*super-smash-bros

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it’s time to play SUPER SMASH BROS 4 on Press Buttons n Talk, it’s a pretty obscure hidden gem of a game that flew under the radar, I just hope we can introduce new fans to this series because I don’t think anyone really played it

3

In conceptualizing the systems and setting for Major Miners, I pulled inspiration from a great many things. I already mentioned Spiral Knights; other major influences are Shantae, Muramasa: The Demon Blade, Super Smash Bros, and a great many other games in the action platforming genre (and I have a few Metroidvanias wishlisted on Steam for research purposes). Physical comedy and cheesecake would be my mainstays, continuing to place me in that uncomfortable zone between cute and sexy.

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The dummied out “stages” from Melee:

10-2/IceTop: A duplicate of Icicle Mountain, sans music. Meant as a placeholder for a second Ice Climber stage, which never made the cut.

TEST: An enormous stage, possibly created to test Adventure Mode mechanics (I can’t imagine why else it’s so huge). It’s background is a grainy photograph of a Cafe in California. Why this photograph was used as a backdrop is beyond all human comprehension.

DUMMY:
Consisting of an invisible platform, over a black background, with no music, DUMMY is the nightmarish, existential hellscape where Sakurai hides his contempt for his fans.. and Ridley. He’s there too.

AKANEIA: Swedish for “reclining chair”, Akaneia is a non-functional stage - in the sense that it’s currently impossible to access by any known means of hacking. Sakurai confirmed that it was intended to act as home for Marth/Roy

Both 10-2 and AKANEIA laid the groundwork for the Ice Climber and Fire Emblem stages in Brawl