The first Jace ever printed, he’s got a good amount of play behind him both in standard and in EDH to prove his worth. Hug decks will use the +2 the whole time, letting everyone draw cards. Competitive players will use the -1 first, and if they can, do it again only to tick Jace back up to three, only to do selfish card draw again, exactly how Jace was played back in standard. Either way, he’s an extreme form of card advantage and occasionally you will see that mill for twenty if he’s left alone enough, but that’s more of an upside in some EDH decks with enough recursion. He’s good for a blue deck, friendly or not, and is almost always worth thinking of for a slot.
So..A lot more people were interest in my idea of The MTG Community Award Show!
Here is a list of potential categories I liked the best! Feel free to reblog and add more please!
Best Overall Card In The Set Best New Character Best New Mechanic Best Magic Story Best Planeswalker Best Flavor Text Best Card Art Most Likely To Be a Standard Staple Most Likely To Be a Modern Staple Most Likely To Be An EDH Staple Best Meme From The Community Best Potential EDH Commander Best Common/Uncommon/Rare/Mythic
Keep in mind, these are still potential, I’d love to have more! Also I’m still figuring out logistics for voting and what not, but thankfully we have until the end of the Amonkhet Story to finalize everything :p Just let me know what y’all think!
Is it considered bad form for the win con of my WUBRG EDH to be Ad Nauseum and Borborygmos Enraged? The deck plays 94 lands and the only other non-lands are Treasure Hunt, Phyrexian Unlife, Angel's Grace, and Spoils of the Vault + my commander.
It is no secret that EDH is a very diverse format - probably the most diverse format out there. A deck builder can build almost any kind of deck imaginable - from the typical control, combo, aggro, and midrange decks; to decks like Stax, chaos, pillowfort, and anything in between. However, not all EDH decks are created equal - the possible disparity in power level between any two EDH decks is potentially as large as the difference between a bad draft deck and a tuned Vintage deck - and any sort of deck in between.
Most people tend to classify EDH decks as either “Casual” or “Competitve”, but the divide between the two is both subjective and blurry. However, a good way to classify EDH decks is needed in order to better communicate what kinds of decks you are playing to the rest of your pod or playgroup so everyone can have an enjoyable experience. It would also be good to have a metric for discussing certain cards or deck-archetypes. As such, I have decided to try creating my own classification system for EDH decks:
Type 1: Jank, Draft Chaff, and Gimmicks
Everyone was new to EDH at one time. Whether from inexperience or lack of funds, many players of EDH have decks that are barely functional - containing little more than draft chaff and starter-pack rares. Their curves are nonexistent, their decks are incoherent, and their cards are unsleeved. Some may be monstrosities containing 65 random green creatures and 35 forests, or “troll decks” containing 5-drop removal spells and Divinations with literally zero win-con. Other decks of this type tend to be gimmicks or “theme decks”, created by a more enfranchised player as a form of self-expression. Decks like “Ladies Looking Left” or “Chair Tribal” or “Mono-Red Samurai” - full of a whole lot of flavor, but almost nothing else. Decks of this type are often composed entirely of cards most players would never give a second look at, and typically cannot stand up to anything much stronger than a precon, if that.
Type 2: Casual
As opposed to Type 1 decks, Type 2 decks tend to have some amount of selectivity in the cards they play. You probably aren’t going to see random French-Vanillas in a deck like this, and they typically tend to have some sort of strategy and coherence. This is actually where I would rate the precon decks that Wizards makes every year. I would also consider decks built with some sort of arbitrary restriction - EG “no rares” or “no cards over $2”, as well as builds of “grouphug” and “chaos” that just do not have a way to win to be in this category. These types of decks are typically not exactly “good”, still containing many suboptimal choices and often with abysmal mana-curves, but the decks still tend to have some bite to them. If there are any combos in these decks, they are horribly janky and inconsistent ones, requiring so many pieces to function that it feels fair.
Type 3: “75%”
The name of this type is based off the “75%” deckbuilding philosophy, that states that the way to build an EDH deck that can handle the most competitive of players while not being unfun for the most casual is to make one at 75% power. While such a deck is actually impossible to build (anything that wants to even attempt to have a chance at so much as participating in a game with the most competitive of decks has to run the sorts of cards that more casual players shun entirely), decks of this type can pretty happily sit at a table with anything from a “type-2” deck to a “type-4” deck. While not all 75% decks out there are of this type, and not all decks of this type are 75% decks, the types of decks that philosophy builds are exemplars of this power-level. These are probably the most common types of EDH decks out there, and if you are going into a new group or store blindly, your best bet is probably with one of these.
Type 4: Pubstomp
Y’know that guy who claims he is so amazing at EDH and that his deck is unbeatable? That guy that plays Kaalia or Jhoira or Rafiq, that you just can’t beat? Well, this is probably the kind of deck he plays. Type 4 is where the gloves come off and anything goes - MLD, combos, Stax, Infect, Extra Turns, and everything else under the sun. These decks are mean, and tend to crush more casual decks out there. If you asked the average player what the best decks in EDH are, they would probably list off decks of this type. And they would be dead wrong.
Type 5: CEDH
These are actually the best decks in the format. These decks are truly degenerate, capable of consistently winning on turns 3-5 through disruption. These decks are not fair in any sense of the word, full of a who’s who of broken cards and mechanics, and anything that can’t kill everyone at once is too slow.. Storm, Doomsday, Stax, Ooze Combo…decks more broken and tuned than most think is possible in this format. There is a good reason that decks like these are often referred to as “singleton Vintage” decks. But we promise we aren’t bad once you get to know us…