*fey

Faerie Sight

How to see faeries:

  • Wearing one’s coat inside out.
  • Wearing a posy of primroses.
  • A four leaf clover crushed and put into an ointment may give one sight of the Faeries as well as placing Faerie Ointment on the eyelids.
  • Bending over and looking backwards through your legs.
  • Looking through a Fir knot hole.
  • Looking through a loop made with a Rowan twig may cause Faerie sight.
  • Looking through a hag stone
  • Meditating on a daily basis.
  • Averting one’s vision.
  • Dawn, moon, dusk, and midnight are the best times for faerie sightings.
  • Believe - faeries will most likely not show themselves to non-believers.
  • Have good intention - faeries can sense it.
  • Looking for a long time without blinking.

Obligatory Fire Emblem print for the con season!

I’m still so late and stuck in chapter 3 because of the insane con crunch I just had but I really like how refreshing this game is compared to Awakening and Fates! The art is also gorgeous I can’t

Leon why you so sassy I love you you’re not even on this print I am the worst

available on Etsy  (✿◕◡◕)

Druid Week Master Post

image credit: Randy Vargas

A collection of my posts for Druid Week! All conveniently in one place.

Herbalism Part 1: A bunch of tables to create randomized herbs.

Herbalism Part 2: A list of ways to use herbs like craftable, consumable items using herbs of an abstract rarity as reagents.

New Druid Spells: New and converted spells, including the once-overpowered Quill Blast, a Cordyceps-inspired Animate Dead equivalent spell, and new spells you can cast while in Wild Shape like Chimeric Wild Shape.

New Druid Circles: Circle of Blight, Circle of Ruin, and Circle of the Beastlord.

New Magic Items: Terrain-altering items, a jellyfish on a stick, beast-summoning totem for artificial companionship, and tattoos and masks that can be worn while in Wild Shape.

Inspired Encounter: Corrupted Guardian: A guardian of a Feywild portal has been corrupted by some undead Will-o-the-Wisps.

Druids in the Game: Tips, tricks, and inspiration for running a campaign with a druid PC, or playing a druid yourself.

Fae work guide: types of witches

This is a guide on which fae work best with certain types of witches. If I missed anything I’ll be happy to fix or add it! Thanks so much to @anonymous-alchemist without them I couldn’t have made this post

🌱healing/garden/floral witches- garden fae, floral fae (These fae are the most gentle and sweet)

🏠Kitchen/cottage/hearth witches- gnomes and brownies, hobgoblins, leprechauns, banshees, herb fae, spice fae and fire fae (live in the hearth and the candles you light.)

💧Water/sea/lunar witches- mermaids (duh), selkies, lunar court/moon faeries, naiads, and the faery Queen Nimue

🌳Green/earth/animal witches- forest fae, gnomes, knockers, The Greenman, pixies, brownies, dryads, dwarves, herb/plant fae, leprechauns, goblins, tree fae, trolls, giants and Cerridwen

🔥Fire/solar/glimmer witches- sun court/solar fae, dragons, salamanders, will-o-the whisps, Brigid

💨Air/storm witches- Vila, Queen Arianrhod, rainbow sprites, weather fae (storm fae, wind fae), nephelai, butterfly and dragonfly sylphs

🌟Cosmic/star witches- cosmic fae and stellar fae

❄Ice/winter witches- Jack Frost, snowflake faeries, winter court, and Holda

9

moodboard: the seelie court

↦ The Seelie court are known to seek help from humans, to warn those who have accidentally offended them, and to return human kindness with favours of their own. Still, a fairy belonging to this court will avenge insults and could be prone to mischief.The most common time of day to see them is twilight. Other names for the Seelie court are ‘The Shining Throne’ or 'The Golden Ones’ and 'The Summer Court’. Seelies are known for playing pranks on humans and having a light hearted attitude, forgetting their sorrows quickly and not realizing how they might be affecting the humans they play pranks on.

“How strange,” the fairy said. “You have lost your name. Wherever did you misplace it?”

“I have a name,” replied the human. Confused.

“Yes, but it is not yours.” The fairy’s head tilted. “Did you steal it?”

“I married into it.”

“It does not become you.”

“You don’t get to say that!”

The fairy shrugged.

Elsewhere University- Feathers

Like a whole bunch of other people, I saw @charminglyantiquated ’s Elsewhere University Comic and got SUPER INSPIRED. And since she’s so generously encouraging other people to play in her sandbox, I present ‘Feathers’.  EDIT : PART 2 HERE

You go to Elsewhere University. You’ve been going to Elsewhere University for (years and years and years and years) for three years now. You know how things are. You’re not an RA, but… Mm, you could have been.

Might still be. Aren’t yet.

This is your junior year (you think). You know how things are. You carry salt in one pocket, iron in another, trinkets to bargain away in your book bag, offerings in your purse, pearls around your neck.

Keep reading

Career Options

Good and evil leads folk to take up the mantle of “hero” or “villain.” And while these work well for many, they certainly aren’t the only viable options.

Eldritch Lumberjack
Working with dryads and sylphs, you help keep the balance of nature within a territory of land, typically a forest. Part nature magic, part necromancy, you heal or reclaim the denizens of your assigned lands. You work with a wide spectrum of magical plants, beasts, minerals, fungi, and insects.

Fey Farmer
Plant, tend, harvest, preserve, distribute, rest as the land rests. Some farmers work open fields, others work swamps or orchards. The landscape if wildly varied, as are the crops. Your domain is all things that magically grow. It takes lifetimes to master, but the joy of work is immediate.

