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sad men kissing

@robosthetique / robosthetique.tumblr.com

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geezmarty

Not a day goes by where I don't think about the beach dream scene so there's a comic based entirely on the in-game script...top 3 favourite moments in disco elysium. to me

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boowomp

what i love about disco elysium is how much it can make you not want to kill yourself right after making you want to kill yourself

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coupleofdays

While I am a little personally disappointed in Tron Legacy for not reflecting contemporary computer technology the way the original Tron did, I do think it has an interesting thematic reflection about the state of the tech industry, somwhat similar to what I've previously written about the original being an allegory for the move away from centralized computing. I'm not sure if it's intentional, but I think Tron Legacy can be seen as an allegory for modern tech "gurus" and other big names in the industry (white dudes, mostly) suffering from the classic "engineer's disease", that is, thinking "I'm good at programming computers, therefore I must be good at everything else", wanting to apply their tech knowledge to fields such as philosophy and politics. "Creating the perfect system", if you will. Not to mention how this seems to have lead to many of these people embracing right-wing, reactionary, or even fascist ideas.

Kevin Flynn seems to be what we'd like to think these "techbros" should be, a laid-back, idealistic genius wanting to use technology to create a utopia. Meanwhile, Clu is his dark reflection, the flaws in his ideals and problematic aspects of his supposed utopia taken to an extreme. Or, in other words, what "techbros" have actually turned out to be. Of course, if the film had been *really* daring, it would have made Flynn the actual villain, but I guess they didn't want to tarnish the image of the hero from the original film too much. Still, making the villain look exactly like him, and be a reflection of his flaws, is pretty interesting.

As I said, I'm not sure if this theme was intentional, mainly because I'm unsure when people seriously started questioning the intentions of the Sillicon Valley geniuses. But that might be because I personally wasn't following those kinds of discussions at the time. The first film I remember where I was actually thinking "okay, they're clearly making the villain Mark Zuckeberg" was Batman v Superman.

In any case, it would be fun if the upcoming third Tron film continued with this theme now that more people have become aware of it (what with Musk embarrasing himself almost daily). But I'm not expecting Disney allowing it to be too radical, at best the filmmakers might manage to sneak some aspects of it in to be picked up by those looking close enough. Who knows, maybe that was what the creators of Tron Legacy did.

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swordheld
Well, it helps to know that — I’m going to be a broken record with this — the human brain evolved in a very specific environment, and that environment was outside. And that’s how our forebears spent their time for hundreds of thousands of years. It’s a fairly recent development that we spend all this time, more than 90 percent of our time, inside buildings and inside cars and even when we’re outside in sort of urban, highly built up urban settings.
And the thing about the outdoors and the way that the human species evolved in the outdoors, all the information that we encounter, the sensory information that we encounter in nature, is processed really easily and effortlessly and efficiently by the brain. Our sensory faculties are kind of tuned to the kind of information and stimuli that we encounter in nature. And so this is, again, this is the scientific reason behind what everybody knows, which is that you feel more relaxed and more at ease when you take a walk outside and when you spend time in nature.
But what that has to do with attention is that that kind of diffuse attention that we’re able to spend in nature, where we’re not focusing very intently on anything but we’re just kind of allowing the gentle movements and the sort of soft contours of the things that we see outside just entertain our attention but in this very diffuse way, and the phrase psychologists use that I like is called soft fascination. It’s not a hard edged concentration. It’s a kind of soft fascination that you might experience when you’re looking at leaves rustling in the wind or watching waves on the ocean.
That state restores our attention. It kind of refills the tank in a sense. And so then we can return to our desk and we can return to that hard edged kind of concentration that we have to do to complete our studies or do our work. So I would say in your example that if you need to concentrate but you’re feeling frazzled, even a brief look out the window can have this kind of restorative effect. But ideally, a longer walk in nature would be good.

-  Annie Murphy Paul, from Ezra Klein interviews Annie Murphy Paul

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exitwound

stories of people suffering for a long time and then healing in their 30s or 40s or 60s or something are the most importanttt thignn in theworld and thingking about them is like wrapping my heart in a warm sheet

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I've been sitting down with my little sister while she plays pathologic 2 and she thinks it's very funny to kill as many people as she possibly can. The game is designed to disincentivize her from doing this except she's very good at videogames and is not a normal person.

They didn't have to attack her first, she walked up to the guys harassing the kin lady in the warehouse district on day one and punched them until they both died. Since then she's killed every character the game will let her. She's on day two and still kicking. No ragrets

the thing is that I know there's game mechanics for if you want to Be Evil but it never occurred to me that that was actually a possible route??? But she's already killed a bunch of people in multiple districts so it's just the game for her now. Like actually she's killed enough guys that she's got lots of lockpicks and has been taking enough from ransacking people's houses to keep herself armed & fed, and I know that there's the organ guy later on once she has enough space in her inventory to really go after hearts etc.....

The mechanics Exist, I just never thought about it. I might have to go back and do an Evil Artemy playthrough myself

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I've been sitting down with my little sister while she plays pathologic 2 and she thinks it's very funny to kill as many people as she possibly can. The game is designed to disincentivize her from doing this except she's very good at videogames and is not a normal person.

They didn't have to attack her first, she walked up to the guys harassing the kin lady in the warehouse district on day one and punched them until they both died. Since then she's killed every character the game will let her. She's on day two and still kicking. No ragrets

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srrsly tho what's some good books about terrible men falling in love that's for adults. I've read the historical tragic death fests and I'm done with them. something like a mood with like the Witcher but queer. YA is very Teen Drama and I'm pretty tired of it