It works, but is mute and the eyes were assembled wrong (just a cosmetic problem). The one on the right with the blue board is the series 1 “Peachy” JT furby I’ve been trying to get working.

Though a little difference is to be expected, because of different manufacturing dates and factories, you can see that the JT baby has a lot of hand-added parts (the blue capacitors in the front-left and the components in the middle-right next to the daughter boards). Both of these furbs are a very strange mix of through-hole and surface-mount parts.

Interestingly enough, baby furbies use exactly the same board and cam gears as adult furbies, including the framework for them to tip back and forth.


Here they are, my 10 Super Mario Maker levels!

Platform Panic: BDBC-0000-001A-3A59
My first level, it’s pretty basic. Many moving platforms and Paratroopa mounted plants!

Dodge ‘n Bop: A3BC-0000-001C-6B2D
Another athletic level, treacherous jumps, and a lakitu cloud maze!

Bouncy Castle: D151-0000-002F-AF25
This castle has trampolines and not blocks everywhere!

Tricky Mansion: 610A-0000-0034-048E
Get through the ghost maze, find Luigi and have a showdown with Magikoopa!

Your Friend the POW Block: E533-0000-003E-52BA
An auto-scoller. Get the POW blocks and use them before your Bob-omb laden path blows itself it!

Looking for a Fun Level?: FC25-0000-004B-7E26
My obligatory clickbait level. No challenge.

Bounce Master: Cannons: 1BB2-0000-003E-6050
Incredibly tough level. Chain-bounce from cannonball to cannonball and then try to get through the gauntlet to the flagpole!

Bounce Master: Wigglers: E6A1-0000-0053-57FA
Also incredibly hard.  Chain-bounce Wigglers while avoiding Munchers, Thwomps and Boos!

1-1 Ungrounded: 4040-0000-004C-5BCC
It’s weird how hard World 1-1 gets without the ground there.

World 1-1: Nightmare Edition: B80E-0000-0054-7009
Quite possibly my hardest level so far.  The 1-1 you know so well is no longer safe! Can you beat it without using the short cut? (I can’t.)

A tourist’s guide to the DIY Mushroom Kingdom, volume 1 ⊟ 

[Tiny Cartridge friend Francesco Dagostino has done the legwork, and returned with a travelogue of great Super Mario Maker levels, and also one of mine! -jc]

Hello, fellow Mario Makers!

It’s been just over a week since Super Mario Maker came out, and you can bet I have spent a lot of time spelunking through the community-made stages in the Course World (at the expense of LBX’s wonderful postgame T_T) and I want to say I’m really surprised and shocked at the quality of some of the creations I’ve found.

There’s a little bit for everyone online: automarios, single screen puzzlers, classic Mario stages and even some crazy (not so) serious artsy masterpieces such as “Will You Save Your Son?” (C046-0000-003F-3825), which I strongly recommend playing!

Anyway, here’s a list of the best levels (and the codes to access them) I have played so far curated by yours truly! Give them a try, and don’t forget: follow the creators in game to check all their uploads (there’s a lot of REALLY good stuff in there) and make sure to leave nice comments and stars to reward the effort they put into creating these amazing stages, so they feel compelled to create even more! :P And you can save the levels you like best on your game, so you can play them forever.

Keep reading


Another Italian project that was never completed. Re Regiano.2007 - jet fighter, which lasted from the autumn of 1943 until October 1944. One instance of this fighter was captured by American forces on the territory of the DCI (Italian Social Republic), and removed and installed engines (Re.2007 was supposed to install one Junkers Jumo 004B). It assumes that you have built a few fighters, but none was equipped with an engine. Weapons Re.2007 four 20mm Mg151 cannon.


Arado Ar 234 “Blitz” (Lightning).

-First operational jet-powered bomber-.

General characteristics:

Crew: 1Length: 12.64 m (41 ft 6 in)Wingspan: 14.41 m (47 ft 3 in)Height: 4.29 m (14 ft 1 in)Wing area: 26.4 m2 (284 sq ft)Empty weight: 5,200 kg (11,464 lb)Max takeoff weight: 9,800 kg (21,605 lb)Powerplant: 2 × Junkers Jumo 004B-1 axial flow turbojet engines, 8.83 kN (1,990 lbf) thrust eachPowerplant: 2 × Walter HWK 109-500A-1 liquid fuelled jettison-able RATO rocket pods, 4.905 kN (1,103 lbf) thrust each (optional).


Maximum speed: 742 km/h (461 mph; 401 kn) at 6,000 m (20,000 ft)Cruising speed: 700 km/h (435 mph; 378 kn) at 6,000 m (20,000 ft)Range: 1,556 km (967 mi; 840 nmi) with 500 kg (1,100 lb) bomb loadService ceiling: 10,000 m (32,808 ft)Rate of climb: 13 m/s (2,600 ft/min).


Guns: 2 × 20 mm MG 151 cannon in tail firing to the rear (installed in prototypes only)Bombs: up to 1,500 kg (3,309 lb) of disposable stores on external racks.