Avatar

as if dnd needed more weird stuff

@probablyweirdrpgideas

please stop doing that with the plot device
Avatar

reminder: this blog hasnt become Just Another Reblogging blog. Im just outta ideas and at college. HOWEVER. everything I reblog here is AN IDEA. legitamately. Everything here is something that I saw and thought "huh, itd be weird if someone put that in a dnd campaign." sorry if that wasnt clear lol

also, im dumb as fuck! my memory is bad! i reblog way too much shit! i am on moble! i also never learned how tags work like a dumbass! so consider this a major warning that gorey, scarey, etc stuff will not be tagged. I dont reblog (or, at least, not purposfully) anything super bad, so the worst it will get is some creepy stuff or somethin, probably gore since lotsa ttrpgs have combat and i also love body horror myself and get inspired sometimes. So, be careful if you are sensitive to/have an evil brain about that stuff.

evil brain meaning your brain is evil to you, of course. if you yourself are evil thats cool go ahead

Avatar

Let's never forget the time my players found a very old grave that had the words "Here Lies Asmodeus" on it and dug it up.

Their justification was that of course it's not actually him, and the rogue wanted to rob a grave.

To clarify: it was him. He'd been sealed there by a famous monster hunter and was gonna be part of a later plot.

I will forever love that of all the moments in any of my games, this is the most known.

Avatar
Avatar
maamlet

the real problem with necromancy is all of these necromancers are pursuing immortality instead of dying so all the good necromancer names are taken for like centuries at a time. the other day i met a guy who called himself skull james

Avatar
imlizy

cower before the might of femur frank 🦴🦴🦴🦴🦴🦴🦴🦴🦴🦴🦴🦴

fuck off femur frank your bone magic sucks shit and we all know it

Avatar

i think that killing a dragon should have catastrophic nuclear-fallout level environmental consequences tbh. their blood should scorch and wither the earth with fire and poison, the toxic fumes released as they decay should choke the land and all nearby living creatures, and the entire landscape where they fell should be transformed into a blighted wasteland where bleached leviathan bones loom upwards out of the ground as a warning that can be seen from miles away, the boundary markers of an exclusion zone.

i also think that it would be wonderfully ironic if those who sought the fame and glory of the title of 'dragonslayer' only ended up with the bitter, enduring reminder of the devastation they're responsible for. this is not a place of honor. no highly esteemed deed is commemorated here.

Avatar

i think that killing a dragon should have catastrophic nuclear-fallout level environmental consequences tbh. their blood should scorch and wither the earth with fire and poison, the toxic fumes released as they decay should choke the land and all nearby living creatures, and the entire landscape where they fell should be transformed into a blighted wasteland where bleached leviathan bones loom upwards out of the ground as a warning that can be seen from miles away, the boundary markers of an exclusion zone.

i also think that it would be wonderfully ironic if those who sought the fame and glory of the title of 'dragonslayer' only ended up with the bitter, enduring reminder of the devastation they're responsible for. this is not a place of honor. no highly esteemed deed is commemorated here.

Avatar
Avatar
prokopetz

Now, in the clear light of the post-combat situation report I grant that it was perhaps not the most tactically efficient course to expend a once-per-mission cooldown and incur sufficient excess heat to melt my own reactor core twice over in order to inflict 45 points of damage upon a target with 8 HP, but I strongly feel any assessment of the soundness of my decision should take into account that fucker had it coming.

Avatar
Avatar
prokopetz

Joking aside, the Millennium Falcon is not the space fantasy equivalent of a busted-ass old panel van.

The Millennium Falcon is the space fantasy equivalent of a busted-ass old panel van that's inexplicably been hot-rodded to have a top speed of 300 miles per hour, which is substantially funnier.

Avatar

hi! have you seen the TTRPGS for Palestine bundle yet? and do you have any recommendations from it

https://tiltify.com/@jesthehuman/ttrpgs-for-palestine

Avatar

THEME: TTRPGS for Palestine

The TTRPGs for Palestine Bundle is going from April 12 to May 7, so there's not much time left to get it, but here's some recommendations of some really awesome games that you can find in it.

Gubat Banwa, by makapatag.

GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.

Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world. 

