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Probably Evil RPG Ideas

@probablyevilrpgideas / probablyevilrpgideas.tumblr.com

I'm like a gaming lich, crawling out of my crypt with stats for ancient systems that few still know. They/Them, feminine nonbinary. Please don't use masculine terms towards me. Check out my patreon at www.patreon.com/valraven! Or buy yourself a character sheet I designed at my etsy store  https://www.etsy.com/shop/DelvingsAndDenizens!

Hey all, I'm broke, disabled, trans and jobless, and I need to get groceries and it'd be really nice to be able to grab a burger and some vape supplies.

I'm looking for a job, but that could take awhile, I'm waiting to get approved for unemployment, so ditto.

So, if you enjoy the stuff I post, would you consider sending me something on cash app? Literally anything you can do would be incredibly helpful and even more appreciated.

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jesusfuckingchrist

In a just world, DeSantis would be shot at a rally, and the only available EMTs would be leftists who refuse to treat him.

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i did do some research for this but biologists feel free to fact check me in the notes (but not too hard please i'm sensitive)

An addition, based on my quick and dirty research for my own character-

You can shape horns while they grow! There are a few ways to do this, but basically you're either using force (whether a weight, or some kind of form/rope) or you're manipulating what the keratin does naturally by shaving one side so that it will grow the other.

This mattered for my character because they took advantage of the demonic ichor that was used to make them and cultivated their own horns, rather than just having horns from the get go.

Also, given that horns are keratin around a shorter, thinner bone core means that you can carve and pierce them and the only real concern is structural strength. Want your tiefling bard to have elaborate carvings and holes in their horns to make music when the wind blows? You could totally do that! Keratin is the same stuff our nails are made of, so if you could do it to your nails, you could do it to horns.

And remember, to spread this as far as you can by reblogging this.

The Doctor would give me magic sex change pills from Voorvoolax and I would never need to do HRT again.

Agree, but Moira would give me super science hrt that transforms me over a not-instantaneous but short period, and also give me, like, claws and energy blasts or some shit, and also the power of being the world's greatest sapphic bait.

"Walkable city" is not "City where to have to walk everywhere."

"Walkable city" is.

  1. Sidewalks big enough to fit you, your stroller, your wheelchair, your guide dog, or anything else you need when you're getting from one place to another.
  2. Safe crosswalks frequent enough so you don't need to walk in traffic.
  3. Bike lanes to keep bikes out of foot traffic and car traffic.
  4. Accessible and affordable public transit.
  5. Cities where the essentials are close enough you can travel on foot (or in wheelchair)
  6. Cities where it's reasonable to be able to get from point a to point b without requiring you, yourself, to drive

People get so caught up in the "Walkable" part of the term and like to spout "Walkable cities are abelist because not everyone can walk".

Bitch. The modern city structure is abelist because not everyone can drive. And classist because not everyone can afford a car and it's pretty damn impossible to get a job if you don't have a car.

Walkable cities are cities where people can reasonably get from pointA to pointB without requiring a motor vehicle.

"But fae. Disabled people have issues using the paths in modern cities." Bitch abled people can barely use the paths in modern cities. That's kind of the fucking problem.

Also walkable cities have fucking benches. Not only for disabled people. But sometimes you just twist your ankle and need to sit for a moment.

"Put fae. If you have benches, homeless people will sleep on them."

Then get fucking housing for the homeless. Problem solved. They'll sleep in their nice warm homes instead of on the benches.

-fae

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Additional things I’d like for the Walkable Cities:

-Water-Fountains. Just, free, public water-fountains. Maybe also get the kind that has the “for dogs” lower spigot/bowl thing? But definitely water-fountains.

-Public Parks (at least those that reach a certain size) should have Public Restrooms. Again, this just makes life better for everyone.

-Public Restrooms and baby changing stations.

And routine maintenance! Things like snow removal in the north! Even areas that are walkable or bike boulevards in my area come to a grinding halt because there's no organized snow removal in the city area. I almost hit someone in an electric wheelchair because it was dark, their chair didn't have lights, and they couldn't use the sidewalk because of the snow and ice built up.

