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The Saves Are: vs. Death Ray, Lazer, Mutation, Science, Magic.

@save-vs-lazer

I write stuff about D&D and RPGs in general. With a focus towards the oldschool.

Closing my Blog

I mean, it’s not like I post a lot.

I mostly made a tumblr profile to follow artists and bloggers i liked, and to post some D&D stuff every now and then.

My blog is not lewd at all, but I despise the decision made by the tumblr staff, their corporate overlords at Oath Inc., and THEIR corporate overlords over at Verizon Communications Inc., to contribute to this relentless push to make the internet unsafe for sex workers, sexual content in general, and... pretty much all artists, considering just how bad Tumblr’s content ID system is.

It’s not something I’ll stand for.

A lot of people I know are going to close their blogs now. I’m doing the same, not because this choice affects me directly, but because I want to support them.

Never stop fighting.

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Alternative to the tired old wizard-with-a-sugar-daddy interpretation of the patron/warlock relationship in Dungeons & Dragons:

  • Clueless boss and long-suffering employee, whose powers are basically the magical equivalent of pilfering office supplies for personal use
  • Scheming master and duplicitous apprentice who are totally open about their loathing for each other and are keen to see who betrays whom first
  • Bureaucratic devil and soul-peddling diabolist with a contract a mile long, each honestly believing they’re getting the better of the other
  • Glowering quartermaster and loose-cannon operative, whose record for getting results just barely justifies the expense of employing them
  • Indifferent parent who pays their estranged offspring’s allowance like clockwork but otherwise prefers to deal with them as little as possible
  • Vast, slumbering god-monster and amoral parabiologist who knows which spots to poke with a stick to provoke particular autonomic responses
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You forgot the most important

I was looking for thos earlier when someone posted it in a discord server. I LOVE the idea of different kinds of relationships between pact holder abd patron.

Designing Your World

So after a long hiatus I'm finally back to DMing to a group IRL and that means I'm in the mood for more unsolicited advice! This time we're talking about how to design your game world.

Don't Do Top Down Setting Design. Start Small.

And I know it's hard. Drawing world maps is very, very fun. Deciding where landmasses and oceans are, etc makes you feel like a bountiful god, graciously dispensing geography unto an unshapen universe. And that's not even the best part. When you start getting to populations, nations and civilizations, that's where it REALLY kicks in.

Maybe you like the Robert E. Howard school of just taking real-life historical civilizations and plopping them onto your world. Or maybe you ascribe more to the J. R. R. Tolkien school of organically developing an internal timeline for your world where myth and history seamlessly merge. Or maybe you don't give a fuck and write what feels cool to you without putting too much thought into it.

And all that's FINE. Except it's not, because designing your setting from the top down removes you from the CORE of your game experience.

Which is the stuff that happens at the table.

The Legendary Empire of Lawana is a cool place you have in mind and your players also think it's cool and one of your players decides his character is gonna be from Lawana, and that's cool, but all that means is that you should just write enough about Lawana to try and trigger that "damn that's cool" idea in your players.

But you don't need to go TOO MUCH into detail, if your game is not SET there. Use all that free time and energy, instead, to detail the place your game IS set in.

I mean, you CAN make it work, and, even if you can't, well, I'm not going to stop you. (Also I physically can't unless you give me you address and also a baseball bat, but that is going a bit overboard... and also sounds suspiciously like work so I'll pass.)

But... If you're designing for a D&D campaign, start small.

Starting city, patch of wilderness around it, dungeon.

Decide on a scale for your map, but make it small-ish. One to three days of walk to get to the dungeon, tops. Starting parties might have trouble with assembling a larger expedition.

So, maybe, a map that's 100-ish-miles? Keep in mind that overland travel is roughly 16-24 miles per day. (depending on load, terrain, weather and stuff. Your favourite RPG corebook will have the relevant numbers.)

So, if you like hex maps (and you SHOULD!), make a 15x15 or a 20x20 grid, or something in that general ballpark, with each hex being 6 miles across. If you feel ambitious, up that to a 30x30 or about.

Place your City, your Dungeon, and draw some wilderness. A good ballpark here is "party will move 3-4 hexes per day of travel". Use that to gauge distances.

Then, add some extra stuff. A secondary dungeon, a mystery location, a secondary city or village, an Area Of Bad Thing To Avoid (dragon lair etc) to taunt and tease your players, a scenic location (waterfall, volcano, enchanted valley etc), stuff like that.

Don't make your map TOO crowded or it will look artificial. Don't make it too sparse or it will look empty.

