(how do you tag this game even)

Okay but seriously

It’s been wonderful seeing all the Dad!Gabriel and Dad!Jack ideas going around for when Jesse first joins Blackwatch, but y’all are missing the PRIMEST OF PRIME opportunities here:

Jesse with not one BUT TWO Commander Dads with bad puns, dad jokes, and a whole slew of embarrassing ideas.

Like

Gabriel basically rescues and adopts Jesse from Deadlock

Jack: …well. This is it, Jack.
Jack: you’re a dad now.
Jack: time to be a loving and supporting partner to your husband in this endeavor, and a responsible and warmhearted role model to this poor kid who has had so much go wrong in his young life.
Jack: …
Jack: guess I gotta learn how to golf now.  
Jack: …
Jack: and also buy all my clothes from Costco.                      



Five minutes later

Gabriel: …what the actual fuck are you wearing
*Jack in Hawaiian button up, cargo shorts, socks and sandals*
Jack: …
Jack: we’re dads now, Gabe.
Gabriel: …
Gabriel: shit you’re right

Five minutes later

Jesse comes outside into the break area of the Watchpoint.

Jesse: hey, y'all seen my hat anywhere? I think Fareeha hid it - CHICKEN ON A DONKEY WHAT THE FUCK
*Jack and Gabe practicing really bad golf swings in Hawaiian shirts, cargo shorts, and socks and sandals*
Jack: hello, kiddo
Gabe: sup, chico
Jesse: …
Jesse: Hey uh
Jesse: can I choose to go to jail instead      


                  
Twenty minutes later

Ana: I should have expected this from you, Jack
Ana: but you too, Gabriel?? I expected better from you
Torbjörn: …you expected better from Gabriel “I wear my beanie in New Mexico” Reyes?
Gabriel: I detect some sarcasm there
Jack: Ana…Ana, don’t you see?
Ana: ??
Jack: we have a TEENAGER living in the base with us
Ana: …
Torbjörn: …
Reinhardt: …team, we know what we must do

Five minutes later

Jesse: still can’t find my hat - CHEESE WHIZ ON A CRACKER WHAT
*Entire Strike team in Hawaiian shirts, cargo shorts, socks and sandals*
Jesse: …
Jack: …we’re all dads now



Twenty years later

In the theater on the Hollywood map

Jesse: …
Shiver Reaper: …
Golden 76: …
Shiver Reaper: hey, chico
Golden 76: how ya doin’, kid?
Jesse: …
Hanzo: …do you know these people, Jesse?
Jesse: …nah
Lúcio: introduce us to your friends!
Jesse: …extra hell nah
Golden 76: hey Jesse
Golden 76: watch this!
*Golden 76 starts doing push ups*
Hanzo: …
Lúcio: …
Sombra: …
Jesse: how.  why.
Shiver Reaper: …like you’re one to talk
Shiver Reaper: you look ridiculous
Jesse: …
*flashbacks to late adolescent and young adult years of his foster fathers in bad polo shirts and ugly plaid pants and Daredevil 76 and Pumpkin Reaper*
Jesse: …I CANNOT BELIEVE
*Jesse McCree has left the game.*
Shiver Reaper: …
Golden 76: …
*Reaper and Soldier: 76 high-five*
Golden 76: We still got it.



(I cannot believe I have to add this but do not tag this as mc*/reyes//76 or any variation thereof)

