a viral video starts circulating of supergirl dabbing immediately after saving the day. ppl start editing it with really loud rap songs with the bass way up in the background. alex emails kara from her official deo account one day. the subject line is just “WE TALKED ABOUT THIS” and the body is just a link to the video
You know that moment in a book or movie, near the end, where everything has gone terribly wrong? All has been lost, the main character appears to have been brutally defeated, the mentor has probably kicked the bucket, and generally things couldn’t look bleaker?
Writing feels like that moment.
Or more accurately, one point in the writing process feels akin to that dark night. It’s that time after the intrepid writer has pushed through the first draft of the story – they’ve brainstormed the development process, sailed through the beginning, blazed through the middle – and then quite suddenly …everything falls apart.
And this despair can be summed up in one soul-crushing sentence: “What happens at the end?"
The writer realizes that they don’t know. A giddy optimism has propelled them thus far, a chipper little voice in the back of their head assuring "Don’t worry about the end yet! It’ll sort itself out!”
That little happy voice, it turns out, is a liar.
But your reign of terror is over, lying voice. There’s a way to fix it so you can never trick another writer again. Because knowing what happens at the end comes down to knowing something right in the beginning: knowing three integral facets of the main character. If you know this golden trio, you’ll have a much better chance of knowing exactly what happens at the end: because the end is all about these three.
So what are these three things?
GOAL: What the main characters wants, and will pursue throughout the story, overcoming all obstacles and enemies to obtain.
WANT: Their reasons for wanting it, which is usually to fill some emotional void they sense in their lives, something they believe will fix life and make it complete.
NEED: What they TRULY require to fill that emotional void, to be complete.
Yup, three of the things listed in that other post “10 Elements of a Main Character”. But now, we’re going to delve into more detail, the elements of a good Goal, a good Want, and a good Need.
So what goes into a story GOAL? Goals should be …
SINGULAR: The character must have one objective, and only one. A desire, and the overcoming of obstacles to achieve it, form the spine of the story. If there are two, the character is split between two storylines; they are trying to balance two stories at once, confusing them and confusing the reader.
TANGIBLE: The goal must be something REAL. Something we can see and feel.
SPECIFIC: In addition to being tangible, it must be highly specific. If the goal was to “escape” it would have to be “escape to a definite destination”. It can’t be at all vague or easily fulfilled by many objects: it must be finding a specific object, winning a specific prize, getting to a specific destination, etc.
Like in Tangled: The goal is “see the floating lights.”
NOT EMOTIONS/STATES OF MIND: The goal can’t be something like “happiness” or “belonging” or “love.” Those aren’t tangible, they’re not specific, and most of all the reader can’t envision it being achieved. The goal CAN be a physical representation of an emotional state; obtaining this specific and physical objective will mean achieving the emotional state.
IMAGINABLE: We should be able to easily envision the main character achieving the goal. When we see it, we know it’s happening, know that everything has been building to this moment.
Like in Monsters Inc, we know what getting Boo back home is going to look like (though in the beginning, we don’t know that it’s going to be heartbreaking.)
NOBLE: The goal should be something the reader can cheer on. The reader understands why the main character wants it. The reader can relate to the goal, and the emotional reason behind it.
Cheer like this.
STAKES: If they fail, something will be lost. If they choose not to pursue the goal, things will be very bad. There can’t be a sense that if they stop going after the goal at any point, life could just go back to how it was. When the catalyst came in and shattered their ordinary world and everyday routine, the story entered the realm of “nothing will ever be the same” and the only way to restore order to their universe is to achieve this thing. And that thing that will be lost must be something we can relate to, something significant: love, safety, family, life, future, freedom, loved ones.
What goes into the WANT? The want is…
CONNECTED TO GHOST: The ghost is a moment from their past that still haunts them, and is the source of their moral and psychological weaknesses. Their reasons for wanting the goal should be connected to this moment. They believe that if they achieve it, their world will be fixed, life will go back to how it was before this haunting moment occurred.
MISGUIDED: And they’re usually always wrong. Achieving the goal just as it is will never fix what’s broken in their lives.
SAVING GRACE: It’s often this Want behind their goal that acts as their saving grace in the eyes of the reader. Sometimes it’s hard to connect with a character – they’re difficult to understand, easy to find unappealing, even downright unpleasant – until we know why they are the way they are. (Think Marlin from Finding Nemo; he’s pretty unlikable and frustrating half the time, but we know why he’s behaving that way, so it’s easier to forgive him.)