And in warmer areas, like Norcal, there needs to be shelter from the sun. Even if it gets to be 100 degrees in the shade (which it can) that's better than the temp in the sun. Walkable cities in hot areas need trees that offer shade over walkways, maybe some covered walks where possible, and covered benches. Hell, the covered benches and bus shelters could even incorporate some basic cooling things like fans to create a breeze and misters.

Holy shit Poland's staging looks like they just covered it in every Photoshop filter possible in order to cover the fact that the base drawing is fucking terrible

Which we all know it is🙃

What transparent garbage this is

it's what happens when a country persecutes queer people

The forging of a magic sword requires a human sacrifice, and for the newest and most powerful one, a retired general renowned for many victories was chosen. However, the makers of the sword didn’t know that out of disgust for the horrors of war he had seen and inflicted, he became a pacifist.

The high priest lifts an old and battered sword that gleams nonetheless down from its place on the wall. Turning to the kneeling paladin before him, he hands it down reverently.

"This is the greatest weapon of our order, it will serve you well in battle and never fail you against your foes."

"But revered one, are we not a pacifist order?" the young paladin bound for battle asks.

"Indeed," responds the high priest. "As the texts say, 'Do not hurt where holding is enough; do not wound where hurting is enough; do not maim where wounding is enough; and kill not where maiming is enough'." The priest hands the sword to the now rapt paladin. "As you well know, every magical sword requires the sacrifice of a life. Within this sword rests the soul of a great general who won many battles, but by the time of his death, he'd found war to be horrendous and abominable. He became a member of our order, and when he was near death, chose to be the sacrifice for a new sword.

"In the hands of one who wishes to kill, to make others suffer," the high priest continued, "this sword will not obey, and will avoid hitting the foe in any way it can. It will strike their shield, it will fail to even dent their armor, it will cause its holder to fumble. Even if used for a coup de grace, it will strike the enemy such that they suffer hardly any damage. But in the hands of one who is devoted to causing the least harm necessary, it will strike true. It will assist you in strike with its flat or pommel. It will turn your misjudged lethal blows into smiting but ultimately harmless blows."

"It takes great skill to wield a sword nonlethally," said the young paladin. They remembered the injuries they had both caused and suffered in training with other novices who had not yet learned the skill. "Even now, I often do not make attacks when I'm not sure I can strike true and mercifully." The paladin turned the sword over in their hands, feeling its compassion-like warmth.

The high priest nodded, "And so, this is why we entrust this sword to newly anointed paladins, who hold true to their oath and our ideals, but lack faith in their ability to practice them in the red fog of battle. This sword is not servant, nor is it master, it is companion and guide, and will teach you how to end battles not with death, but with compassion, and dealing only as much harm as is necessary to end the physical conflict." He took the sword from the paladin's hands and belted it around their waist, reverently, in an act of service that marks those who are truly the highest members of a church.

The paladin bowed their head and voicelessly prayed for their gods' guidance and faith as they were armed. Looking up, they spoke to the priest with the faintest tears in their eyes, "Thank you, father."

The high priest blessed the paladin with a benediction, and as they turned, he offered up his own prayer to the gods that his child would return safe from their battle.

******

The Pacifist's Blade

Weapon (Greatsword), Legendary (Requires Attunement)

This battered sword, seemingly once finely wrought, is a curse to the vicious and a boon to the merciful. In the hands of a character who seeks to kill their opponents, any attack made while holding the sword (whether with the sword or another weapon) is denied the character's proficiency bonus, as the sword veers to avoid causing damage to the opponent. In the hands of one who seeks to subdue an enemy without killing, the sword strikes true and provides a +3 bonus to attacks and will not kill an enemy. If the wielder then chooses to kill their opponent when they reach 0 hp, the sword rebels, and refuses to land that killing blow (they target is still reduced to 0 hp), and thereafter the character takes the penalties of one who seeks to kill above until they have properly atoned (generally through roleplayed counsel with the spirit of the blade and a period of receiving no bonus from the sword while engaged in non-lethal combat).