4

FUNNY STORY so I made a valentine for a friend a while ago and said friend posted it on twitter and tagged Cam, without telling me. he found it and RTed it and not even half an hour later I get a message from him and his fiancée telling me how much they love my art, and would I do a piece for them? you bet your ass I said yes - Gasson Hall at Boston College, acrylic on canvas, 12hrs total work time. they arranged to have me come down after the game at Verizon yesterday so I could give it to him. I was nervous as hell and this man who is clearly older sees me and smiles and says “oh! you must be scout! hi there, I’m Mr. Atkinson, Cam’s dad! nat [fiancée] told me you’d be here!” and he just picks up a conversation with me like it’s nothing. luckily my mom knows more New England lore than I do. Cam comes up and looks for us and the first thing he does is grin and go “hi!!” and then apologize for not being able to grab me a stick from the game before they packed them up. we talk for a while about college and the pride tape thing and the scooter gang and he’s just marveling at the painting the entire time, I was about ready to die, ok. i mentioned I didn’t own an NHL jersey yet and he’s like UM we need to fix that send us your address! it was so cute. he made sure to give me a hug and was like “we need to get a picture together!” and WOW I was exceptionally anxious but Cam Atkinson is the sweetest human being and everything worked out and now my art is going on the wall of their house!!! WHAAAAAAAAAAT

anonymous asked:

Do you have any advice on managing lots of branching paths in a choose your own adventure game? Even things like remembering what has happened (using tags) and making use of those is really cumbersome!

There’s a lot of things you can do here to help keep things straight. Primarily, you need to keep everything as organized as possible, and that means taking a big problem and breaking it down until it is in pieces small enough to handle. How I would start is by creating an outline for each individual storyline from beginning to end by breaking it up into a flow chart of story beats. Each beat should contain relevant information like:

  • A list of characters involved in the scene
  • The scene location and relevant environment details (What does this area look like?)
  • All branching conditions and where the branches lead
  • How this scene handles the different branches that lead to this scene
  • A brief description of what happens during this scene
  • Any sort of other requirements for this scene (props, character models, voiced lines, environments, animations, etc.)

Then, based on how the separate plot lines interact with each other, I would tag the branches with unique tags so that I can see where they intersect from scene to scene. If the flowchart of connecting scenes starts looking too complicated, it’s a good sign that the story could probably use some cutting or simplifying.

Let’s go with an example. We’ll create a quest that has a dialogue, a choice, two mutually exclusive scenes that result from the choice (an optional quest branch), and then some results. Here’s a sample quest summary:

The player character meets an archer named Neelo who wishes the player to recover her bow from a nearby cave. The player goes to the cave entrance only to discover another character, a shifty bard named Desmal, already at the cave entrance. Desmal offers the player a sackful of gold for the bow, but only if the player kills Neelo as well since she doesn’t want to deal with Neelo trying to take revenge.

So let’s build a quest outline for this, shall we?

Here is an example of a simple breakdown of the quest progression. You can see how scene progresses to scene, showing all of the different possible paths by which the player arrives at the next scene from its predecessor. You could (in theory) add notes to each of these scenes for the important information for those scenes, and dress them up visually however you like. As an example, I differentiated the action and dialogue scenes with the different shapes of bubbles, and used different colored arrows to indicate mandatory transitions as opposed to those driven by player choices. Notice how the quest converges after the player makes the choice to speak with Desmal or not and, if so, whether the player chooses to accept the subquest. Let’s continue with the second half of the quest.

Then we can finish the quest up through these scenes. Fighting Neelo is an optional part of the quest, but only if the player has accepted Desmal’s quest back up above. As you can see, there are two clear paths that the player can take to the end of the quest. If we wanted to do so, we could expand the quest to allow the player to keep the bow, attack Desmal, or any number of other things. We could track the results of the quest at the end and use those values in another quest later on. 

The benefits to breaking up story beats in this way should be pretty clear. Each scene, be it an action or a conversation or whatever, is essentially a single self-contained block that has a finite number of ways of entering, a finite set of results, and one major thing that happens inside it. While there’s no limit to the complexity one can pile into a single scene, resist the urge. Keep scenes simple and straightforward. Maintain the purpose of the scene, or it won’t have the right effect. I can then add all of the relevant details to that specific scene and know exactly what is needed to build this scene without needing to keep the entire storyline straight in my head. All I need to remember is what variables are important entering the scene, the scene details itself, and how the scene will determine where to direct the player next. Because it’s self-contained, I have a discrete chunk of work that I can do by myself or hand off to another designer. Once it is complete, I can connect it to the other completed scenes to form a whole quest. 

