0 offset

stoprunning22-deactivated201701  asked:

Where can I find ALL of your comics ? I finished knt and uknt and I want more 😂

KnT - http://z-t00n.deviantart.com/gallery/58870018/Kid-n-Teenagers

UKnT - http://z-doodler.deviantart.com/gallery/56204308/UKnT

3SD - http://z-doodler.deviantart.com/gallery/56134002/3SD

OT - http://z-doodler.deviantart.com/gallery/55345110/OT

TTT - http://z-t00n.deviantart.com/gallery/58870069/Tim-Tam-Tom

ADFF + CaT - http://z-doodler.deviantart.com/gallery/?catpath=scraps&offset=0


Coloring Tutrial

Hey All! I’m finally getting around to making a new coloring tutorial! This one is pretty basic, in that there are not a ton of steps involved, and result isn’t particularly fancy, but you should be able to use some of these techniques to pretty consistently achieve a good result. I put this method together relatively recently and have been using some variation of this process for almost all of my gifs. The key is channel mixer which is, in my opinion, one of the most egregiously underused tools in Photoshop (likely because it’s not particularly intuitive, I’ll explain the basics of it in this tutorial too.) When you understand how to use that tool, it’ll become you go to when it comes to really getting some bright colors in your gifs. Anyway, let’s get to it!

Keep reading

anonymous asked:

Will you actually finish and release this game? Or just bail after you reach past your goal and con people out of donations?

It’s been awhile since we posted about it, but we plan on putting everything we have, and everything you’re willing to give us, into making this game. But don’t take my word for it: it’s math time:

Let’s say that we Kickstart for $450000-ish in order to con people out of their donations. Kickstarter will take about 10% of that, and we’ll probably be about 5-10% out of pocket at that point, assuming we’ve built all the things we’re going to need in order to reach a big Kickstarter like that. And then the government will take about half of that between business and personal taxes, since we would have exactly 0 operating costs to offset it. So we would have made $180K by stealing from some of the nicest, coolest people I’ve ever encountered on the internet. In exchange, we will NEVER be able to work in the gaming industry or anything vaguely internet related ever again. Or maybe anything ever again, since we’ll effectively be thieves and no one will trust us. And this wonderful story that we’ve spent the last few months building will never be made. 

Now, let’s say that we Kickstart for $450000-ish (as planned) and we use that money (plus a bunch of our own) to build this game (as planned) and it’s at least moderately successful (50K units beyond what we give away as Kickstarter rewards) with an average price around $25. That’s $1.25 million (before taxes and our OOP and marketing costs and such). 

Now, let’s ignore the staggering dishonesty of stealing the money and assume we really are the worst possible kind of people (we’re not, but let’s assume). If we were just in this purely for money, making the game is still at least 3 times as profitable as trying to scam you guys. Assuming we didn’t care about EVER BEING ON THE INTERNET AGAIN, it wouldn’t be a good idea strictly from a financial perspective. But, as we are not the worst kind of people possible, there’s more.

Since we’ve spent years working on profitable (albeit boring) corporate ventures, we know that lots of money means almost nothing when you’re doing a job you hate. Having a job you love is basically the key to happiness in life, and we LOVE doing this. We want to make video games for the rest of our lives. If we make this game, we’ll get to do that. If we don’t, we get to work whatever sleazy corporate jobs will take us. If, by some act of providence, we manage to successfully fund this game, what would motivate us to give up the chance to have our dream jobs? $180K to split? Hell no.

Add to that, it’s also a chance to push video games (which are important to us on an unhealthy level) in a positive, sustainable direction. I would pay $180K (if I had it) just for a chance to help make the gaming industry better. Aberford  is a great opportunity to make video games more interesting and diverse, as well as raise the bar on Indie Development. I can’t imaging the stupidity it would take to waste something like that.

Then there’s the creative aspect of this. If you’ve read this blog, you know that I’m a little too involved with our characters. We have so many wonderful stories we want to tell, and video games is the medium we want to tell them with. If we make this game, we’ll get to tell this story and then tell more stories and that means everything to us. We want this game to exist just as much you all do (and probably more). This is our baby and we love it (again, probably to an unhealthy amount). We would never sabotage it by taking the money and shading out.

The chance to make fantastic video games for you is worth more to us than anything we could ever raise on Kickstarter. Making video games is our dream; stealing your money is not.