The Pacifist's Blade is also sentient, holding within it a soul. It does not speak (though it might shout in the old general's voice in fitting or dire moments) and instead only converses with it's wielder telepathically. It has normal hearing and vision out to 60 ft, is Neutral Good, and has 14 Int, 16 Wis and 14 Cha. It seeks to prevent the horrors and atrocities of war through ending conflicts before such things happen.

Because the sword is intelligent, its wielder can appeal to it when they feel that one act of killing is necessary to prevent the deaths of others. Treat this as you would normally handle the wielder convincing an NPC of something (if the sword is convinced, it will provide its normal benefits even when the death of the specifically discussed target is sought). However, if it seems that its wielder is always killing with the excuse of preventing more deaths, the sword is smart and wise enough to recognize this as a trick and may rebel.

The Pacifist's Blade has Deathwatch constantly active, can cast cure wounds (2d8+3) 3/day, and can bless its wielder and their allies 3/day, as well as cast globe of invulnerability once 1/day. As an item with a special purpose, the sword can also cast true resurrection on its wielder 1/month.

Note--Deathwatch is a spell from 3.X, where it is, weirdly, an Evil spell. It should not be evil, as all it does is act like a magical EKG monitor. The relevant information is: Deathwatch: You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).

3.X rules

In 3.X, the Pacifist's Blade is a nonlethal weapon. When used to inflict lethal damage, the wielder suffers both the normal -4 penalty to using a non-lethal weapon to inflict lethal damage and a -4 penalty from the magic of the sword (it is effectively cursed). When used to inflict non-lethal damage, the sword provides a +5 enhancement bonus.

The Pacifist's Blade is an intelligent item with Int 14, Wis 16, Cha 14, which can communicate telepathically and is able to speak, but seldom chooses to. It can see and hear normally, and seeks to prevent unnecessary suffering. The Pacifist's Blade has Deathwatch constantly active, can cast cure moderate wounds (2d8+3) 3/day, and can bless its wielder and their allies 3/day, as well as cast globe of invulnerability once 1/day. As an item with a special purpose, the sword can also cast true resurrection on its wielder 1/month. The Pacifist's Blade has an Ego of 24.

Whenever D&D gets into morality in any depth, it's just straight up fucked.

Ok, maybe this is peculiar to 3.X, but I very much doubt it

Back in 3.X, the Book of Vile Darkness was published, defictionalizing the title of the magical artifact from the game to provide a sourcebook of THE EEEEVILIST MATERIAL. It was specifically marked as a book for mature audiences, and supposedly was specifically about truly reprehensible evil stuff for the game.

It was followed up (after the edition revision) by The Book of Exalted Deeds. It was supposedly about the greatest good things, but likewise marked as being for Mature Audiences (I think that was more about making align with the BoVD and giving the artists some leniency to show boob).

Both books discuss morality in straight up completely fucked "I know this person is going to kill someone, so killing them first without provocation is good/I didn't do anything to stop this random natural act from killing someone even though I could have, clearly I am evil" type stuff. Additionally, it painted such things as extreme body modification, sadomasochism, alcholism/drug addiction, and xenophilia (in terms of necrophilia and bestiality but making no distinction between actual necrophilia and having sex with a consenting undead or actual bestiality and having sex with a dragon) as "(...) horrible traits common to the evil and perverse."

But while that's all fucking bad, it's really apparent in a pair of spells-

One traps the target's soul in a diamond for a year and destroys their body, where the target is forced to confront their past deeds and, if the spell successfully runs its course, forcibly changes the target's alignment to that of the caster.

The other allows you to enter the mind of the target and alter their memories, emotions, opinions and alignment in any way you choose. When done, you can subject the target to essentially a permanent Insanity spell effect, or leave no trace. The duration is instanteous and the casting time is 1 standard action.