Gubat Banwa is designed for fans of 4th edition D&D, with in-depth character abilities that make you feel both unique and powerful, in a colourful and flavourful world full of vibrant cultures and clashing conflicts. The game uses an action economy with different action options carrying different weights, which also reminds me quite a bit of Lancer. If you want a game that pushes you to strategize with your friends and weigh your advancement options carefully, you want Gubat Banwa.

GUN&SLINGER is an RPG geared for short, episodic sessions about a weapon and a wanderer. A Maestro and two players (Gun and Slinger) set out into a dead planet mutated by a god's forgotten child and hunt strange bounties, investigate the world and unlock hidden powers. During play, they seek to learn the nature of what’s hunting the Slinger, figure out why the Gun is sentient and discover how the world died.

This game is specifically for three players, using the rules of Go Fish as a resolution system. Gun & Slinger is all about using your resources to the best of their ability, and your resources might exist on your character sheet, but they also exist as cards in your hand.

What really intrigues me is the lore that’s baked into your character sheets. One of you is a wanderer in a twisted world, tempted by strange powers that guarantee to change you into a monster. One of you is a sentient magical gun, borne by that wanderer and designed to deliver death and pain.

Gun & Slinger has expansions included, allowing you to instead play as a wanderer possessed by a demon, a mech and a pilot fused as one, or someone who bears a cursed sword. I think the fact that it requires a small table and the fact that the characters’ lives are tied together makes this a high-stakes, terribly intimate game.

In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.

Apocalypse Frame takes mechs and fits them into the LUMEN system, which centres competency as well as fast but effective rounds of combat. The game includes a variety of different threats, allowing you to tailor your campaign to your group’s tastes, and the tailoring doesn’t stop there. You choose both a division that your character belongs to, and then one of three mechs within that division, allowing players to share similar fighting styles but differ in weapons. You can also modify your basic frame, adding general modular systems alongside systems and armaments that can come with your mech, making character creation and progression exciting for folks who love tweaking and tailoring to their heart’s content.

If you’re a fan of Armored Core or Battletech, you’ll want to check out Apocalypse Frame.

No matter what they tell you, there’s still weirdness and wonder everywhere. You just have to know where to look. At the edges and cracks of ‘normal’ life we exist, we persist, and we resist: the monsters, the magicians, the anomalies, the freaks, and the outcasts. We gather in the shadows, trying our best to live our lives in a world that, when it doesn’t exactly fear or hate us, doesn't even believe in our existence.

here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.

Here, There, Be Monsters is a love-letter to anyone who has been made to feel monstrous, as well as an homage to media such as Hellboy, the SCP Foundation, and Men in Black. It’s urban fantasy meets organized power structures, and as the monsters, you’re here to burn those structures down.

This game uses descriptive tags to slap onto your characters to represent what they can do. You can choose from a number of different monster character backgrounds to give you guidance towards, and there’s plenty of monsters both in the base game and in the game jam wendi ran back in 2022. If you want a game of power, anti-capitalism, and punching up, this is the game for you.

Pale Dot is a collaborative storytelling game for 2-5 players about a crew of non-human cosmonauts leaving their planet to explore a strange solar system, finding threads to unravel the unknown along the way. It is fantastical, surreal, and perhaps very unlike humanity’s own ventures in space exploration. Though one thing is universal: leaving home is terrifying, dangerous, humbling, and a catalyst for changing one’s perspective. 

Pale Dot is a GM-less game where players work together to create an alien setting and subsequently envelop it in cosmic mystery, embodying cosmonauts called Dustlings, as well as one of 5 different settings. During their journey they will be able to travel to 24 different locations within their solar system, each with several prompts for improvisational scenes. Each player will also have to manage the integrity of their cosmonaut and their shared ship while avoiding space's many perils.

The cover for Pale Dot gripped me the first time I saw it; a tiny creature in an astronaut suit, looking up in fear at something in the sky, as vegetation blooms inside their helmet. You play as the Dustlings, non-human but sentient species exploring the Cosmos, a strange, horrifying and wonderful universe that changes those who venture into it.

Mechanically, Pale Dot uses a GM-less structure similar to Dream Askew, but there feels to be a much bigger emphasis on the setting your cosmonauts explore, rather than the cosmonauts themselves. Your characters are assembled traits, drives and equipment, almost all of which can be expended to cause or solve problems. Each player is also responsible for at least one setting element, such as The Cosmic Wilderness, The Wondrous Endeavour, or The Omnipresent Danger. As you visit locations, different elements will be prompted to influence the scene, while your cosmonauts try to navigate the scene and try to finish the mission. If you want a game that is collaborative and evocative, I definitely recommend Pale Dot.

