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I love endings

Bye Tumblr.

You join LiveJournal and VirtualOn.NET in a two item list of sites where I truly made friends.

Scott Robinson scott@quadhome.com +886 978 571 974 +86 185 1466 7477 +61 450 372 302 +1 206 229 9142

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It’s not recycling. Recycling justifies the way we consume.

John B. relating to me his new framework for the fashion/clothing industry (via andnowthejoy)

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Part 1: Basic Movement and Attacks, and Introductory Information

Metal Slug is a run and gun shooter, and that’s the easiest description any genre name has had to make. 

pictured: running and gunning

Originally released by SNK beginning in 1996, the franchise has since spanned multiple generations of hardware and offers gameplay that’s easy to understand but hard to get perfect. Along with The King of Fighters, this is the posterchild for SNK Playmore and the Neo Geo.

Chances are you’ve at least played one that’s a similar style (think Contra! Or some older Treasure games like Gunstar Heroes and Alien Soldier) but Metal Slug is at a completely different tone and pace. If you haven’t played any run and gun before, you’ve picked a good series to start out with: each games’ first levels are designed to help newcomers get used to the systems in place. Afterward, it stops holding your hand and starts to beat you in progressing degrees of pain.

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dnopls

Fuuuuuuuck. This fucked me up but it’s so good.

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Ivan Aivazovsky

Approaching the City at Night

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*capcom in the mid 90’s or some shit*:

we need a new move for guile something like

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how about we just flip the sprite

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perfect