Avatar

the void wants to go outside

@rostersucker94

literally the smartest tallest coolest and badassest person unalive *finger guns* tell ur dad her sugar daddy said hi

Video Game Idea.

A game that is marketed as your standard fishing game and for the first 20 minutes or so you catch normal fish like bluegill and bass and what have you. But the further you go into the lake you start to catch fish with mutations and it gets more and more intense until you’re pulling in Eldritch horror monsters and sometimes severed human limbs. You realize you don’t recall how you got to this lake in the first place and the objective becomes to find your way back to shore. You have no real weapons but you can throw the creatures you’ve caught far away from the boat as a means to distract whatever is underneath you, bumping into the boat sometimes. Additional items for the game.

  • A fishing pole with a radar that starts out with just beeps but later includes noises with hidden messages.
  • A GPS that displays texts and story elements.
  • You meet other boaters, all from various backgrounds, countries, and time periods. Some are friendly, others want to sacrifice you to the lake monsters.
  • You can also take the route of sacrificing others to the lake monster.
  • Or you can assemble a party and work to keep them safe.
  • The more fucked up looking the fish you catch, the closer you’re getting to a boss fight, which is usually running from something you can only see part of in the water.
  • ????

And that’s my game idea.

More details.

  • It never stops being a fishing game. You are always fishing and searching for new areas where there is more activity in order to progress the story.
  • Depending on the choices you make and the amount of mutant fish you consume, you may start to mutate yourself. The fishing pole is part of your arm, you don’t notice it until later. If you consume mostly non-mutated fish and don’t sacrifice to the monsters you can keep the mutations to a minimum.
  • You can go full mutant and the boat becomes part of your body as well. This makes the monsters pay less attention to you, but you can no longer befriend or trade items with humans. You can still catch human remains and most of them are carrying items.
  • If you stay mostly human you can work to gather as many surviving humans as you find and assemble a fleet. The possibility of one of them turning on you always stands.
  • If you’re mutant you gain the ability to capsize yourself and view things under water. This is how you find ultimate monster.
  • If you’re human you can explore small abandoned docks and islands. These are where you find portals leading to different time periods and countries. You deliver members of your party to these. Only the person who originally belongs there can go through it.

Possible end game situations.

  • You find the portal leading back to your world, where you wake up on the river bank. You can catch normal fish before going home, making sure they are all free of mutations (they might not be.)
  • You join the monster, eventually overtaking it. You gain the ability to open time portals near water. You use lures to draw in humans.

I can’t think of anymore endings right now, I may have ruined the game with these new details so feel free to just enjoy the first part.

Terrible concept art. Mini game idea. Compete with members of your party to catch the most fucked up fish. Points awarded based on how many extra body parts it has and if it communicates telepathically with you.

Added my No-Romo posts to this because I feel they are the most important additions. (I am not a writer or game designer or really capable of making anything so this idea is just wishful thinking at best.)

Concept art if it was a more stylized, cute game. You would be able to customize your character and your boat. Sorry this became so big I’m tagging it with it’s working title “Lure” for now. I legit expect nothing at all to come from this, I just like to design and concept out things a bit.

THEY DID IT!!!

Avatar

holy shit! i saw the OP of this, like, years ago, i never thought i’d see it as an actual game

sodhya-deactivated20181218

This got me dying

Avatar
the-bitch-goddess-success

who paid for this study bruh

Avatar
pettyeol

it’‘s literally seasoning.  that’s it. that’s what make food taste good.

Bro it’s more complex than just ‘ey they used seasoning’ 

It’s HOW they used seasoning, compared to other areas of the world. 

Indian seasoning does this neat color wheel of flavor, fitting a bunch of spices that are very DIFFERENT from each other, to create a huge range of complex flavor. 

Meanwhile in Italy for instance, they tend to use flavors that are SIMILAR. For instance, Basil and Oregano, or Sweet fish with Sweet wine. It makes foods less likely to contrast weirdly in your mouth, and it’s the basis of why fancy european people pair red wines with steak and white wines with chicken. Savory with Savory, Light with Light.   

“ That like flavors should be combined for better dishes—an unspoken but popular hypothesis stipulated by recipe-building in North American, Western European, and Latin American cultures—is an idea essentially reversed in Indian cuisine. “

well yes, spices need to not just complement the food but contrast against each other. to get maximum flavour when cooking indian food:

1. use whole spices, dry roast small quantities of individual spices together and then grind them to a powder. balance is what you’re looking for, not just chucking in handfuls of seasonings willy nilly because quantity does not equal flavour when it comes to spicing indian food. 

2. whole spices go in the oil first. always. also everything gets fried on its own before it’s chucked into the sauce/curry. even the curry base is started off by frying onions/ginger/garlic/tomatoes or any combination thereof. basically…FRY THAT SHIT. i don’t know of any regional cuisine in india that uses stock for simmering. frying everything individually is how we add flavour instead.  

3. indian food needs to be cooked long and slow for the flavours to really merge. don’t skimp on the cooking time if you can because that makes a huge difference. 

Avatar
thresholdofzero

This was so enlightening

I feel a need to mention that the researchers for this study are NOT white, as stated above. They’re Indian. It’s Indian people saying “why does our cuisine work and taste so vastly different than anywhere else in the world?” To quote from the article:

“Researchers Anupam Jaina, Rakhi N Kb, and Ganesh Bagler from the Indian Institute for Technology in Jodhpur ran a fine-tooth comb through TarlaDalal.com—a recipe database of more than 17,000 dishes that self-identifies as “India’s #1 food site”—in attempts to decode the magic of your chicken tikka masala or aloo gobi.”

There’s a major misunderstanding in how a lot of people understand science. There’s this idea that there’s a frontier of stuff we don’t know and a big block of stuff we do. Their first reaction is to scoff because we already “know” that Indian food “uses spices” and that’s why it tastes good. Why waste time re-treading that ground to come to the conclusion you already have?

In reality, the frontiers of knowledge are everywhere. Most of what gets studied is common everyday stuff because we generally have a good grip on what stuff does but the holes are in the “how it does it”. And we don’t know anything to perfect certainty, only degrees of relative certainty, and in varying levels of precision. 

The person who says the Earth is flat isn’t making a terribly large miscalculation of the curviture of the Earth, and on a local scale it may not impact their day to day life, but they are still wrong. The person who says the Earth is round is also wrong, but the model is off from reality significantly less. The one who says the planet is an oblate spheroid futher brings the model into precision, but ultiamtely, the only perfect 1:1 model of the planet, is the planet. 

Every measurement is going to have a margin of error. Doesn’t mean we should just stop at the sphere, or even the oblate spheroid.