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Rainbows Card Corner

@rainbowscardcorner

Lets clear up a misunderstanding

Hey all, It’s been a very long time since I posted here, but lots of people are misunderstanding how a card works, and I wanted to point something out.

So the card in question is this:

His name is currently “Duke Shade, King of the Umbra”, a card coming out in Structure Deck R: Curse of the Dark (OCG) and  Lair of Darkness Structure Deck (TCG), He is a DARK Fiend-Type, level 4 with 500/2000, and many people are misunderstanding his effect.

His effect is this: “You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, this card gains 500 ATK for each Tributed monster. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, King of the Umbra" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. “

This is the part people are misunderstanding: “You can Tribute any number of DARK monsters; Special Summon this card from your hand “

Some people think that you can use this monster like a “ The Winged Dragon of Ra - Sphere Mode “, tributing all of your opponent’s monsters, however the wording of his effect means you can only tribute yours, similar to “Cloudian - Nimbusman”. There is a Field Spell called “Lair of Darkness”, also coming out in the same sets, that changes all monsters on the field into DARK monsters, and lets you tribute DARK monster’s your opponent controls as if you controlled it, but only 1.

Also I have seen people say you could use “Double Coston“ to give him 1000 points, as it  can be treated as 2 Tributes for the Tribute Summon of a DARK monster, however, the summoning of  “Duke Shade, King of the Umbra” is a special summon, not a tribute summon, so using “Double Coston“ would only give 500 points.

Yu-Gi-Oh! is a complex game, and card wording may be tricky to understand, this I know, I hope this clears up misunderstandings. 

Anonymous asked:

Can Blue eyes chaos MAX dragon get targeted with magic cylinder?

No, It can’t be targeted at all by your opponent.

Okay, I'm guessing the answer is no, but it would be amazing for my toon deck--any idea if Draconic Guard puts a token on itself when IT is normal summoned?

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Draconic Guard doesn’t get its first counter by just its own summoning sadly.

Anonymous asked:

With fenrir the nordic wolf couldnt you use a 2nd monster or even a spell or trap card to neggate its effect of being destroyed as well as causing both duelers damage? Cuz at 4000 atk it would still be a formidable monster to use.

It needs a Aesir monster (a level 10 Synchro with very specific requirements) to be on the field at all, a effect you can negate with something if you have it, but you have to get it back from your opponent with some card that steals your opponents monster first since it special summons itself to your opponents side. In my opinion, Its deadlier and easier being used to Fusion summon “Beast-Eyes Pendulum Dragon” so that it deals 4000 effect damage every time it destroys a monster in battle.

Important post on the future of Rainbow’s card courner

Hey all, so I haven’t been posting any new card reviews if you haven’t noticed, and while Id love to, I simply lost the drive to do so. Low or no traffic, and a lack of interest by my friends to carry on, I am going into card hiatus. I don’t know when if if I will continue, but I want you to know that for the longest time, Iv’e appreciated those who enjoyed my posts. Thank you, and if I gain my drive again, I will let whoever is around know.

Card of the Day #724: Dark Sanctuary

Type: Field Spell

Effect:  If you place a "Spirit Message" card on the field by the effect of "Destiny Board", you can Special Summon that card as a Normal Monster(Fiend-Type/DARK/Level 1/ATK 0/DEF 0). If Summoned this way, that card is unaffected by card effects, except "Destiny Board", also it cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. If an opponent's monster declares an attack: Toss a coin, and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half that opponent monster's ATK.

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This creepy field spell was used by Yami Bakura in the 82th episode of the 2nd series anime against Yami Yugi, and while it doesnt have the exact same effect as the anime version, it actually does one better. This card is completely a support card to the “Destiny Board” win condition, protecting the 4 spirit letters by turning them into  level 1 statless dark fiend monsters and makeing them immune to card effects, and un-attackable, though you can be attacked directly. You are however not completely unprotected as this card gives you a chance to toss a coin and do a halved “Magic Cylinder” like effect damage  and stop their attack. Because the letters are now monsters, your spell and trap  card zones are no longer cluttered, and you have room to make other plays to better stand against your opponent. To make sure you are completely safe, “Spirit Barrier” can make  the damage 0 incase the coin flip fails, “Field Barrier” can protect this card, and “Imperial Custom” can be used to protect  ”Destiny Board” as the trap is not protected by this card. I’m unsure who uses this old win condition, but now that it has a certain level of support perhaps it will be seen more.

Next time....

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Card of the Day #723: Change of Heart

Types: Normal Spell Card

Effect: Target 1 monster your opponent controls; take control of it until the End Phase.

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After a break from this blog, I’m ready to do cards of the day again, starting with a very old card, one of the first cards that was used to make your friends hate you, so much so that it was placed on the banlist years ago because it has no cost nor activation requirements. Simply put, this card steals a monster from your opponents field regardless of position. The stolen monster can be used for tributes or as material for extra deck summons, and In some cases you can use the monster's effects back at them. If you didn’t have many friends before, this card is one of the best ways to lose the ones you have.

Next time....

