Ravka: Home of the Second Army, a military force of Grisha soldiers sworn to protect Ravka. Exhausted by centuries of war with Fjerda to the north, and the Shu Han to the south, Ravka is itself divided by the Unsea (or the Shadow Fold) which has left much of the country vulnerable and without access to its port cities. Shu Han: Sharing its northern border with Ravka, the two countries have been at war for centuries. Shu Han mercenaries often travel into Ravka to capture and perform experiments on Grisha, seeking the source of Grisha power. Novyi Zem: A relatively young country comprised mostly of farmland, an expanding frontier, and bustling coastal cities. Largely separated from global conflict by the expanse of the True Sea, Novyi Zem has prospered and is popular among those seeking opportunity and anonymity—including Grisha. Also, the orange flowers (alemanth or waysu) are used in the manufacture of the stimulant jurda, and it’s one of Novyi Zem’s chief exports. Wandering Isle:A lush, green country where Grisha blood is prized as a medical cure-all. - for impotence, wasting plague you name it. Kerch: A small island nation with tremendous economic power. The hub of all international trade and a country rich in art and culture, but also home to a teeming criminal underworld centred in the capital city of Ketterdam. Despite slavery being illegal in Kerch, Grisha and others are often bound to wealthy merchants as indentured servants under terms that amount to slavery. Fjerda: An icy northern country separated from Ravka by thick permafrost. Fjerdan witch hunters called drüskelle capture and burn Grisha as witches.