A never ending abstract landscape of rhythm and soft glamour. Wander the halls, rooms, and chambers. Encounter strange Denizens and get to know them better; befriend them, fall in love, just chill. Try and fill out your own blurred edges. Fractal Romance is a tabletop role playing hangout. You will pick up a character to play and explore the Fractal Palace, generating its infinite sprawl and the Denizens that inhabit it, as you play.

Fractal Romance is all about searching; for something you need, something you want, or even for who you are. It feels rather surreal, perhaps like a dream dimension that you are moving through. The game uses a deck of cards to generate rooms, as well as the denizens of this gigantic, dream-like palace. This game uses rather simplistic playbooks, each asking you to choose three descriptive words, and then uses cards to fuel your character’s actions: you have things you can always do, things that cost a card to do, and things that you must do in order to draw another card.

If what you want out of a game is a chill time with friends, moving from one vibe to another, and generating emotional stories for your characters, you might want to check out Fractal Romance.

You are big. Big arms, big tits, big thighs, big brai- you're big where it matters. In addition to a heaving, throbbing body, glistening lightly with a thin sheen of pleasantly fragrant perspirant, you have one singular unifying trait  - come hell or high water, you are going to help.

Himbos of Myth & Mettle is a high fantasy, high camp role playing game of epic proportions (of body), for 2-5 players, one of whom will act as Game Guide.  The rules center around a simple roll under mechanic and prioritize narrative flair and cinematic descriptions. Himbos is inspired by many classic fantasy properties (and could be considered OSR adjacent) , but leans towards a more garish, salacious and queer (gay or odd, pick your fighter) style of play. It is designed with comedy and flamboyance in mind, but is not without it deeper and darker touches. It's definitely not grimdark, but there will probably be blood. Think classic fantasy pulp in style, but contemporary sensibilities, modern rules-lite mechanics, and a player philosophy centred in helping, kindness and being fucking hot.

I’ve heard rave reviews for Himbos, and I think the idea of leading an entire group of well-meaning but possibly over-ambitious adventurers is a great set-up for a game full of laughs. Himbos is very much designed for a light-hearted evening of fun, flirting, and fucking up (but in the best way).

Other Games from the Bundle I've Recommended:

Space Taxi, and Creation Myths, by GothHoblin.

Caltrop Core, by Titanomachy.

Souvenirs, by Rémi Töötätä.

Eldritch Courts of Some Repute, by AlanofAllTrades.

Avatar
Avatar
Avatar
ralfmaximus
According to a recent report published by the Aargauer Zeitung (h/t Golem.de), around three million smart toothbrushes have been infected by hackers and enslaved into botnets.

The most cyberpunk thing on your dash today.

pulpwrit3r

This....this is why you do not need to connect EVERYTHING to the internet.

I'm comfused- how much damage could an enslaved toothbrush cause??

The aggressors installed remote control software onto the smart toothbrushes via their unprotected internet connections, aggregating 3 million of them into a botnet: a network of robot computers under remote control.

Next, they would instruct all 3 million of them to attack a website of their choosing, causing a distributed-denial-of-service (DDS) situation where the targeted website was so busy talking to hijacked toothbrushes that it couldn't do the work it was designed for, resulting in crashes and lost revenue.

A DDDS, or Dental Distributed Denial of Service, if you will

Avatar

Stop that! Those are load-bearing skulls! Are you trying to make my tower collapse?!

*starts turning back time* Worry not my friend, we’ll have those back before you can say “phylactery”

Worry not about any discoloration, it should fade with time

Ah, thank you, my friend! You always know how to fix the situation! Now, if you'll excuse me, I gotta send reset all my evil necromancer traps on all 34 floors of my tower

Make sure you google necromancer rule 34 to double check you know each floors unique rule that must be followed for proper adventurer walloping

Avatar
Avatar
glitchlight

A migrating phoenix has stopped for a decadent sippy of water from a stagnant puddle in a Walmart parking lot and has ignited the years of accumulated fuel leaks into the surrounding pavement. It's so happy.

I don’t even know what this is but I love it

Avatar

The point of fiction is actually to put that guy in a situation™️, and he might try to tell you the point is to then get him out of the situation, WRONG, second situation