EDH Deck Tech: Norin
This week we have something exciting! One of my favourite commanders, for being really original, Norin the Wary! The design of this card is so unique & weird and makes place for such a cool deck. The ability of Norin is odd enough that people are mostly unfazed by it; most of the time your opponents will just think “yeah whatever” and let Norin resolve; especially since you always play Norin on turn 1. Let’s see why you should play Norin and why he’s so good!
Making Use of the Blink
Since Norin blinks every time anyone casts a spell or attacks, he will blink OFTEN, like, very often. So you need to take advantage of that constant blinking. Genesis Chamber is amazing for that, every time a creature comes into play another token comes with it! With this card, Norin will provide you a small army of tokens!
Being Aggressive with the Blink
So, while Genesis Chamber provides you a bunch of tokens, those little 1/1s aren’t much use without something to give you the edge. Purphoros gives you that edge. Cards like Impact Tremors, Ogre Battledriver, Into the Web of War, Warstorm Surge & Pandemonium are all cards that will make your deck a force to reckon with by just putting little 1/1s on the field constantly.
Reusing those Triggers
Since the deck relies on creatures entering the battlefield, might as well have some good ETB effects on top of that! Playing cards like Cloudstone Curio & Conjurer’s Closet will make sure that your creatures are always coming into play, providing you goo value from your Solem Simulacrum, Filigree Familiar, Duplicant, Fanatic of Mogis, Spawn of Thraxes, Inferno Titan, Stingscourger, Mindclaw Shaman & such!
We Need More Creatures!
Since you want a lot of creatures coming into play, you might as well go the token route! Krenko is amazing at that, creating a crazy amount of tokens over & over again! And since you’re playing Cloudstone Curio & Conjurer’s Closet, you might as well play cards that come into play with tokens, like Myr Battlesphere (which is insane with Genesis Chamber), Pia & Kiran Nalaar, Mogg War Marshal, Beetlback Chief & Siege-Gang Commander.
This is not necessarily the usual way to go with the deck, but since you’re playing a bunch of goblin tokens generator, you might as well go the Goblin way on top of that, giving your deck another angle of attack. Listing all the good Goblins would take forever, so really you should just look up tribal EDH, Legacy or Modern goblin decks and pick what you want; but cards like Moggcatcher, Goblin Matron, Goblin Chieftain, Goblin King, Goblin Recruiter, Goblin Marshal, Goblin Bombardment (paired with Goblin Sharpshooter) & Quest for the Goblin Lord all come to mind as great Goblin cards, but there are far more good cards.
If you’re in the type of meta that plays combos & stuff you should always have one too, just in case. If you don’t want to combo off you can just use the individual cards separately as they are playable, and if you’re in a pickle you can combo off for the win. Playing Kiki-Jiki with Zealous Conscript can make you an infinite number of ZC and you can attack everyone for lethal. But, I mean, Kiki is just a value machine & Zealous can be VERY good even by itself.
Keeping a Plentiful Hand
As a red deck, especially filled with small stuff, you will get empty-handed fairly quickly. You need ways to keep your hand full and cards like Reforge the Soul, Wheel of Fortune, Magus of the Wheel, Skullclamp, Memory Jar, Wheel of Fate, Dragon Mage & Chandra Ablaze are good ways to keep a grip full. Your opponents sort of benefit from it too, but having to discard their hand can disrupt their game plan and it will most likely benefit you more.
Since most of your creatures will be 1/1s, granted that they will deal damage when coming into play, you still need a little something more. Cards like Caged Sun, Gauntlet of Power, Gauntlet of Might, Eldrazi Monument all take your small creatures and turn them into massive threats, also you get some nice extra mana out of it!
It’s all fun & games, playing creatures & stuff, but you still need something more; answers. You don’t need that many, but it’s nice to have an option to deal with problematic things. Since you’re playing Red, those answers can often just aim at your opponents face too. Cards like Blasphemous Act, Chaos Warp, Incendiary Command, Vandalblast & just any XR burn spell could do it; I have a soft spot for Bonfire of the Damned. Thunderous Wrath is pretty good too, especially if you have ways to manipulate the top of your library.
Here are some cards that are very good to include but don’t have a category to go with; stuff like Sensei’s Divining Top & Scroll Rack to filter your draws, cards like Sol Ring, Ruby Medallion & Mana Vault/Crypt to ramp, Panharmonicon to have some more triggers, Goblin Welder & Feldon to reuse cards from your graveyard (paired with Wurmcoil Engine for extra value) & Dualcaster Mage for a surprise answer to control players. There are more cards, but I just wanted to mention these ones.
I’m not a fan of this strategy, I talked about Goblins earlier as I think it’s a better direction than Chaos, but most build of Norin I’ve seen don’t really play Goblins, and they tend to embrace the Chaos cards; stuff like Confusion if the Ranks, Warp World, Grip of Chaos, Planar Chaos, Possibility Storm & all. It makes for a more crazy and weird deck and makes unique games, but I feel like the deck loses so much by doing so and could be just a GOOD deck instead of being a “LOL RANDOM” deck. That’s just my opinion though, so instead of Goblins, you can play Chaos if you want; the rest of the deck doesn’t really change.
There you go, all you need to know to make a Norin the Wary deck! So, as I said, you can either go the Chaos or Goblin route, but the rest of the deck stays fairly similar. I really love this deck and it’s by far my favourite Mono-Red deck as it’s more interesting than a straight-up Purphoros deck or Krenko deck, it’s sort of a mix of both! If I missed anything let me know! I’ll see you guys next week for another deck tech, which should be Standard!