A decent rule of thumb, for me, is "1 point of interest every 10 hexes of map", which means that on a 20x20 map (400 hexes) you get 40 points of interest.

Of course only a handful will be fully fledged locations. It's ok for most of them to be just a one-line note like "45 kobolds (1 leader) holed up in hidden cave, entrance trapped, type O treasure".

Finally, and most importantly, put arrows around the borders of your map that say "this way to Distant But Interesting Place!"

The Big City. The Desolate Place. The Ominously-Named Empire. The Implied Edge of the Known World. The Vague Mythological Reference.

Go crazy.

5 D&D Phrases A DM Can Use!

“How do you want to do this?”

Ok, I’ve mentioned it, you can smile now.

But, for those that don’t know what this means, it’s what Critical Role’s Matthew Mercer says when a player is about to slay an enemy in an epic manner.

Getting the killing blow on an enemy, whether big or small, it still satisfying to a player, so let the player take the wheel for a second to describe how they dispatch of their foe.

And you can simply say it back to them and the rest of the table, but in greater detail, to really show the strength and power behind this final fatal strike…

“When last we played…”

It is almost essential to recap the events of the last game, especially if your group meets up only a few times a month, or even only a few times a year…

But recapping the story to the group helps them remember what they were planning to do next before the session ended, and allows You, the DM, to bring up and highlight some of the more epic, gruesome or comedic events of last session.

It also helps the players and you to remember what happened, what new enemies they made, and what new allies they have for the next big battle they face…

“Do you say that in character?”

This one is probably the most common phrase on the list, because all DMs want their players to role-play and think in-character rather than simply looking at a bunch of numbers on a piece of paper and saying “I probably shouldn’t do that, I’ve got a -3 in Charisma.”

“Play the Character, not the Game” is common advice to players.

If you, the player, think that it’ll be REALLY REALLY NOT GOOD for you to call the Lich a “bone-y dead boy that lives in a rock”, but you just KNOW that your character would say it the first chance they get, then play the character and scream your insults to the rooftops and beyond…

Actually… Maybe that might not be the greatest of advice…

“I don’t know, is it?”

This one is just fun and let’s you play with the players a bit… mess with their minds…

A player can ask “Is it trapped?” and you can simply reply “I don’t know, is it?”.

It can at the best of times provide just the tiniest bit of tension and suspense.

Combine this with “You find nothing…” and you’ll have a group of paranoid players checking every door, window and wall in every dungeon room…

“That Hit would’ve killed you… But…”

This is my personal favorite, and one I use almost every game I DM for…

When an enemy hits a character, and drops the character to extremely low Hit Points and leaves them barely alive, this is your chance to let the player describe how they bend over backwards to avoid the immediate force of the impact, or how they take the hit, but keep on fighting.

I use this phrase a lot, take this example:
A barbarian rages, so the barbarian now takes ½ damage from almost every non-magical weapon.
The barbarian is on 5 HP, and takes 6 damage from an enemy hit, but because the barbarian has resistance, that damage is reduced to 3, so the barbarian is still alive, but barely.
If the barbarian wasn’t raging, they would’ve been knocked unconscious…
That Hit would’ve killed them, but because of their sheer strength they take the mighty blow and throw it off as if it were mere scratch across the chest, and with their own primal anger fueling their body, they fight on…

You get the point, these phrases just sound really cool…

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as long as i’m reading 2e monster entries. bring back “diet/ecology” as a line in the statblock. it’s completely unnecessary but VERY important. 2e trumpet archons literally eat or drink nothing except “exceptionally potent” celestial mead. i love that kind of detail. no word on whether they are actually immune to alcohol or if they’re drunk off their holy asses all the time

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While we’re at it, let’s also bring back the incongruous “Combat” subheaders for stuff you’re not really supposed to fight.

(I fondly recall the 2E Monstrous Manual’s “Fungus” writeup, whose “Combat” subheader is literally just some brief remarks on the the perils of improperly stored rations.)

General

Fantasy Random Generator (From Quests to Coats of Arms)

Worldbuilding (8 Parts)

Questionnaires 

Language

Religion

Maps

Names

Fantasy Creatures

Magic

Tropes and Cliches

Alienate Nazis from your content. Make them feel like it is not for them and is explicit in working against them. Whatever ways we can make Nazis feel socially unsafe and unwelcome on the basis of being Nazis is a good deed done.

reminder that nazis aren’t allowed to enjoy my posts

Get the fuck off my blog if you’re a Nazi or a Nazi apologist or think that we need to reach out to them

Unfollow me rn if you’re a Nazi or Nazi apologist thanks bye

If you support nazis or facism, GET THE FUCK OFF MY BLOG!!!!