What do all of these character NEEDS have in common?
HOW TO FIX LIFE: In their pursuit of the tangible goal, something else is revealed that will truly save their lives. This is some truth that will banish the power of the ghost, let the character see themselves clearly for the first time, and show them what needs to be done to live a better life in the future. This usually arrives right after that “Dark Night” moment, which is usually when the goal has been achieved or lost; the truth revealed in this moment will allow them to snatch victory from this darkest defeat, renew their courage, inspire them to soldier on and pursue the story goal once more.
NEW WORLDVIEW: This crucible of battle and revelation of truth changes them. They’re not the same person anymore. They’ve conquered the thing that haunts them, overcome weaknesses, have greater knowledge of themselves and life.
Okay! So how does this work? Let’s use Wreck-It Ralph, because I’m in the mood.
What is Ralph’s Goal?
A single medal will suffice. A tangible medal that we can easily envision. A specific medal, namely the one he got from Hero’s Duty. A medal that we can imagine him obtaining, bringing to the Nicelanders, and using to change his lot in life.
It’s easy to cheer on because it means Ralph doesn’t have to live in the garbage, alone anymore. We can relate to it, and cheer it on, because nobody wants to be alone (especially not while living in garbage).
And the stakes for this are obvious: ___.
Now how about what Ralph wants?
This medal is connected to Ralph’s ghost which is years and years of being the bad guy. The bad, unlikable, unloved, unworthy, friendless guy.
He thinks if he gets it, he’ll become the good guy at long last, and his loneliness and lack of self-worth will end.
How is this his saving grace? It immediately makes the audience empathize with Ralph. Everyone, at some point, has felt alone and unloved.
What about what he Needs?
Getting the medal doesn’t work out for Ralph. It doesn’t fix anything. What he NEEDS is this medal:
To become a hero, he needs to be the hero for Vanellope.
“As long as that little kid likes me … “
So these three are the destination. These are what everything is going towards. If you know these three elements, you’ll have a much better chance of an ending forming in your head. So take that annoying little liar voice.
You know what that voice looks like? Her. It looks like Umbridge.
tbh sometimes I realize saying it’s okay isn’t enough and so while he’s sad I just wrap my arms around him and say i’m here, i’m here, i’m here. maybe that’s what love looks like sometimes, just knowing that they are here, even if they can’t fix it immediately.
Haha…so…*guiltily posts this months later* I had this in my drafts 70% completed since episode 10 came out, but with episode 11 and 12 the fandom exploded on other issues, and I thought it was kind of irrelevant since the rings have so many layers of meaning already. But in PASH magazine’s March issue, Kubo-sensei actually brings this up.
I ended up cleaning this post and after finding out that @sachiro was going to make a similar post, we decided to have “pair posts” to submit for victuuriweek. You can read their yoi meta here , which discusses and connects specific moments throughout the series to the points I’ll lay out in the second half of this post.
About Yuuri’s charm. Yuuri has a figure skating precedent for buying jewelry to act as a charm - it isn’t a
“lots of good stuff around here…yeah, rings can make good charms, right? idk, but I’m doing it anyway.” Here’s yet another layer.
Charms are a legitimate THING in figure skating.
You won’t read about this in figure skating intros or on Wikipedia, and you won’t hear commentators talk about it either (if it’s brought up, consider it a stroke of luck and immediately save that video/interview forever). Unless you follow skaters to the point of knowing about their personal lives, then this is one meaningful aspect of figure skating that is easy to miss.