By keeping the storylines as self-contained flowcharts of interconnected scenes, I can easily determine each storyline’s relative complexity and size at a glance. The more the storyline looks like a spider web, the more complicated it becomes. Furthermore, with some practice breaking scenes down and creating them like this, I can also start estimating how long a specific scene will take to complete. This means that I can take a look at an entire storyline and estimate, based on the number of scenes in it, how long the entire storyline will take to craft. I can put in scene budgets for storylines to keep them sane - a large or critical storyline might have a top end of 25 scenes, while a one-off throwaway quest would have to be done in under 10. Since I can presumably tell what my schedule looks like, I can then make some decisions like “I can make this bigger” or “This won’t fit, I need to cut something”. I can then determine which parts that can safely be cut, and where I can reference smaller self-contained storylines into larger ones for more engagement without adding too much complexity. 


Got a burning question you want answered?

You know what I love?

How an event can spark so much creativity in people. My dash is covered in pictures and gifs of the new emotes and attire for the holiday, quotes and stories attached to them, and it just makes me so happy to see how excited everyone is getting over it. Genuinely. People are going out of their comfort zone, taking screenshots with people they may have been too shy to do so with before, tagging them, and this is generating so much circulation that even new friendships are being built. Because of a holiday in a game. It’s just amazing and I’m eager to see what else these things can bring.

anonymous asked:

Please please write a fic about seijo or nekoma playing lazertag!

“Remember, we are blood. Never stop flowing, keep moving, keep bringing in oxygen, so our brain can operate at his best,” Kuroo declares.

“I want to go home,” Kenma says.

“Kenma, don’t be like that,” Kuroo says. “How great is it that we get to play against Seijoh? This is a once in a lifetime chance to prove our superiority.”

“I didn’t even want to do this to begin with,” Kenma says. “And I definitely don’t want to make this a competition.”

“Too late, it’s definitely a competition!” Yamamoto crows. “We’re going to kick their butts so hard they’re going to feel it all the way back to Miyagi.”

“I really, really don’t want to do this,” Kenma says.

“Come on, Kenma. I thought you’d like laser tag. You get to shoot things just like in a video game!”

Kenma glares at his boyfriend. “It’s like you don’t know me at all.”

*

“As always, I have faith in you,” Oikawa says, with his standard smile that in most situations is very inspiring.

“I’m not entirely sure what the point of this is,” Hanamaki says.

“The point is to prove that we’re the best. We are the best, aren’t we?” Oikawa replies. “You don’t want to let those boys from Tokyo think we don’t know how to play laser tag, do you?”

“Heck no!” Kindaichi bursts out, “We’ll show those city boys who’s boss!”

“Why are you like this?” Iwaizumi asks.

“I have no idea what you’re talking about, Iwa-chan,” Oikawa replies.

*

“Rules are simple,” Kuroo says. “Kill everyone. First team to lose all their members, loses the game. Got it?”

“Wouldn’t have it any other way,” Oikawa says during the handshake.

*

The problem, really, that all the boys rapidly discover is that while they are all probably some of the best high school volleyball players in Japan at the moment, none of them are particularly good at laser tag.

*

“You shot me, you idiot!” Inouka howls.

“Sorry, Inouka!” Lev shouts, as he gleefully continues firing in every direction. Fukunaga and Kai both leap to the ground to dodge his rapid, aimless firing.

“God, quit it,” Yaku takes aim and fires.

“Hey, you shot me!” Lev pouts.

“It was for the good of the team,” Yaku says.

*

“How is it that we’ve been playing for twenty minutes and we haven’t managed to land a single shot, but they’ve taken four of our guys out?” Iwaizumi asks.

“That Russian kid took a lot of us out when he went on a spree,” Watari says.

“How is our aim so bad?” Oikawa says, outraged.