People who insist that raising the dead in D&D is inherently evil are lorecucks

Dungeons and dragons settings were made to be home brewed to shit this is not an opinion

You know what here’s another ripping hot take: the only reason becoming a lich is evil is because the ritual as described in various d&d texts contains a ton of extremely evil acts as necessary steps

But you can change that

you can do anything in dnd, except have a smoothly running campaign with reliable attendance and meetup times

So I have been directed here by @gats and I would like to know, how do I run a more difficult campaign than say, let's sleep whenever we want and ignore the environment without my players being upset. I want to challenge them more but I am worried about how they will take it.

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I explained a bit of my DMing style for my current campaign (it also applies to the Warhammer game I ran) in a response to that post, but it doesn’t really answer your question. I’ll try and do that here.

Before I say anything more, lemme preface that you should always discuss this kind of thing with your group. A lot of DMs don’t explain their reasoning to their players. This can result in a wall between the DM and player which inhibits trust. Increasing difficulty can be very interesting and rewarding, but it should not be done without a chat if it’s something new to the campaign. If they were able to camp in the wilderness unmolested for every session up until this point, they’re going to call foul if they suddenly get ambushed at 2AM and are penalized for not placing alarms or other precautions.

Think of a harsh campaign similar to a trust fall, or even a friendly fight. You have to trust each other enough to know that, while you may get hurt, hurting them is not the objective. There’s no malice involved. You’re not here to destroy them, you’re here to make the competition fierce.

So - things to make your campaigns more difficult! (lots of words below the cut)

(it really is a lot)

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I approve of this post 100%.

ok so, for people who have seen the LOTR films but not read the book I’d like to share some things that are 100% canon:

- Sam Gamgee uses the word ‘boner’. In a song. Several times.

- he also writes a poem that contains the phrase ‘golden showers’. (this is actually in the extended cut but they changed it to ‘silver showers’)

- at one point after he’s defeated Saruman steals Merry’s weed & runs away

- Denethor has actual mindreading powers

- so does Faramir (but he’s a nice person so they manifest more as heightened empathy)

- Gandalf ALSO has mindreading powers but for entirely different reasons. he reads Frodo’s mind while he’s sleeping at one point, casually reveals this to Frodo, and Frodo’s just like ‘huh neat’

- rather than bravely drawing the orcs away from Frodo like in the film, in the book Merry and Pippin just kind of, panic, bolt into the woods, and run directly into the orcs’ arms.

- Merry then draws his sword and hacks a bunch of orc hands off

- Aragorn, Legolas and Gimli name themselves ‘the three hunters’ before setting off to rescue Merry and Pippin because they are dorks

- they also improvise a whole song about how much they loved Boromir

- Aragorn does not initially tell the hobbits he’s a friend of Gandalf bcos he wanted them to like him for who he is. im not kidding. he openly admits to this.

- i feel like this is fairly well known but, if you didn’t know Frodo is 50 years old and looks 33

- hobbits PROBABLY age different to humans so looking 33 in practice means he looks about 21

- in accordance with the above Pippin is the equivalent of a 16-17 year old human

- Pippin can pass for a human child and looks like ‘a boy of nine summers’

- this isn’t that weird i just think it’s really cute: Pippin has 3 older sisters and their names are Pearl, Pimpernel and Pervinca. 

- Sam & Rosie have 13 children. One of them is called Goldilocks.

- Frodo has another best friend. His name is Fatty. He stayed behind in the Shire to cover for Frodo’s absence and ends up getting jailed for months by Saruman’s forces.

- Lobelia Sackville-Baggins, who steals spoons, is also jailed by Saruman. (She whacked one of his goons with an umbrella.)

- Grima Wormtongue MAY have eaten an entire hobbit

- Saruman invades the Shire and turns it into a communist hell police state.

- the whole Tom Bombadil thing is common knowledge but if you haven’t read the book i guarantee you he is weirder than you think. 

- to give just 2 examples: 1) the whole tom bombadil arc provides the explanation as to how Eowyn and Merry were able to dispatch the Witch King

- and 2) for unknown reasons sleeping in his house causes everyone to have horrible nightmares… EXCEPT for Sam who has a peaceful and dreamless night. no explanation offered for any of this. 