Occult Oceanographer
The deep ocean is your realm. You assist mermaids and study kraken, you swim with sea nymphs and help water elementals find their way home. Magic will help you breathe and survive the immense pressures of the Deep Dark, curiosity and currents show you where to go.

“My kind can’t lie,” the fae said. “You know this.”

“You don’t need to,” came their reply. “You have enough silver shining in your tongues to blindside any poor sod who comes to you for truths.” 

“People don’t want the truth.” The fae took a step closer. “People want what they want. A fix to their problems, normally. Gold, or love, or power.”

“And yet, I’m asking you for the truth.” 

“And yet, you would not believe me of telling the truth even if I gave it to you. You are already accusing me of deception - more rudely than some others would tolerate. You would still search for some trick, some admission, some hidden trap. No, no.” The fae smiled, sharp teethed, eyes gleaming. “Don’t lie, human. You haven’t come to me for the truth.”

“A truth, then.”

The fae tsked. “Stubborn thing, aren’t you? Alright, go on, ask, I’ll bite…”

anonymous asked:

Can you explain the Wild Hunt to me? I'm really curious about it. I keep seeing different people talk about it in different ways and I'm a bit confused.

you’re in luck–i actually spend a solid chunk of time earlier today explaining the wild hunt in my group chat. i’m going to paste that explanation here for you!

the wild hunt is a common folkloric archetype across most of europe which has also been brought over to the americas (mainly the united states). various different hunts have presence all across the celtic world, in germanic folklore, northern european folklore, spain, france, and many other places. the key feature of what makes a wild hunt a wild hunt is that they ride through the skies and on the wind and are usually in or accompanied by a storm. generally i have found that there are three main traits that characterize individual hunts: who the leader is, who the members are, and what its purpose is.

some classifications I’ve identified, with some examples–not every possible one, just something to give you an idea of what the descriptors mean:

the leader might be:

  • a deity (manannán mac lir, woden, gwyn ap nudd)
  • a folkloric hero (fionn mac cumhaill, king arthur, herne the hunter)
  • a legendary ruler or a real ruler who was mythologized (herla, theoderic the great)
  • the devil
  • a saint

or there may be no leader, and the hunt be composed of a mob. if there is a leader, they are nearly always male, but not entirely always.

the members of the hunt might be:

  • faeries
  • the restless dead
  • sinners specifically
  • demons and/or devils
  • the company of its leader (fionn’s fianna, king arthur’s knights)
  • a company of legendary heroes, saints, or folkloric figures

the purpose of the hunt might be:

  • rounding up the souls of the past year’s dead
  • warning of the dead to come in the next year
  • actually just hunting otherworldly game
  • hunting humans to steal away to the otherworld
  • collecting the souls of sinners and the damned
  • punishing its members by forcing them to ride eternally with no rest
  • literally just roaming around killing people

for the most part the wild hunt isn’t a mythological group, it’s folkloric–that is, not legends or myths or written literature, but the oral folk traditions and tales of the common people. this is what the american version of the wild hunt is–if you’ve ever heard the song ghost riders in the sky, it’s a piece of cowboy folklore that is fairly obviously derived from the wild hunt.

that’s the historical and folkloric information; the rest of this post is heavily upg-based, and entirely about my own experiences.

i deal with the irish hunts, which are largely faeries and/or the restless dead, and led by deities or mythological/otherworldly heroes. my personal perspective of the way the hunt works is that there are “local chapters” all around the world wherever faeries are found, and that the leader of each different hunt is a sort of “ultimate authority” over all hunts of that variety, and he chooses a new one to ride with each year.

i see most of the hunts as being a sort of unit of each local court–there are some fey who belong to the hunt and form the core of it, and then there are others who ride with it for a shorter period of time (a year, or seven years, or the like) who get the chance to join the hunt in recognition of some service or great deed.

my hunts are manannán’s, which is faeries and/or the restless dead collecting up the souls of the past year’s dead and warning of death to come, and sometimes taking people to the otherworld; nuada airgetlám’s, which is the tuatha dé danann and the aos sí hunting otherworldly game, and sometimes taking people to the otherworld; and the sluagh, a leaderless mob of faeries and/or the restless dead who just roam around the skies indiscriminately killing, maiming, and generally causing mayhem. manannán’s and nuada’s hunts are connected with the courts, while the sluagh I’ve always sort of thought of as being outside the courts–they’re exiles and solitaries and otherwise too antisocial to belong to a troop.

i hope that was helpful to you, and if you have any further questions feel free to ask!

Reasons my patient might be a Fey

I have some small concerns that one of my patients might be a Fey or other faerie creature. Here are the facts about her:

  • White cat with odd coloured eyes, and deaf.
  • Stunning, immaculate long white fur.
  • Never a mark on her, despite frequent free roaming outside
  • Was rescued by her humans when she was approximately 6 weeks old. They found her trapped under an old tree by the road outside their house.
  • Where she was trapped, somebody (or something) had been trying to either dig her out or poke her with sticks, which were still stuck in the ground.
  • Day after her rescue, the tree was cut down and the stump dug up
  • Since her acceptance into the household, both family dogs passed away within a year of each other
  • The geriatric, black, blind cat however is unharmed, and actually had a few health scares that turned out to be nothing in the end.

Physically and medically she appears to be a perfectly normal cat, but I just…wonder.