“This is our first time,” Watari points out.

“We should still be better than this!” Oikawa says.

“Well, we might not be shooting them, but at least they’re shooting each other,” Yahaba says.

*

“Kenma, you can’t just sit here the entire time,” Kuroo says exasperatedly.

“Hm. Yeah. Pretty sure I can,” Kenma says. He’s hiding behind a barrel with his laser gun off to the side, concentrating on his handheld game. “You could always shoot me. That would save some time.”

“I’m not going to shoot you.”

“It seems to be the Nekoma way,” Kenma says.

“Lev had it coming. Kai was an accident. You could at least help us strategize.”

“I am strategizing,” Kenma says, not looking up from his game. “I’m strategically sitting right here.”

*

“That’s it,” Kyoutani says, “I’m Die Harding this. If I go down, I’m taking them with me.”

“That’s not what happens in Die Hard,” Yahaba says.

Kyoutani jumps over a barrel and charges, firing everywhere.

*

“Tch,” Kuroo says. He takes some small comfort in the fact that sure, Nekoma lost, but at least it was mostly by their own hand. He’s glad Oikawa can’t brag to the other volleyball captains over this as a victory. (He’s pretty sure this game is not something anyone is going to brag about). “Guess this is your win.”

“But of course!” Oikawa says.

“You were shot, you don’t get to gloat—” Iwaizumi says.

“Sh, Iwa-chan!”

“Hey, where’s Kenma-san?” Lev asks.

A sudden burst of zapping comes out of nowhere, taking the last of the Aoba Jousai team out with distinct precision that no one had previously displayed in this game.

Kenma emerges from his hiding spot. “Can we go home now?”




A/N: Thanks, anon-friend! I am sorry for how long this took. Also, I really know nothing about laser tag. Hope you enjoyed anyway!!

It’s time for @positiveportal ‘s first Portal Positivity Week (April 17-21) in honor of Portal 2′s anniversary! We’re hoping to generate new content for the fandom, as well as continue fostering a positive atmosphere for the community!

As per the norm, the two main points: no nsfw, and no hate. (we will not reblog either. nsfw is not generally negative by any means, but we’re aiming to make everyone as comfortable as possible!)

What would a fandom week be without its prompts? Of course, they aren’t mandatory (just a spring-off point for anyone feeling empty on ideas or feeling inspired by them!), and feel free to take creative liberty with them for either fanart, fanfiction, edits and gifsets, or even just talking:

  1. one of the eras of aperture
  2. blue or orange?
  3. a moment of respite
  4. favorite vital testing equipment?
  5. favorite moment in-game OR how you came across the games!

If you do create anything and want us to reblog it, feel free to tag the blog or tag the piece as #portalpositivityweek0417 if you want to keep your description neat! We will be scouring the tag and our notifications whenever possible during next week to reblog content independently of the queue. Everything will be sorted in tags as the queue’d works are, and will additionally be tagged ‘ppe’.

Thank you for all of the support already, and we hope to see you around next week! ( *ˊᵕˋ)

Prompt: “What about a Soulmate one with bones.” -Anon

Word Count: 2,140

Author’s Note: In doing my research for this one, I learned that I think I love this trope. It’s so cute. I hope you guys like this, we’ve been waiting on this one for a while!

Tags: @bkwrm523

Keep reading

Dating Older!Prompto

Dating Older!Gladiolus
Dating Older!Ignis
Dating Older!Noctis 

Tagging @rubyphilomela for Prompto <3

You are His Muse

No matter how old Prompto gets, he will always keep his love of photography. You, being his one and only, will become his number one source of photos. He will capture anything and everything you do. Even when you are standing idly, admiring the scenery around you. You just look so cute!

He is so inspired when he looks at you. 

Countless Shenanigans 

Together, you and Prompto are a giggling mess. You do the silliest, most outrageous things while out on the town together. Piggy back rides. City wide games of hide and seek. Tag. Anything and everything fun; you do together. You’ve often find yourself getting asked to leave from certain area from laughing too loudly.