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considering that Pippin’s dad is named Paladin, you fucking know he claimed the right to name each and every one of his children and his poor wife just begged him to choose a different letter to start with

also aragorn openly admitting to being fucking lonely and just wanting friends is treated like a weirdly funny joke in the book by the way that some of the hobbits react to it, and frodo also proceeds very soon after to basically tell aragorn that he’s pretty foul-looking but seems a good guy

yes to the above & a small correction + one i forgot:

- Merry does in fact gift Saruman the weed. It’s the bag it’s in that Saruman steals and runs off with. (also give that Merry stole the weed from Saruman’s personal supply in the first place i can’t say i blame him)

- Aragorn literally has magical healing powers. i don’t think they ever explain this in the films but he does very much have healing powers.

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- the Ents are able to tear down the entire wall around Isengard, but can for whatever reason not make a single dent in the tower of Orthanc itself

- several riders knew that Merry was there and coming with them to the fields of Pelennor even though he was forbidden to do so, and they just sort of shrug and don’t tell the king

- GOD Merry and the riders: they don’t just shrug they straight up act like he isn’t there. to the point where if he talks they just pretend like they don’t hear him. this hurts his feelings.

- Merry doesn’t recognise Eowyn until she reveals herself to the witch-king. it could be that her disguise is just that good but Eowyn herself seems to be kind of surprised that he doesn’t recognise her so it’s possible he’s just a dumbass.

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- Pippin goes all in for a suicide mission at the Black Gate because he thinks that Frodo and Sam are captured and/or dead and everything is lost anyway, so he just decides that if he’s going to die, he’s going to die fighting, and then he almost gets squashed by a troll

- Gimli found Pippin underneath said troll after the battle, only because Pippin’s fucking foot was sticking out, and probably had a bit of a panicky moment while he was MOVING the troll to drag Pippin out of there

- i can’t believe i forgot about the troll: Pippin single-handedly slays a troll & then its body falls on him and he’s just lying there like ‘well i guess this is how i die’

- Gimli 100% thought pippin was dead when he found him and was so distraught he almost ripped his beard out

- There’s also Aragorn making the Mouth of Sauron flee with terror because he glared at him. Not a joke. (An argument can be made here for Aragorn having psychic powers)

Or intimidation proficiency

If I may add…

- Legolas falling out of a tree and screaming.

- Legolas dropping hie bow. And screaming.

- Legolas just screamed. A lot.

- Legolas singing a song that he only knew half of.

- “Do what you will in your madness but I wish to see no eyes!”

- Legolas straight up walking away after a battle and singing

- Legolas sneaking Gimli into Valinor like contraband Twizzlers into the movie theater.

Provided by Mod Manwë

@criticalrolo heeeey claire you know LOTR, so uh

what the fuck

LISTEN… THESE BOOKS ARE A LOT

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- everybody rags on Frodo for being a dumbass at the Prancing Pony, but listen, Merry knew they were on a top secret mission carrying the Ring and that the forces of Sauron were actively searching for them and not far away and he still decided it would be a good idea to just go out for a walk,  at night in a strange city, all by himself, just because he fucking felt like some fresh air

Ok TO BE FAIR to Merry, unlike the others he hadn’t actually SEEN the Nazgul at this point (just glimpsed one from the other side of the river) and as a result doesn’t understand just how much danger they’re in.

I found my copy of the books a few days ago… might be time for a reread…

don’t forget when saruman went evil and told gandalf he promoted himself from saruman the white to “saruman of many colours” gandalf was like “but i liked white better”,,,,,he legit said that that was his rebuttal

Ok but what about when legolas, gimli and Aragorn are tracking merry and pippin and legolas just watches as Aragorn rolls around in the fucking dirt and when he’s like “there are a lot of riders on horses coming this way!!” legolas is basically like, yea I know I’ve seen them for awhile there are 105 and their leader is tall LEGOLAS

- In the movies, Gandalf catches Sam eavesdropping and forces him to accompany Frodo, and Merry and Pippin are just kinda there–but in the book, it turns out Frodo is Very Bad at keeping secrets and is lucky the whole Shire doesn’t know about the Ring. All three not only know about the Ring almost as soon as Frodo does, but they organize an actual goddamn conspiracy to spy on Frodo for the purpose of making sure he doesn’t go gallivanting off on an adventure without them whilst preparing supplies for the selfsame adventure, which includes the before-mentioned Fatty Bolger staying behind partially to impersonate Frodo so people won’t know he’s gone for as long as possible 

- This is the most forethought any of them show for the entire series. They are never so thoughtful ever again