So there you go, favorite moments of women supporting women in Mass Effect: -Ashley telling Shepard she’s going to talk to Liara as soon as she hears Liara might not be well after the fall of Thessia -Kasumi telling Shepard to be gentle with Miranda -Tali saying “I’m not staying, I’m coming with you” right after getting Rannoch back -“We can’t pretend to be anything other than troubleshooting space divas” “You know, that does sound pretty cool.” -Tali introduced in a mission as the one handling hacking and security and Liara complimenting her, saying “we couldn’t ask for a better expert” -Kasumi saying she gets Jack after doing her loyalty mission -Actually all of Kasumi’s comments because she always has something sweet to say about the women around her, about how cute and great they are and how it’s necessary to be good to them all. Bless you Kasumi! -Samara about Miranda: “Miranda is undoubtedly a hard woman. I respect her strength and determination. She carries many burdens, and doesn’t share them with others.” -EDI asking Shepard to keep Samantha on board because she’s “extremely effective" -That place on Aria’s couch, the one she keeps for Shepard if she drinks too much at Purgatory -Diana and Samantha constantly talking to each other despite us never seeing them in the same room, and they’re both curious about what the other is doing -EDI saying tmi information about Samantha in front of others and Tali trying to save Sam by immediately starting a conversation about the rarity of herbed dextro cheeses. -Jack and Miranda bickering in the Citadel party, getting past their previous conflict -Nyreen and Shepard bonding over their need to protect innocents -Shepard complimenting Samantha a lot, telling her "good catch”, “good job”, etc, making sure Sam knows her hard work is appreciated -Jack telling Shepard she won’t let her down -Ashley and Shepard no longer keeping count: “Lost count of all the times you saved me” "Almost as many times as you saved me, hero lady.“ -"It’s been an honor, Tali'Zorah vas Normandy.” -Urdnot Bakara telling Shepard that “Urdnot Bakara calls you a friend”
It’s hard to come up with new healing and buff spells for a system like 5e, so I converted a bunch of D&D 3.5e ones! They then gave me a few ideas so I sprinkled in a few of new spells, as well.
Necromancy spell. Clr 3.
One dying creature you can see within 30 ft. is warded from death and damage while you maintain concentration for up to 1 minute. That creature does not need to make death saving throws and damage does not cause them to gain an automatic failed death save. Only if the creature takes more than 20 damage from a single source do they gain a failed death save.
Transmutation spell. Clr 4.
One creature you target has a DEX score of 20 for one minute using while you maintain concentration. This spell has no effect if the creature already has over 20 DEX.
Transmutation spell. Clr 3.
One creature you touch is cured of poison and no longer suffers from the Poisoned condition as you extract the poison from their body and into a plain stone that could fit in the palm of your hand. The stone turns black and can be thrown at a range of 20/60 ft. When a creature is hit with a poisoned stone, it deals 1d4 bludgeoning damage plus 6d10 poison damage and the creature becomes Poisoned for 1 minute. A successful CON saving throw halves the poison damage and negates the Poisoned condition.
Evocation spell. Clr 1.
As Cure Wounds, except that it heals 1d12 + your spellcasting ability modifier. However, this spell does not have any effect on creatures that do not worship your deity.
Conjuration spell. Clr 7.
You summon a mote of radiant light that hovers just over your shoulder. It remains there for 1 minute as long as you maintain concentration. The mote of light will do one of the following options of your choice during each of your turns. Each turn you may change what you wish for it to do. The star takes up no actions as it acts completely on its own through your will.
The star will negate the effects of up to 1d4+3 spell levels of spells cast that target only you until your next turn.
The star grants you +2 AC as it shields you from attacks until your next turn.
The star casts Sacred Flame using your spellcasting ability modifier and caster level against a target of your choice.
Abjuration spell. Clr 3.
You may use your reaction to cast Mystic Aegis. The next time that a harmful spell targets only you, you may force the caster of the spell to make a CHA saving throw against your spell save DC. If they succeed, you reduce the damage of the incoming spell by half. If they fail, their spell has no effect on you and is wasted.
Abjuration spell. Clr 1.
You may cast Resurgence as a bonus action. One creature of your choice that can hear you may make another saving throw immediately against an ongoing spell or effect that is currently afflicting them. If the new saving throw succeeds, the effect ends.
Necromancy spell. Clr 4.
When a living creature dies within 60 ft. of you, you may use your reaction to cast Soul Vessel. The creature’s soul, instead of departing to the afterlife, is drawn into a focus of your spell. The focus must be a vessel of some kind (a jar, a vial, a basket, etc.). The creature’s soul is stored in the vessel and can be spoken with as if it was still alive. As long as the creature’s soul vessel is not destroyed or damaged, the creature can be resurrected up to 1 year later without the need for a body. A new one is formed out of material from the astral and ethereal planes.
Divination spell. Clr 3.
For up to ten minutes using concentration, a small whispering mote of light hovers just by your ear and gives you advice that you can only hear. While it is active, you have a +1 bonus to Insight and Perception skill checks. You can cast Augury up to three times while the spiritual adviser is active. After the third casting, the adviser vanishes and the spell ends.
