A Scrapper Badass Archetype based around the nomad enemy type. A team buff and shield wielding bruiser. Original by
fantrorillaz with edits and changes by me.
Starting at 3rd level when you choose this badass archetype, you can wield a two-handed weapon with one hand while you are holding a shield in your other hand. Whenever you would be able to make an attack of opportunity, you may instead shove the creature with your shield. For full rules on Shoving see page 195 of the player’s handbook.
Additionally a Shield is considered a scrapper weapon for your Martial Arts feature and can be used to make attacks. A shield is a melee weapon that deals bludgeoning damage (or piercing if spiked) when used in this manner.
At 7th level, as an action you may target a creature commanding your party to attack it. Whenever a friendly creature hits the designated creature with an attack before the start of your next turn, they deal an additional 1d4 damage. You can use this feature a number of times equal to your Charisma modifier (minimum 1) and regain all expended uses upon completion of a short or long rest.
At 10th level, as a bonus action you may focus all of your power on using your shield. Until the start of your next turn you grant three-quarters cover against ranged attack and melee attacks against a friendly creature within 5 feet of you have disadvantage. You must be carrying a shield to use this feature. You can use this feature a number of times equal to 1+ your constitution modifier and regain all expended uses upon completion of a short or long rest.
At 15th level, you become a focal point of morale among your allies. Friendly creatures within 10 feet of you have advantage on saving throws against being frightened or charmed.
Additionally friendly creatures get a +1 bonus on attack rolls against creatures marked by your Strategic Order feature.
Wall of Power
At 18th level, your stance is unwavering and battle hardened. While you re using a shield, you have resistance to piercing damage dealt by firearms, have advantage on saves against being knocked prone or pushed, reduce any distance you would be pushed by half (rounded down to the nearest 5 feet), and reduce damage dealt by melee attacks by an amount equal to your Constitution modifier (minimum 1).