- There are probably Entwives, or Ent women, living in the Shire. This is evidenced by Sam’s cousin seeing a walking tree, Treebeard commenting that the Entwives would like the Shire when Merry and Pippin describe it to him, and possibly an explanation for why the Shire is so agriculturally rich and bountiful (because Entwives invented agriculture), and why the Hobbits love trees so much

- Nobody knows if the Balrog in the Mines of Moria has wings or not because the text is ambiguous and this is a semi-thorny issue among LotR fans and scholars

- That pony that they send away just before the Mines of Moria? Bill the pony? Totally a recurring character that comes back for the finale

- It is literally never mentioned in the book itself, but the appendices reveal that Merry and Pippin are basically Shire Royalty. Pippin is next in line to be Thain (or Chieftain) of the Hobbits and Merry becomes the Master of Buckland (which is for all intents and purposes an independent Hobbit country bordering the Shire)

- Sam then gets elected Mayor of the Shire, so the three basically rule the Shire as a triumvirate for fifty years, and are officially acknowledged as such by Aragorn

- Except not really because as mentioned earlier Saruman tries to turn the Shire into communist hell, which annoys the Hobbits because they like to think of themselves as libertarians. ¯\_(ツ)_/¯

- Also Aragorn declares the Shire off-limits to all humans forever. The law even applies to himself, so when he and Arwen visit they have to set up camp just outside the border with their attendants like fancy hobos

- Hobbits are vicious gossipers and there a popular theory among them that Frodo’s mom murdered his dad by pushing him out of a boat and he grabbed her and pulled her in after him so they both drowned

- There is at least one sentient or near-human intelligence fox living in the Shire. It happens upon Frodo, Sam, and Pippin and wonders why three hobbits are sleeping outdoors in the middle of nowhere, and Tolkien takes the time to point out that it never did find out what they were up to

- When Gandalf goes to Isengard, all the goblins and orcs and mineshafts and everything are already there, but he just kinda—-doesn’t notice them. Not until he’s locked up on top of Orthanc and they cut down all the trees which were apparently hiding everything

And that’s everything I remember off the top of my head, LOL

I just keep feeling like I have absolutely no energy to do anything anymore. All I can do in my life right now is to try to press forward and I have tentative plans for some changes that are supposed to help. But I don’t know how I am supposed to do that because I feel completely without hope.

It feels different than those other times. All that’s needed for now are just baby steps and I can’t muster the energy for even that.

For a while now, when I think about my situation, the phrase “circling the drain” comes to mind. When I think about these plans to make things better, I feel like…that kind of dissapointment. When you don’t get something. And someone is like “better luck next time”. I feel like I can see it, but I just can’t reach now. I look at it with sadness and regret but also a kind of resignation. Cause maybe I could reach it maybe somewhere down the line. But I’m circling the drain. I feel that all the time now. I just feel like I’m almost dead. Like my life is almost over. No matter my regrets and what new chances I still have.

I realize I risk being That Guy Who Gives You Bloody Obvious Advice Over The Internet, but as someone who’s been there and is currently under treatment for chronic depression - and has seen some improvement as a result - go see a mental health care professional. A psychiatrist and/or a psychologist can really help. I’ve been helped.

The things you feel are your brain sending fucked up signals. You can’t fight that with “energy” anymore than you can fix a fractured elbow by ignoring the pain and pretending everything is fine.

Seek professional help.

Make sure the system you use matches the kind of players you have, for an optimal experience

Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”

I already reblogged this once but this is important:

Like I run a D&D blog. I understand that D&D is the most well-known and popular RPG in the world. But a lot of the time I see people going like “Hey I want to run a D&D campaign and throw out all the D&Disms and here’s all the notes I have for running a campaign about courtly romance and chivalry in a historical setting” and I’m just like STOP YOU DON’T NEED TO RUN THIS USING D&D

There’s a sort of a mistaken assumption that because D&D is the biggest game on the market and that it’s fantasy that it should be the go-to fantasy game but look it’s not D&D isn’t a generic fantasy game it’s a very specific kind of fantasy all of its own, one that steals liberally from swords & sorcery and high fantasy and adds fucking extradimensional cube robots for good measure

So next time you’re thinking about a fantasy campaign in a decidedly non-D&Dish setting consider instead of jamming the square peg that is D&D into a round hole trying to find a system that actually supports what you’re trying to do

And this is not to say that you shouldn’t play D&D: D&D is hella fun. But there’s a lot of genres and styles that D&D does a piss-poor job of doing, and because of that it’s so good we’ve got other games

*cracks knuckles*

All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.