Surge of Health
Evocation spell. Clr 2.
You may cast Surge of Health using different actions, having varying effects. You target one creature within 15 ft. that you can see.
If you cast Surge of Health as a reaction, the creature regains 1 hit point.
If you cast Surge of Health as a bonus action, the creature regains 1d4 hit points.
If you cast Surge of Health as an action, the creature regains 4d4 hit points.
If you cast Surge of Health over the course of 1 minute, the creature regains 8d4 hit points.
Transmutation spell. Clr 1.
One creature you touch is no longer afflicted by a condition that you choose, a poison, a disease, a curse, or a spell currently afflicting it. You then become afflicted with the same condition, poison, disease, curse, or spell as if you had just gained it.
Transmutation spell. Clr 2.
One creature you touch regains 1 hit point each round that it has at least 1 hit point for 1 minute. This spell does not require concentration.
I would really like some of these to be turned into fanfics….
- Lance has feelings/crushes on everyone on the team but nobody even remotely or lowkey returns his feelings so he’s bottled it up inside
- Lance collapses from sleep deprivation in a hallway and nobody finds his more almost an entire day, they think he’s just playing games.
- Hunk knows a little Spanish and sometimes tried to reassure Lance in Spanish but he gets it wrong and accidentally tells Lance he’s useless instead of special
- Lance asks Pidge why she isn’t sleeping anymore and she yells at him about her family and how he doesn’t understand. Lance loses his cool and screams at her that he’s so home sick he’s thought about leaving so many times and never coming back. His tantrum quickly turns to an act of crying. Pidge doesn’t do or say anything because she doesn’t know how.
- Lance dies on a mission and the only people looking for him are Keith and Shiro, everyone else assumes he’s ignoring them.
- Instead of saying quiznack, Lance has returned to saying fuck
- On missions, Shiro stops paying attention to Lance and his ideas. Eventually Lance gives up and basically runs away, not knowing the rest of the team needs to form Voltron.
- Matt is saved and is immediately introduced to the blue lion and they begin to bond. Lance lashes out at Matt, claiming he’s taking away the only friend he had left and the rest of the team gets offended and tells Lance to shut up.
- (trigger warning: self harm) Lance cuts is thighs when he’s upset. Keith’s caught him on multiple occasions and has never said anything.
- Prince Lotor intercepts the team on a mission and begins to beat their asses. He’s infatuated with Lance and wants to be with him— romantically and sexually. The team asks Lance to say no, “Lance don’t do it! We need to form voltron! Think about us!” And that’s what sets Lance off. He strips right then and there of his Voltron gear and leaves with Lotor.
- Prince Lotor kidnapping Lance in the middle of the night to add discourse to the team, only to find out no one is looking for him for 2 days.
- Keith and Pidge continuously playing pranks on Lance, often blaming stuff on him he clearly didn’t do and videotaping it. Lance can’t laugh at it when they tell him it’s a prank, and they ridicule him for crying.
- Hunk forgetting the time in the garrison with Lance and having to re-bond with his buddy but it doesn’t work and now they aren’t even friends
- Allura asking the team to stay silent for an entire day as part of a team building exercise but of course Lance wasn’t there so he goes the whole day thinking everyone’s ignoring him, and when he goes to Allura to talk about it, she yells at him for breaking the rules
- Lance going deaf from and explosion and when he tells his teammates he can’t hear them they lash out.
Requested by anon: “Could you do the anything you write on your skin appears on you your soulmates skin au with Reid”
A/N: I wasn’t too sure on what this AU was but I had it explained. I also made it so that names and places of living wouldn’t work because that would be to easy lol.
You didn’t really understand the whole, write on your skin and it shows up on your soulmate’s skin thing. There were limits to it and rules. Knowing that you couldn’t put down your name or where you are because it wouldn’t show on their skin.
But what you also didn’t understand was what the hell your soulmate was constantly writing on his arm or hand. So many math equations and book references. Often times people would look at it and ask what the writing was, you’d simply answer “I guess my soulmate’s a math nerd?”
Not knowing how incredibly right you were.
You’re a simple grad student. Studying to become a psychiatrist, wanting nothing more than to help people. So all this writing on your arm was a bit distracting. Did your soulmate not know about the bond? Or just not have the time to find paper?
Who knows at this point, right now you were just trying to decipher what all of it was.
