The fluid animations in the original Prince of Persia were possible from a design perspective as the developers were able to easily identify a small number of possible motions they could expect from the player in any given moment. The level design of the game is made in a similar fashion, with most challenges leading back to a small number of possible solutions.
Broderbund killing it again with another quality game. I loved Spare Change when I was a kid. Loved. It. Set in an arcade or amusement park type place, two robots run around stealing tokens from all the machines and putting them in a piggy bank. Your job, as the arcade owner/good samaritan/random guy who doesn’t know what’s going on, is to save and bank the tokens (in those white cubes on the left of the screen). But in order to do this you need to stall the robots from their thieving spree, so you must use some of the tokens to insert in the various amusement machines in the place to distract them. The robots thankfully aren’t very smart and immediately flock to the source of the distraction that you choose (in screens 2 and 3 you can see them dancing around like idiots in front of the jukebox), giving you a few seconds to pinch some tokens. If you run out, the cash register provides money for more (and the safe provides money for the register). The more tokens you save, the more money you have next level.
Level 1 begins with just the jukebox to distract them. I quickly memorized the 3 short songs it plays at an early age, because as soon as they end the robots briefly fumble about, as if they’re realizing, “Oh right, we were robbing this place blind, weren’t we” and then scramble off to continue doing so. Level 1 also features a phone but it’s useless; level 2 is when a second phone appears that you can use to get them to yap to each other briefly. A popcorn machine with some very realistic popping noise and action appears in level 3 (and I got pretty good at this game in order to get there because I really liked the popcorn machine).
10 tokens in the bank opens the door to the intermission between levels, the mysterious “Zerk Show,” which initially sounds like something restricted to 18 and older but it is really just a short slapstick routine involving the two robots for your mild amusement.
So this little gem was in one of the bins I had not yet gone through after moving here last summer. I remember building many of these printable projects off of my XT when I was a kid :)
This jet dragster actually worked really well.
Now.. hopefully you can read the caption above, because this thing was awesome. Once you created it all you had to do was spin it and look through the slit and you would see a mini-movie. As the caption states, this invention was called the “wheel of the devil” in the 1800s by the English - further evidence that white men in power have never been able to handle new things they didn’t create or approve of themselves.
The balancing jet actually sat on my nightstand for more than a year ;-)
The best for last..
I made this Carousel and gave it to my little sister as a gift on her brthday. It was a difficult one to build, but it worked. I also enhanced it by buying a musical birthday card and taking the music mechanism out. I added a little slider to it so you could turn the music on and off and crank the carousel. ;-)
I am hoping to build a retro PC soon, as well as an Apple IIe. If I can fire this baby up, I may be able to make something for one of my nieces or nephews.
In all, I cleared 5 bins of memories in one day.. not too shabby. I kept all of the good stuff!
I will continue to occasionally post about all of my retro PC, Atari, Commodore, and Apple gear.
My goal in sharing my transition is to represent transgender people in the positive light that we all deserve. Re-blogs are always okay if they are for this purpose, but if you are a fetish blog or fetish website then I want nothing to do with you and you do not have my permission to use my images.
I’ve got a feeling nobody will recognize this little gem. Orly’s Draw a Story was probably the thing that got me interested in drawing my own stories when I was really little. If anyone else remember’s Orly from their childhood, I will be very happy. It was apparently an award-winning computer game in 1999, so I was like… 8 at that time.