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Card of the Day #722: Autonomous Action Unit

Type: Equip Spell Card

Effect:  Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target on your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

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This spell, at a cost of 1500 life, lets you steal a opponents monster from their grave and put it n your side of the field, equipping this card to it and letting you use it for whatever you want.  It can be searched by "Hidden Armory" and "Power Tool Dragon", can be costless with  "Spell Economics" out, and can be used to summon “ Cosmic Horror Gangi'el” with one tribute. Fusion, Synchro, and Xyz summoning is also possible with your opponents monser if you are in a pinch, or you can use the monster itself to turn the tables.

Next time....

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Card of the Day #721: Sabersaurus

Attribute: EARTH

Types: Dinosaur

Level: 4

Attack: 1900

Defense: 500

Card Lore:  This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

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This  Triceratops-like normal monster may lack effects, but it’s 1900 attack makes it one of the strongest level 4′s. Its one of the most popular Dinosaur type monsters to use with “Rescue Rabbit” to make a easy " Evolzar Laggia” or “Evolzar Dolkka”.   "Unexpected Dai", "Fossil Dig", "Summoner Monk","Babycerasaurus", "Ninjitsu Art of Super-Transformation" and "Miracle Jurassic Egg" are some of the cards that can also search it. Mess with this mother and you will regreat it.

Next time....

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Card of the Day #720: Royal Command

Types: Continuous Trap Card

Effect: Flip monsters' effects cannot be activated, also their effects are negated.

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As this captain orders his decree, all flip effect monsters will not work very well since their effects are now outlawed. It  can be searched by "A Cat of Ill Omen", and work well against Reptile-Worm’s, hinders most Shaddoll’s, and completely shuts down down empty jar or deck destruction decks. This man doesn’t give a flip.

Next time....  

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Card of the Day #719: Amorphous Persona

Types: Field Spell Card

Effect:  All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.

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The field spell for the nasty Amorphage archetype, it is also the only spell card that is a field spell and a ritual spell in one. It boosts the stats of Amorphage monsters by 300, lets you draw up to two cards a turn when a  Amorphage is tributed (and they do that alot to keep their pendulum scales out), and by banishing this card from your grave you can use pendulum monsters from hand or field to ritual summon the nasty boss  "Amorphactor Pain, the Imagination Dracoverlord" (who I will cover eventually). This ritual card, being a field spell too can be searched with  "Demise of the Land", "Terraforming", "An Owl of Luck", "Ancient Fairy Dragon", "Madolche Butlerusk", "Planet Pathfinder" and "Pop-Up". Lets hope that the evil lord of corruption can be stopped. 

Next time.... 

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Card of the Day #718: Smile World

Types: Normal Spell Card

Effect:  All face-up monsters on the field gain 100 ATK for each monster currently on the field, until the end of this turn.

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A friendly card that fills the field with smiles and joy, it boosts every monster by 100 attack for every monster out.  With "Number 103: Ragnazero" it can be used to destroy monsters and draw cards, and can be used to win the duel immediately as long as your 5 monsters' combined ATK before this card was 3000 or more and the field had 10 total before you play a "Raigeki". It can be searched by "Dark Sage", "Ancient Gear Drill" and "Alchemic Magician", and is most effective when there is one or more monsters which can attack directly or inflict piercing damage. When you need a smile the most, this card is there to bring the laughter for a turn.

Next time....

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Card of the Day #717: World Carrotweight Champion

Attribute: DARK

Types: Plant/Effect

Level: 4

Attack: 1900

Defense: 0

Effect:  If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.

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I’m going to keep this one short today. This man carrot, who is gracing the TCG from its previous position as a Korean exclusive, has a special ability that lets you bring it back from the grave by sending another plant besides another copy of itself to the grave from your hand or face up on the field, In addition it has a pretty good 1900 attack for a level 4.  You can send "Rose Lover", "Spore" or "Glow-Up Bulb" to the grave in order to use their effect later, and this card can be searched out will plenty of plant support cards. I guess hes been drinking alot of carrot juice for the upcoming  WWE championship.

Next time....

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Card of the Day #716:  Card of Demise

Types: Normal Spell Card

Effect:  Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

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This spell was used by Seto Kaiba on several occasions to gather more cards for his domination over the weak, except in the anime its effect was that he draws till he has 5 cards in his hand and he loses his hand in 5 turns. As a real card you draw till you have 3, makes your opponent immune to damage that turn, you lose the rest of your unused cards at the end phase, has a once per turn limit, and you can’t special summon that turn, quite alot less freedom. It can be useful in an Infernity deck to reduce your hand to zero, with "Uria, Lord of Searing Flames" to fuel its attack with graveyard continuous traps, or in a Lightsworn/Shaddoll build to terrifyingly activate lots of gave effects. Can be searched by "Dark Sage", "Ancient Gear Drill" and "Alchemic Magician". While it has its nerfy drawbacks, if used in the right way this card can be used to cut the competition down to size.

Next time....

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Card of the Day #715: Blue-Eyes Chaos MAX Dragon

Attribute: DARK

Types: Dragon/Ritual/Effect

Level: 8

Attack: 4000

Defense: 0

Effect:  You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict doubled piercing battle damage to your opponent.