Sitting in a coffee shop you stared at your arm. Examining every piece of information. Letting out a huff at the undecipherable letters and numbers, except for the formula ∑=MC^2 which you recognized from senior year physics.
Giving up you clicked the power button on your computer. The screen lighting up before turning back off again. “What the hell?” you mumbled jamming the button a couple of times. “Shit” running your hands through your hair. “No, my resume. I didn’t save it.” groaning to nobody in particular.
“Fear not!” a voice said from beside you. It startling you. “Oh god” holding your hand to your chest. “Sorry I didn’t mean to scare you” A blonde woman said smiling. “I just saw you having computer troubles and I know my way around a motherboard so may I?” she gestured to your computer.
“Have at it” you pushed it toward her.
Shocked when witnessing her having it up and running within a few clicks. “What? How’d you?” reaching and moving the touch pad. Immediately saving your resume on the page. “Thank you so much! You just saved my future”
“No problem, I’m Penelope by the way” she held a hand out to you. “[F/n]” taking it while introducing yourself. Though her eyes widened at the mathematical equations and information on your arm. “Whoa” she said but soon recognized the handwriting.
“Oh my god you need to come with me!” She began to smile excitedly. “Um okaay?” you said before grabbing your things and following her. Luckily not having any other plans that day.
Not expecting to end up inside the FBI building. “Am I allowed to be in here?” asking while following her through a hallway, to a pair of double glass doors.
“Yes, as long as you’re with me. I think.” Penelope said excitedly.
“Good morning princess” A man said coming over to you both. “Not now chocolate thunder I need to find Reid.” she held a finger to him while passing. “Um ouch” he commented catching up to you “I’m sorry who are you?” smiling at you.
“Uh [F/n], Penelope saved my computer, and told me I had to come with her here now. I’m just as confused as you are” you shrugged and he laughed. “Well that’s Garcia for ya. I’m SSA Derek Morgan, nice to meet you” offering you a hand.
“Likewise” shaking it in return. Walking into the bullpen Penelope yelled “REID!” startling you again. Damn she’s good at that.
A man looked up from his book to see the woman running over to him. “Come here” she pushed him toward you. “[F/n] meet Spencer, Spencer [F/n]” she quickly introduced you.
He smiled at you awkwardly, as you gave a simple “Hi” the other members in the area just watching confused.
“Uhh Garcia what’s going on?” Another blonde haired woman asked from her desk.
“J.J. Shh, [F/n] and Spencer are going to compare arms!” She turned back to the both of you. “COMPARE ARMS!” she yelled.
You pulled up your sleeve to reveal the writing on it. Spencer’s eyes widened before he did the same. “Boom soulmates! You’re welcome” she cheered as everyone, including you and Spencer, just stared shocked.
“Uhh” you said looking down at your arm. “Alright then. Just a few questions. What the hell is going on? What the hell is written on my arm? Are you some kind of Einstein or something? And do you want to get dinner this weekend?” your rapid tone disorienting a few of the profilers.
He processed your words for a moment before answering “Honestly couldn’t tell you. It’s a series of equations used from a case we just solved. I have an eidetic memory but that’s what some people say. And yes I would like to.”
You smiled, “Well glad that’s cleared up”
“I am as well. I look forward to getting to know you better” He smiled. Surprising all of his co-workers with his calmness.
“Did Reid just get a date?” Morgan looked at the other members confused before back at the pair of you. “Oh it’s the end times” Rossi commented before the whole team nodded.
Even a room full of profilers couldn’t decipher what just happened.
Lance: *recognizes the rover-copy is fake almost immediately and saves Coran’s life, stops Keith from being reckless and hurting the Balmorra and comes up with a better plan, is the one the Blue lion chose despite four other future Paladins being right there for the taking, is ‘officially’ more intelligent than both Keith and Hunk, is an incredibly skilled marksman*
Also Lance: you guys wanna watch me fit my whole bayard in my mouth
I’ve gotten pretty good at saving money over the years, here are my tips!
Look into minimalism. I put this first because if you are someone who feels trapped in a cycle of spending money on clothes and things you don’t need (like I once was) you need to consider a way of life that requires less unnecessary spending and focusses on improving your character and life as a whole. It can be hard to even begin saving when you have a strong urge to buy the latest trends and trinkets, but it is possible to break out of the cycle, and easier if you watch some motivating videos. here are some of my favs (no sponsors!):
Never spend more than you earn. This is easier for some and harder for some but is the most crucial part of saving because you need money left over each week to save. If you’re jobless at the moment, or spending heavily, you need to cut down your spending so its below the amount coming in.