He doesn’t care what others think when he’s with you. 

Never Leaving Your Side

Prompto does everything with you and for you. Boring or exciting, he’s there at your side through it all. He only needs to see you to feel happy. He always has a smile on his face when he sees you. Even if he takes a quick, simple glance. 

You are his light in the darkness.  

3

💖💗💓💘hi hello it’s me the annoying always yelling one that always whines n feels unloved sigh💖💓💓

Was tagged by the lovely @lovhobe (got confused by your url a lil)💗🤧💓 (ily) to do this self love & positivity tag 

I have been feeling myself a lot lately n my confidence is back n stronger then ever lol so I want to share that with all of you beautiful people and want you to feel happy with yourselves too 💗💗💗 

[rules: you must post two selfies (yolo I did 3) & write ten things you have learnt/are learning to love about yourself; then, tag your mutuals/blogs you like!]

1. I love my cheekbones

2. I love my ears

3. I love my eyes 

4. I love my laugh

5. I love my nose

6. I love my bodyyyyy *mino playing in the bg lol*
 cringe
7. I love my positivity 

8. I love my devotion

9. I love my compassion 

10. I love my humour

Tagging all these beautiful ppl @goddessofbaekhyun @hoejisoo (I’m ready fucking slay this) @warmjins @bbhsthighs @pastelsmooch @detectivetrabula @satanthor @nicejimin @sweetdemonsoul @dragracemedown @kmlyrics @saulla 

tfc as conversations between me and @ursofuckingclassy
  • Allison: Where's the FUCKING confetti emoji?? oh. there it is.
  • Nicky: bouta try to watch shadowhunters with the netflix app on my phone. like a goddamned caveman.
  • Renee: Well. That was perhaps the most unsatisfactory conclusion to any series I have ever read. And I read the Harry Potter epilogue.
  • Dan: SHE ISN'T EVEN CUTE. IS SHE WORTH SHUTTING UR FRENZ OUT? I DON'T THINK SO.
  • Matt: I was about to say "next I would listen to..." but then I would've listed like ten songs, so.
  • Seth: BUT YEAH. I DIDN'T DO ANYTHING TO DESERVE IT. SO IDK.
  • Aaron: wow thanks for that, i feel so goddamn validated now.
  • Andrew: my own mother. you come into MY HOUSE and start making statements like that? no.
  • Neil: exactly. like...tonight i have a lab due for my horticulture class and i'm like.....naaaaah...not gonna.
  • Kevin: pal, idk if you've met me, but my body composition is 50% complaint, 25% anxiety, 15% self-deprecation, and 10% depression.
  • Wymack: get some manners ya HEATHENS
  • Abby: Do I need to ship you some sedatives?
  • Bee: he looks right at me out of nowhere and goes, "i know your soft spot"
  • Jean: you think i WANT to like things that hurt me? that piss me off? no. it's a curse.
  • Jeremy: Can we just take a second to appreciate how good you're doing at finding the bright side rn? who even are you?
  • Riko: greedy fuckers

anonymous asked:

danvers sisters vs maggie/james brotp for game night. "kara stop eating for one sec and don't even think about using your powers." "maggie stop distracting alex with whatever you're doing." "james...how did you know more about my gf than i do?" "wassup bro."

omg thIS HAPPENS

AND MAGGIE AND JAMES TOTALLY HIGHFIVE AFTER WASSUP BRO

send me supergirl headcanons

Scratch - Part 9 - (Steve x Reader)

Originally posted by ohevansmycaptain

Summary: (Y/N) and Steve have been best friends since New York, so when when they are both going through a dry spell they agree to a friends with benefits relationship.

A/N: I finished writing the epilogue last night and I can’t believe this story is over, for me at least, y’all still have like four more parts to read. 

Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8

Apparently Nat wasn’t just good at being an Avenger. She was also a great matchmaker.

