As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjsgenerously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!
There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!
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