Put your budget in a spreadsheet. I put my weekly budget in an excel document with all my expenses (bus fare, phone service, food and other) and earnings (student loan payments, extra work) and see what can be left over.
Decide how much you want to save, and how much you want to spend from your left over money. lets say you earn $150 per week and must spend $50 on utilities. You have $100 left over to spend and save. If you want to get to your savings goal fast, you should save more than you spend. If you’re relaxed about saving and just want to put away a small amount, you can adjust the ratio accordingly.
Transfer your saving amount into your savings account immediately after you get paid. Let’s say you want to save $60 per week and have $40 left to spend on food, experiences and miscellaneous items. Transfer that $60 into your savings account when you get paid and leave the $40 + utility amount ($50) in you spendings.
Pay for utilities as soon as possible. Pay your service provider load your transport money onto your transport card, put the petrol in your car etc when you get paid, if possible. This leaves you with only your extra $40 spending money in your account, so you know how much you can spend from it throughout the week.
Have Fun! Saving is easiest when you enjoy it (duh!) so try to focus on the satisfaction of a rising bank account, and the reason you’re saving whether it be travel, study, safety, or just to get into the good habit.
I think that, especially for anime-only fans, it’s easy to forget exactly how young Dazai is. It’s easy to forget that Dazai was only 18 during the Dark Era because of course he doesn’t act like a teenager. Aside from the rare childish characteristics that he exudes, such as playing video games on the job or saying something like “fuzz buddies” you can’t really tell how young he is.
He’s been in the mafia since before he was 14 and it’s implied that he had a hard-knock life before then, because he said that he joined the Mafia so that he might find a reason to live. He was looking for a reason to keep living before he was even fourteen. And he grew up under Mori’s care, and he grew into someone who was manipulative and cruel and unfazed by death or blood or violence. He didn’t care about anything, except for Odasaku. He became an adult while he was still a child and when he’s 18 years old he acts like he’s 25 because that’s just how old he is in his head.
Except, that’s not entirely true. Deep inside, Dazai knows that he is still a child. He knows that there is a lot about the world that he doesn’t know. He is scared of himself and he is scared of the world and he held on to Odasaku for guidance, better guidance than what Mori could give him. And when Dazai was threatened with losing that guidance, that’s when his true nature broke free of the mask that he had been hiding under. That’s when we really realized for the first time, when we really saw that he is just a scared, lonely child, who doesn’t know how to survive in this world on his own.
And I really want to talk about the scenes in episode 4 of season 2 where you can see this revelation the most prominently.
So today I found myself writing a fucking essay on Speedwagon. Please enjoy.
I feel like people never really- and I mean really- talk about just how strong Speedwagon’s connection to the Joestars is. And it all started because Jonathan Joestar didn’t kick him as hard as he could have.
I’ve always gotten the impression that Jonathan was one of the first people to show Speedwagon genuine kindness; it’s even more meaningful when you realize that Speedwagon initially stereotyped Jonathan as a dumb rich kid. But Jonathan not only held back against Speedwagon when they fought, he stated that his reason for doing so was because he understood that Speedwagon had a family who would mourn his death. Jonathan didn’t want to put them through the same sadness that he himself was going through. In an era where classism was at its highest, a nobleman acknowledged that a street crook had loved ones and had just as much a right to live as he did.
I think that just completely blew Speedwagon’s fucking mind.
GUYS HAS ANYONE THOUGHT THAT PERHAPS THRONE OF GLASS NO. 6 WON’T BE SET IMMEDIATELY AFTER THE EVENTS OF EOS?
LIKE MAEVE SAYS THAT HER AND AELIN WILL CELEBRATE HER SETTLING TOGETHER BUT LIKE WHAT IF THEY DO??
What if Rowan and the Cadre can’t find/save her immediately? Maeve will be expecting them to come for Aelin even if Aelin doesn’t believe it but what if they spend their time planning, finding the third wyrdkey, winning the Erawan war and gathering their forces and strength to save her??
Rowan says down the mating bond to Aelin in EoS “I am coming for you. Even if it takes me a thousand years. I will find you..”
LIKE BRUH??? SARAH??? WHAT IF IT DOES TAKE HIM 1000 YEARS???