In the past month I had gone on five dates with Oliver. He was one of Shield’s lead weapons experts, and the first guy in a long time who looked past the fact that I was an Avenger and actually wanted to get to know me.

“How was the date,” Nat asked when I walked into the compound grinning.

“Great,” I smile plopping down on the sofa where she sat. “Laser tag in the middle of the day is honestly the best. And its nice to have an opponent who knows what they are doing and won’t let me win to spare my feelings.”

“So you lost,” Nat raised an eyebrow.

“Oh no. It wasn’t even close.”

“Oliver is a trained sniper.”

“So is Bucky and I’m sure you could beat him at that game blindfolded.”

“Yeah I probably could,” Nat laughs. “So you really like him huh?”

“I do,” I smile. “He is a great guy.”

“So great that you’ve moved on from Steve?”

Keep reading

4

I was tagged to do the bias selfie tag by the beautiful @baekhyunsbabe a hundred years ago!! anyways since I’m lame I just took two old selfies 🍊🍊 and wow I can’t even begin to tell yall how I’m not worthy of my own wonderful bias who I lowkey cried about on the bus today. lmao - look how cute he is ☹️💛 

tagging; @chanhyun @byunlucid @chanyeof @baekhyuh @my-bobohu @r-velvets @byeolks @jmallol @loeytunes @topfied @kaizzzi @mochibaeks @tipannies @suholuv @peachysuho @solobaek @sxhuns @savesuho @kim-kai @y-erins @deararchimedes @dem-exo-feels @etherealbbh @subaek @sefuns @sehunoh and everyone else that wants to do this!!!

         GO HOME, child.      you have a home, which is more than many can say in these dark days.   you have a noble father who must surely LOVE you.      consider his grief if you should never return.      perhaps they will bring your SWORD AND SHIELD to him, after you have fallen.      perhaps he will even hang them in his hall and look on them with pride…      but if you were to ask him, i know he would tell you that he would sooner have a LIVING DAUGHTER than a shattered shield.

doubleweddinganon  asked:

You're posting too much hipster shit. You should post more Closh instead.

Okay, considering the fact that I got similar asks before

I decided to google what this thing meant and so it turns out it’s some sort of a disease.. (?)

and i’m gonna take a wild guess, by saying that this is some sort of a ship..(?) since we’re on Tumblr and all.. And I mean, no judging, but.. I guess.. I’m just sayin that you’d probably need to change the ship name to Laminitis, because it sounds…beautifuler *nods slowly* *very slowly* I mean, it has this like, ancient Greek, Latin, Roman almost, ring to it, and it’s..great!

And since a lot of people have been asking about this.. I decided to give you guys (you cute little Laminits ^^) a creative game to play, every time you miss your ship!

So the game is called “Laminitis v -0.01″ and it’s this picture you need to download and save on your laptop. Then you open it, and the fun begins!! 

So, you have your both characters.. (Laminitis.. - I’m gonna guess their names are Lamia and Juanitis, cause it sounds fitting.. *shrugs* ) and you can do with them whatever you like!! You can dress them, let them be formal or casual, give them beers, put sun glasses on them, cut their legs off and put them on a bike, and attention *drum roll* make them stand next to each other!! ( i know! Crazy, right?! :D ) You can even pick little Juanitis and make him take a shower! 
It’s like the Sims but better :D cause the only limit is your imagination ^-^

If you wanna show the world how creative you can be, add your own characters, pieces of clothing and backgrounds! Then upload the pics and tag me, so i can see them. ^^
You can play this game with your mom, your agent, your mom if she’s your agent, your friends, if you have any left, or alone ^-^ cause no one can do you better than you can do yourself!! ^-^ 
Thank you for your attention, happy playing, and ..
Don’t cry, craft ^-^ 

not related to any of my current projects, but i did see a topic on @pinkuboa‘s blog about chase scenes, and while i did reply i do have many more thoughts on the matter that i couldn’t fit into one tumblr reply. so i’m going to try to write them all down here instead.

