It seems that with Stormblood, Grade V Materia went to “valuable” to “throw-away candy”, the prices dropping to 1-2k each. And for the longest time I’ve been wanting to do a little experiment.
What’s the chance of you getting Grade VI Materia from Mutamix by providing him different kinds of Grade V Materia?
I went ahead and began hoarding Materia V, purchasing it from the boards and from strangers. After several days I had a large enough sample to get an idea of what the success rate is.
The photo above is the starting point:
6978 Grade V ( not counting Gathering and Crafting Materia )
7 Grade VI
The photo above is the ending point:
138 Grade VI ( without counting starting point Grade VI )
How was the testing done?
I used five different Grade V Materias per transaction, always. Never two of the same.
So what’s the rate?
What’s the Math used to reach this conclusion?
Assume no transmutations will result in Grade VIs, and add up the number of transmutations you could perform on your starting set of Grade V Materia (6975/5 = 1395) Then count how many transmutations you could perform on that number of Grade V Materia (1395/5 = 279) add the three leftover Materia from 6978 - 6975 and you get 282. Perform transmutations on this set of Materia, and you get 56 transmutations, and have 58 Grade V Materia, you could then perform 11 transmutations on that, with 13 grade V Materia after that round, which then means 2 more transmutations and 3 leftover grade V Materia (convenient, as we will see later). Adding up all our transmutations gives us 1395 + 279 + 56 + 11 + 2 = 1743 Transmutations. HOWEVER, each successful Grade VI upgrade resulted in 1 less Grade V for transmutation. our end Grade VIs were 138. Conveniently we had 3 leftover grade Vs at the end of the initial calculations, so those would cancel out and give us 135 Grade VIs, every 5 Grade VIs would be 1 less transmutation, so we end up with 27 fewer transmutations for a grand total of 1716 Transmutations performed, resulting in 138 grade VI Materia. 138/1716 = .0804, or basically 8%.
Around 20 hours, maybe more. I truly think that SE needs to revisit the User Interface for Mutamix, the whole process takes a long time, too much dialog, and when you successfully get a Grade VI Materia, you’re forced into a cutscene, which you can’t disable via the Character Setting.
How much Gil did you invest?
Around 24,000,000 Gil
Did you recover your investment?
Not sure! I was doing this for science!
Above, scientific Table Cloth. See you on the next experiment!
Update 1: The math was incorrect (it was per materia, not per transaction). Success rate is actually 10.11%.
Update 2: The math was incorrect once more, updated to 8% with the Math that was used to reach that number.
“Cada pensamiento es materia en potencia, incluso al eliminar el sentido del tiempo, al eliminar la variable `tiempo´, el pensamiento es materia instantánea, ya que el tiempo es inexistente. Así que cada pensamiento es materia, está materializado, que no lo veas así , no lo sientas así, que no puedas palparlo, medirlo, cuantificarlo, no significa que no sea materia, ya lo es. De hecho los pensamientos se vuelven instantáneamente realidad, a esto se le llama materialización cuántica, y es instantánea, no tienes qué esperar. Ahora mismo estás pensando, o lo que es lo mismo, materializando. Si piensas que estás triste, instantáneamente te conviertes en un cuerpo triste, en una masa de carne viviente triste, o por el contrario, si piensas o crees que estás alegre, serás materia alegre al instante. Si crees que eres pobre, así será, si crees que tienes fortuna, así será”.
A curious herbal containing five hundred cuts, of the most useful plants, which are now used in the practice of physick engraved on folio copper plates,
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