Courtly Romance and Chivalry

There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.

Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.

Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.

Historical Fantasy

This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.

Because of this, feel free to add other examples in reblogs

Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.

World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.

Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.

Awwww shit heck yes I might want to add to this list but this is a really good starting point

There are a lot of candidates out there for the best dungeon dive, but for me, none measures up to Expedition to the Barrier Peaks. There may be better dungeons out there, sure, but I doubt any portray the boundless potential of Dungeons & Dragons like Barrier Peaks.

That’s mainly because in this case, the dungeon is actually a downed space ship, full of robots, ray guns and aliens. And boy are the monsters – or space aliens, I guess – totally weird and surprising (Froghemoth! Wolf-in-sheep’s-clothing!). Lawrence Schick (who wrote the amazing White Plume Mountain) recalls that Gary Gygax was in “full-on funhouse mode” with Barrier Peaks and it shows.

It is an old-style module, focusing on combat and traps to test players rather than characters and narrative, but boy, I can’t imagine how people reacted to playing it back in 1976. Robots? In Dungeons & Dragons? We’re allowed to do that?

That’s exactly what Expedition to Barrier Peaks is: an invitation for DMs and Players to do anything and everything they ever wanted. And that’s why it is so special.

The elaborate art booklet illustrating rooms and monsters is also a big appeal (though Tomb of Horrors also had a similar visual component). The images I’ve selected are all by the legendary Erol Otus except the wolf-in-sheep’s-clothing (there are no clear credits aside of Gygax [typical], so I’ve no way on knowing the artist).

So, that’s my favorite dungeon. What’s yours?  

Repost, but after rereading this a quote struck me: “I can’t imagine how people reacted to playing it back in 1976. Robots? In Dungeons & Dragons? We’re allowed to do that?“

If I’m allowed to be extra pedantic for a while, I think that modern audiences are more likely to be put off by this sort of “cross-genre” module than old audiences were.

Back then there was only a very vague distinction between fantasy, science-fiction, space opera, planetary fantasy, space fantasy, sword & sorcery, and sword & planet. They were all a bunch of weird things that often got heavily cross-pollinated. The people who played in the mid-70s were people who were probably brought up on old pulp novels, possibly John W. Campbell’s Astounding or Analog.

Remember, D&D’s very first random encounter table had “Tharks” (the green martians from Edgar Rice Burroughs’ Barsoom novels) and “Android” on it. In the 70s, people didn’t give a FUCK about the “purity of fantasy”, and there was nothing weird with the idea of crashed spaceships on iron age worlds, or barbarians in loincloths wielding rayguns.

I daresay that nowadays something as “out of genre” as Expedition is far more likely to draw the ire of people who “don’t want science fiction in their fantasy”. The respective fandoms are far more isolated and segregated, and have developed independently. Just think of how mad some people get if you tell them something like “Star Wars is not science fiction, it’s space fantasy”.

Thinking about it, the last really universally popular proprety where fantasy and sci-fi elements were so deeply intertwined that you couldn’t put it in either box without having second thoughts was He-Man.

There are a lot of candidates out there for the best dungeon dive, but for me, none measures up to Expedition to the Barrier Peaks. There may be better dungeons out there, sure, but I doubt any portray the boundless potential of Dungeons & Dragons like Barrier Peaks.

That’s mainly because in this case, the dungeon is actually a downed space ship, full of robots, ray guns and aliens. And boy are the monsters – or space aliens, I guess – totally weird and surprising (Froghemoth! Wolf-in-sheep’s-clothing!). Lawrence Schick (who wrote the amazing White Plume Mountain) recalls that Gary Gygax was in “full-on funhouse mode” with Barrier Peaks and it shows.

It is an old-style module, focusing on combat and traps to test players rather than characters and narrative, but boy, I can’t imagine how people reacted to playing it back in 1976. Robots? In Dungeons & Dragons? We’re allowed to do that?

That’s exactly what Expedition to Barrier Peaks is: an invitation for DMs and Players to do anything and everything they ever wanted. And that’s why it is so special.

The elaborate art booklet illustrating rooms and monsters is also a big appeal (though Tomb of Horrors also had a similar visual component). The images I’ve selected are all by the legendary Erol Otus except the wolf-in-sheep’s-clothing (there are no clear credits aside of Gygax [typical], so I’ve no way on knowing the artist).

So, that’s my favorite dungeon. What’s yours?  

STRONGLY agreed.