before adding your chase scene, consider the following:

  • does this chase scene have anything to do with the actual story? is there a reason for the chase to happen at this specific point in the game, or are you adding it for an adrenaline/fear factor? if your chase scene exists only to scare the player, i consider it a little cheap. in my personal experience, one of the scariest things in a horror game is not a chase scene itself, but in fact a game completely absent of them with the constant feeling like a chase could start at any second. when i say that i don’t mean your game needs to not have any chases at all, but create an environment where the chases are tied in with the story and the player’s current spot in the story.
  • are your chase scenes random events? don’t. please. please for the love of god don’t have random chase scenes. it’s incredibly frustrating to be close to solving something or have a hunch, but you end up being chased away from your goal by a random encounter and have to backtrack to where you were going. in addition, sometimes random events can get skewed; one person may encounter a chaser maybe 4 times through their entire game, and someone else might end up unlucky enough to encounter the chase 4 times in a single minute.
  • is the place the player needs to run to clearly indicated? would a player, without a guide, be able to find where they need to go? if your players absolutely require a walkthrough in order to survive a chase scene, you need to make the escape route more clear. one of the worst offenders of this, in my opinion, is the gray garden. a chase scene through a maze is the absolute worst thing you can do to a player in a chase scene, they get very frustrating very fast and may cause your players to give up and denounce your game altogether. mazes are good for other things, but don’t combine them with chasers.
  • ask yourself if you, the developer, are dreading the chase scene’s playtest. if you’ve made the chase scene convoluted or difficult enough to make even you not want to test it, you need to pinpoint the problem and fix it. if you hate your chase scene, why would you force it onto your players? i personally believe nothing you would hate dealing with should be added to your game; if it makes even you, the developer, not want to play your game, just imagine how many other people don’t want to deal with it either. again, this doesn’t mean you have to completely cut chase scenes from your game, but you need to make sure that it’s clear enough how to get through it. if you personally would hate playing it, your other players will probably hate it too. fix it!
  • one of the most important points imo is this: do you have a save location as close to the chase as possible without actually starting it? (disregard if saving from the menu is available in your game) i don’t think i need to mention how absolutely infuriating it is to be miles away from a save point and end up failing a chase only to have to backtrack from the save point all the way to the chase scene again. your save points should be as close to possible failures/death areas as possible. nobody wants to fail a scene over and over and have to tread for 15-20 minutes to the same spot repeatedly.
  • are your chase scenes predictable? as i saw someone mention before, there’s a game where the chase scenes always show up after a specific set of events/steps, and it became easy to predict them and prepare for them. part of the ‘terror’ that comes from chases is not being prepared at all and the panic of not having a way to fight back.
  • in my opinion, these things in general should never be combined with a chase scene: sound puzzles of any kind (your player will be focusing on getting away and probably won’t pick up on little sounds, especially if your player is hard of hearing), total darkness (really… do i even need to explain why chases in the dark are a bad idea), and FRICKIN MAZES

these are just according to my opinions and how i feel as a player. chase scenes in general tend to annoy players, but you can make them work if you do it right!

  • Shin: How do you think about things!? How does thinking even WORK? It's like... Wizardry. Straight up magic is what thinking is.
Wayward Spells

Characters: Sam x Reader, Dean, Castiel, Rowena, Crowley, Mr. Ketch, unnamed witch

Word Count: 4,172

Warnings: None, maybe a little angst but mostly just fluff.

Summary: Witches are bitches, there isn’t an argument there. But when a witch casts a spell on Sam, how do you handle that? 

Author’s Note: Please send in your requests! I like writing for you guys. Also, if you want to be tagged in my future fics, please let me know and I’ll add you. Tagging @ilostmyshoe-79 , @jotink78, @jpadjackles @impala-dreamer for a signal boost! 