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This monster is the first Ritual Blue-Eyes monster, The second DARK Blue-Eyes monster after “Malefic Blue-Eyes White Dragon”, has the highest ATK of any ritual monster, and its name is a reference to the attack of the Egyptian God card “Obelisk the Tormentor” that Seto Kaiba also used.  It can be Ritual summoned with  "Chaos Form", "Advanced Ritual Art",  "Contract with the Abyss" and "Odd-Eyes Advent". Sporting a massive 4000 attack, immunity to enemy targeting and destruction effects, and has doubled piercing, this monster is a force to be reckoned with.  Doubled piercing and 4000 attack means that if it attacks a monster in defense mode that has 0 DEF, it will do 8000 damage possibly ending the duel, so cards like "Curse of Anubis" and  "Micro Ray" will help to ensure it gets the job done. This new Blue-Eyes ritual monster may be seen in the new 2016 movie and theres not much that can stop its god fulled draconian fury. 

Next time....

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Card of the Day #714:  Kaiser Vorse Raider

Attribute: DARK

Types: Beast-Warrior/Effect

Level: 5

Attack: 1900

Defense: 1200

Effect:  If you control no monsters, you can Special Summon this card (from your hand). If this card destroys an opponent's monster by battle: This card gains 500 ATK. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK.

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This monster is a retrained version of the original  “Vorse Raider”, haveing the same stats but being one level higher and having a effect. The effect of this monster is that you can special summon it without a tribute if you have no monsters on the field, can gain 500 attack if it destroys a monster, and can weaken the monster that destroys it by battle by 500 attack. Looking forward to fighting this narly looking axe swinging man-beast. 

Next time....

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Card of the Day #713: Scrum Force

Types: Continuous Trap Card

Effect:  While you control 2 or more face-up Defense Position monsters, Defense Position monsters you control cannot be targeted or destroyed by your opponent's card effects. If this card would be destroyed by a card effect, you can destroy 1 other card in your Spell & Trap Zone instead.

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This trap card that has adorable artwork protects all you defense monsters from enemy targeting and destruction effects while you have 2 or more face up defense monsters, in addition it can protect itself by destroying another spell or trap you have instead. Besides the usual  can be searched by "A Cat of Ill Omen", and can be protected with  “Imperial Custom”, not many tips exist for this card yet, maybe you can find some. 

Next time....

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Card of the Day #712: Crimson Nova Trinity, the Darkside Cubic Deity

Attribute: DARK

Types: Fiend/Fusion/Effect

Rank: 10

Attack: 4500

Defense: 3000

Requires: "Crimson Nova, the Dark Cubic Deity" + "Crimson Nova, the Dark Cubic Deity" + "Crimson Nova, the Dark Cubic Deity"

Effect:  Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted or destroyed by your opponent's card effects. If this card declares an attack: Halve your opponent's LP. When this attacking card destroys an opponent's monster by battle, after damage calculation: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: You can inflict the same amount of damage to your opponent.

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This monster is......uh.................freaking op........just.........uh. Ok serous time, this monster is insane on so many levels, sporting 4500 attack, it is the boss monster of the new Houkai (or Cubic) archetype from the new 2016 movie, and uses 3 of the same monster (that are really powerful by themselves and I may cover eventually) to Fusion summon. It is immune to opponent targeting and destruction effects, can attack twice when it destroys a monster in battle, and inflicts effect damage you take to your opponent aswell but its worst effect is that it cuts your opponents life in half every time it declares a attack, which can lead to a very easy victory, just attacking directly with this monster with your opponent at full 8000 life will end the game. Just its effect alone gives me chills, there are probably lots of tips I can say about using this dark god but it speaks for itself.

Next time....

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Card of the Day #711: Light Laser

Types: Equip Spell Card

Effect:  Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.

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A handy futuristic sword for warriors of light like  "Elemental HERO Neos", “Number 39: Utopia”, and a fair amount of Noble Knights, this card banishes whatever they battle with once the damage has been done.  "Rocket Warrior" equipped with this is handy as it cant be destroyed in battle when it attacks and makes the damage 0, and now if banishes what it fights.  "Gearfried the Swordmaster" is another good choice as it can target and destroy a monster asoon as you equip this card. Now your Warriors of light can send their foes into the great beyond. 

Next time....

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Card of the Day #710: Simorgh, Bird of Divinity

Attribute: WIND

Types: Winged Beast/Effect

Level: 7

Attack: 2700

Defense: 1000

Effect:  This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.

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This bird rules the skys and all that is wind. It punishes every player with 1000 damage a turn, with 500 of that lowered with every spell or trap they control, so using this card properly requires you to wipe the opponents backrow out and keep it clear while you keep yours.  "Whirlwind Prodigy" can be its entire tribute to summon it, and  "Anteatereatingant" could be used to eat some of the enemy's backrow. "Pole Position" and "Burden of the Mighty" can help you rampage with Simorph, and  "Des Wombat" can remove your effect damage should you not be able to have any spells or traps. No cage can contain this canary. 

Next time....

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