I could use your opinion on something, regarding my game. I’ve been playing with Mistral (protoganist of my books) as my skyrim character, which means that I have no tes lore about her. Therefore I have considered playing a new character, whom would be original in skyrims lore (possible roleplaying). I’ve tried playing other characters before, but I end up using Mistral again either way. If I decided to create a new character, I’d still save Mistrals game.
I’m unsure, but I’d very much be up for and appreciated your expierence with roleplaying, original game-characters and ideas.
“Through our experience in life, we learn that joy in this world is not full, but in Jesus Christ our joy is full. He will give us strength so we will not have to suffer any manner of afflictions save they are swallowed up in His joy.” —Francisco J. Viñas
Ancient tombs, temples, and other sites of importance have
long been guarded by statues meant to frighten (and in the case of magical
settings, often physically drive) away interlopers and looters. However,
inevitably even stone erodes away, leaving sites unguarded.
Enter the living monolith, sacred warriors and mages who
choose to give up a life among the rest of their kind to dwell as eternal
guardians in such places. Blessed by the ancient gods of their culture, and any
magical beings associated with such protection, (including but not limited to
sphinxes) these guardians gain the eternal power of stone to better serve in
One might think that their role as guardian would make them
poor adventurers, being limited to a single site. However, one can easily
imagine them being tasked with traveling between ancient sites to clear them of
monsters and squatters that use them as a base of operations.
As part of the ritual to be inducted into this path, the
candidate must have an intricately hand-made scarab stone imbedded in their
forehead. This acts as a focus for their very soul and the powers granted by
this tradition. The stones come in two types, but all have the ability to cause
the wearer to grow in size, adding gigantic might to their arsenal.
Additionally, the stones also ward them against various effects that would harm
or otherwise undermine their soul and mind.
The first kind of stone is exclusive to living monoliths with
spellcasting abilities, and is called an ib stone, after a certain fraction of
the soul according to the cosmology of a certain culture
(*coughancientegyptiancough*). This version of the stone allows them to
continue learning their spellcasting talents even as they progress into the
mysteries of being a living monolith.
The other, the ka stone, imbues them with supernatural
hardiness, able to take more punishment before being brought low.
Taking on the qualities of stone, these beings can
selectively petrify their blood and tissues on pure reflex, protecting them
from bleeding out or having their vitality drained by blood-sucking foes.
The more they learn, the more their bodies resemble stone
statues, progressively making them harder to harm, and their vitals less
vulnerable to particularly lethal blows. Even poison and disease fail to find
purchase on their petrified insides.
The added weight also gives them firm footing, keeping them
upright against all but the strongest foes.
Seeing the energies of life and death, these living avatars
of stone are quite capable of reading the vitality of others, as well as
sensing the undead.
Those who have chosen the ka stone eventually awaken greater
abilities within themselves, the first being the ability to imbue themselves
with divine power when assuming their giant form.
A stealthy guardian can get the drop on would-be tomb
robbers, and to do so these guardians learn to meld with the very stone of
their protected sites.
Since their order is deeply connected to sphinxes, these
warriors and mages learn the secrets to calling upon such beings to bargain for
Reading the whispers of stone, living monoliths can sense
nearby creatures that make contact with the ground. Furthermore, they can even
learn to speak to the very rock, learning what it knows.
Eventually, more powerful monoliths can choose to become
still as statues when it suits them, gaining the resilience and innocuous
nature of stone.
At the zenith of their power, they also become ageless,
being as eternal as the stone, barring their death by violent means.
Additionally, living monoliths are blessed with divine
authority to demand the truth from all, commanding the dead to speak, cursing
the living that lie to them and even asking questions of divine beings.
Finally, if they have a ka stone, masterful living monoliths
unlock one final ability, gaining a bit of healing every time they shift to
their giant form.
Looking for a character with a defensive, guardian theme and
an ancient culture aesthetic? This is certainly a good option for PCs and NPCs
alike. The adaptability towards being caster-oriented and otherwise is also
great, giving lots of build options, such as a tanky warrior, or a mage that
can take a lot more punishment than you might expect. Really any defensive
build is a good place to start with this prestige class.
Unlike most other adventuring characters, I imagine that
living monoliths by default have a deep respect for various ancient ruins, and
in the case of those that adventure (perhaps to rediscover forgotten sites),
they might get deeply upset if unnecessary damage is caused to said sites due
to reasons of a sacred nature, or even secular archaeological interest.
The stone byways of Illurc, a forgotten temple to a
trickster god, may seem abandoned, but the twisted space makes plotting out a
full map nearly impossible. Explorers often discover gardens of statues,
presumably victims of the clergy’s favorite prank: petrification. Not all who
now rest as statues do so unwillingly, however, and immortal guardians lurk
Claiming to be the victim of a medusa long ago, the warrior
the party cast break enchantment upon accompanies them further into the
dungeon. However, the further they go on, the more suspicious she seems,
occasionally speaking in the modern parlance, rather than her supposedly
The Great Sphinx of Tur Anan is no mere statue. Indeed, is
history is more complicated than that. Originally, it was the statue form of an
elder sphinx. However, she was slain in combat against a horrific insectile
behemoth. Later, her body was used to create the sphinx colossus that persists
there to this day, dwelling in quiet meditation until it is needed again. It
has even gathered devotees, which seek to emulate the massively powerful
gynosphinx she once was, and the living statue she has become.
(Sorry this entry was late, expect the one that’s actually supposed to happen today to be on time)
I’m pleased at the turnout of support for Operation Cappy.
Paladin Danse, General Garvey, and a full contingent of Brotherhood soldiers have all shown up to push the Raiders out of Nuka-World. One of the new recruits even showed me how to answer questions and submit reports from the field using my Pip-Boy.
You’re a credit to the cause Private Deacon, and I’m sure these updates will be as invaluable as you insisted they would be.