Originally posted by savingpeoplehuntingthings1983

“Are you sure you’re feeling okay?” You asked Sam. You and the Winchesters had just gotten back from an especially long hunt, hunting down a greedy witch who just wouldn’t quit. Of course, a hunt couldn’t end without someone getting hurt, cursed, or worse and that person was Sam. The witch had said some shit in Latin and threw a pink powder at him. She got away before you could kill her. Nothing has happened yet but you weren’t going to stop being concerned for the hazel-eyed Winchester.

“Yes, Y/N, I am fine for the hundredth time.” He walked inside of the Bunker with you and Dean trailing behind him.

“Sorry I keep asking but you know how it is for us. There is always something more to it than meets the eye. I just wanted to make sure my boyfriend was alright.” Sam turned to you and smiled a little, his eyes softening.

“I know and I appreciate it but I am fine. Honestly, I don’t feel any pain or any different from when we left the place.” He tucked some hair behind his ear and you nodded.

“Okay, well, I am going to take a shower and I’ll meet you in our room.” You leaned up and kissed his cheek but he moved his lips to your ear.

“May I join you?” You giggled but heard gagging from the eldest brother.

“I do not need to hear about that.” Dean stalked off to room. You giggled and took Sam’s hand, pulling him to the showers with you. Not every shower you take with Sam, ends with you needing a second one and you were glad that this one wasn’t one of those times.

You took care of each other and made sure that you or Sam didn’t leave a spot untouched. The shower took less than 10 minutes and before you knew it, you were laying in your shared bed in your shared room.

You moved into the Bunker a few months after you met the brothers. You met them while working on the same case. You got there first and ran into them, deciding it was best if you three worked together. A few more months after that, Sam asked you to move into the Buner with him and his brother.

Who were you to deny the 6’4” moose his wishes? So, you did and it was the second best decision you ever made. The first was saying yes to Sam when he finally had enough courage to ask you out on a date. That was when you began your beautiful journey with each other and you couldn’t have been happier than you are now.

Now here you were, a year later, in his arms, content with the silence looming over you. You snuck a glance at Sam and saw he had his eyes closed and you studied his features carefully. His nose was the first thing you noticed because it was so angular and pointy.

His lips were the next thing that your eyes caught. They weren’t as full as his brothers but they were kissable. They were naturally pink and you often teased him for having thin lips but damn, they were skilled.

Your eyes drifted across his face and saw the litter of freckles on his face. He didn’t have as much as Dean had but they were there if you stared at them long enough. He was just a beautiful man and he was all yours.

“You’re staring.” He suddenly said. You blushed and looked down quickly.

“No, it’s called admiring. There’s a difference,” You giggled when you felt the scruff on his face tickle your neck as he nuzzled it. “Sam, that tickles.” You laughed softly. He kissed your neck gently before pulling away and looking at you in the eyes.

“I love you.” He smiled.

“I love you and are you sure you’re okay?” You asked in a small voice. You didn’t want him to be annoyed with you but you wanted to make sure he was okay before you fell asleep.

“I’m sure, I don’t feel anything at all. Maybe she missed me? I don’t know but let’s go to sleep.” You nodded and turned around so your back was facing his chest and that is how you fell asleep: cuddly and warm.

In the morning, you usually got up by the feel of the cold sheets from the side of Sam’s bed. Sam always got up early to go for a run. He tried to get you to go with him and for a couple of times, you did but your body wasn’t used to waking up at the crack of dawn. So, it wasn’t a surprise to see his side of the bed empty.

You got up and grabbed his flannel that he wore yesterday, putting it on. You walked out to the hallway and frowned. It was eerily quiet. Sam was usually back by the time you woke up and Dean was always making noise in the kitchen but you heard nothing.

“Dean? Sam?” You called out, walking into the library. You saw Dean with his back to you, staring at something. You couldn’t see what it was but you didn’t see Sam anywhere.

“Hey where’s Sam and are you okay?” Dean turned around slowly and his eyes were wide.

“We have a problem.”

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