*say i love you


I get the chills when each player raises the cup #greatestsport


every westallen scene ever (124/?)

“Homestuck is bad because it actually turned my friend into a maniac who won’t rest until everybody loves Vriska and agrees with everything she says” - anon

I got some free time during my weekend (somewhat) off, so here’s some little thoughts about the identity of everyone’s favourite text box narrator that pops up with every tree, rock, and ruin.

The first thing that should be made clear is that our narrator (or speaker cuz that’s what I usually call them) presumably knows about the current events in the game, at least surrounding Gus. We’re going to assume that the speaker is speaking in the present with present knowledge of what’s going on, hence suggesting not to bother the talking rock afterwards or stating that tree time~ is over. If we assume the speaker is aware and in a way present, we narrow down the options of who it might be.

At first, I thought it was just a thing that talked about Gus. RPG, text box showing up when the character interacts with things. Classic, what I’m used to. Somewhere along the line though, I realized that since in-game Gus uses second-person to refer to the player, the ‘you’ used in the text box could also be refer to the player. Heck, it could refer to both, or even more than that. But since when Rewardo shows up he calls the player by name and congratulates them on inspecting however many trees, I’m a little more inclined to believe that the ‘you’ is refer to the player. It still fits in with things like a rock blocking the player’s path even though the player isn’t actually there, since Gus is being influenced by (controlled by? acting on orders of?) the player.

The fun part is when other pronouns get thrown in. Slips of words like I and we that now separate the speaker from the audience and give them more of a voice (so to speak). At this point I really doubt the speaker is Gus, and I’m getting the feeling that Gus isn’t even the speaker’s audience, so I basically rule him out on both ends right here. What really interests me is the use of the word we, which can be used generally or in a more personal sense. Which brings me to my next point.

I see a lot of trees and lampposts and rocks. I might not have seen every tree in the demo (I’m not the most meticulous) but I wander around looking for jokes all the time. And out of all the trees and other things I see, sometimes they have very distinct tones around them. Some are very happy, some are more sullen, and some related to each other. Looking at you, whoever was calling trees weird. But I was thinking about it, and since we know that there are some characters who are aware of the player, or at least the player’s existence, who’s to say that there’s not a whole group that has some influence, and just takes turns narrating the trees and objects as the player interacts with them? I mean, probably not, but it’s a fun idea to toss around.

Of course there are the trees like ‘THIS IS A TREE’ and ‘insert tree text here’, which are just nice and fun. Though, those are followed up by a ‘huh?’ or ‘wait, wait?’ afterwards, so that there is probably a meshing of whatever is going on with the speaker and some good old jokes directly related to it being a video game. Maybe some commented lines accidentally made their way on screen? I don’t know how this code is laid out.

Also, I’m probably taking this way too seriously, I know

I know I’ve said this tonight already but I am so insanely in love with @lin4lin-ham4ham like I am actually head over heels, just crazy in love for her. She’s so amazing?? How is it possible?? How cute and wonderful she is?? I love her so much.

  • me: they hurt me!! I'm gonna be distant! that'll show them!
  • them: hey
  • me: hey ๐Ÿ’˜๐Ÿ’“๐Ÿ’–๐Ÿ’•๐Ÿ’“๐Ÿ’ž๐Ÿ’•๐Ÿ’—๐Ÿ’๐Ÿ’“๐Ÿ’ž๐Ÿ’๐Ÿ’˜๐Ÿ’•๐Ÿ’•๐Ÿ’–๐Ÿ’—๐Ÿ’˜๐Ÿ’•๐Ÿ’ž๐Ÿ’˜๐Ÿ’˜๐Ÿ’–๐Ÿ’—๐Ÿ’˜๐Ÿ’ž๐Ÿ’•๐Ÿ’ž๐Ÿ’ž๐Ÿ’•๐Ÿ’˜๐Ÿ’•๐Ÿ’–๐Ÿ’—๐Ÿ’–๐Ÿ’•๐Ÿ’ž๐Ÿ’ž๐Ÿ’–๐Ÿ’–๐Ÿ’—๐Ÿ’–๐Ÿ’˜๐Ÿ’ž๐Ÿ’ซ