The first spell is called "Sanctify the Wicked" and it's a Sanctified spell (requiring a sacrifice from the caster, in this case, 1 character level) from Book of Exalted Deeds. The second spell is called "Mindrape" and it is an Evil, but not Corrupt (basically the same idea as Sanctified, but Corrupt spells came first) spell.

So... imprisoning and emotionally torturing them for a year to forcibly change their alignment to yours is S+++ GOOD, but immediately and painlessly altering someone's thoughts (which could be used to consensually erase traumatic memories!) is so evil that the spell name likens it to arguably one of the most heinous things a person can do.

COOL WOTC. VERY FUCKING COOL. (/s)

This also carries into non-spell stuff. Poison use has always been defined as evil in D&D, even if you're using something basically harmless like Drow Poison (which just knocks the target unconscious for 2-4 hours). Unless, of course, you're some heavenly flying snake (Couatls have a natural poison that does Strength damage. Which can kill a target.) Using diseases as weapons is likewise seen as evil, which is more understandable.

To quote the BoED-

Poison and disease are generally the tools of evil monsters and characters, implements of corruption and destruction. If snakes and vermin are associated with evil, as they are in many cultures, it is usually because of their venom that they are viewed in such a negative light despite their neutral alignment. Using poison that deals ability damage is an evil act because it causes undue suffering in the process of incapacitating or killing an opponent. (The text does, at least, admit that Oil of Taggit and Drow Poison are not inherently evil to use, though it weirdly says that only Oil of Taggit is acceptable for good characters to use.)

So Book of Exalted Deeds felt the need to introduce Ravages and Afflictions. They're basically Holy Poisons and Diseases, respectively, only working on Evil targets and basically are fluffed as turning their evil on themselves, wracking them with pain and torment as a reflection of their depravity.

So, again. Torture and inflicting unnecessary suffering is EEEVIIIILLLL. Except when Good Guys do it to Evil Guys.

Now.... there is stuff I like in BoVD. The rules for sacrifices are amazing (mostly in an asymmetric power way) and there are some interesting items (like tongue studs that let you breath fire). But I like them *in spite* of the bullshit morals of these books.

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Thanks for the great post about what makes 3.5 superior to 5th Edition, for me personally. ;) The lore is fascinating and so diverse, you‘ll never definetly know what your DM throws against you. Although that is a rather hefty and dark example.

I want to read these books. As it turns out they seem to be rare gems and are incredibly expensive and difficult to come by. Is there any way to read it online? Or are the contents listed somewhere? The Wiki didn‘t help me mich with getting to know the books. Lost at this point.

Personally, I prefer 3.x for it's mechanical complexity, for the fact that it gives me a full workshop to tinker in, while 5e often feels like one of those dinky toolsets sold as father's Day gifts in the menswear department of a department store.

There is a lot of fascinating stuff in 3.x lore, even if I engage with it in a somewhat obverse way from what was intended.

To find the Book of Vile Darkness and Book of Exalted Deeds, look on the-eye.eu, but...

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I thank you for your trust in me, Master, and will hold it secret until it takes my soul.

As the guy currently keeping the group from doing stupid things with incredibly powerful evil artifacts, I highly appreciate it. „No touchy, Evil“ only works one time. :) I want my bickering colleagues safe from harm. Cultists are already bad enough as it is.

Check out the new diseases in BoVD lol

Warptouch should teach the group well.

Whenever D&D gets into morality in any depth, it's just straight up fucked.

Ok, maybe this is peculiar to 3.X, but I very much doubt it

Back in 3.X, the Book of Vile Darkness was published, defictionalizing the title of the magical artifact from the game to provide a sourcebook of THE EEEEVILIST MATERIAL. It was specifically marked as a book for mature audiences, and supposedly was specifically about truly reprehensible evil stuff for the game.

It was followed up (after the edition revision) by The Book of Exalted Deeds. It was supposedly about the greatest good things, but likewise marked as being for Mature Audiences (I think that was more about making align with the BoVD and giving the artists some leniency to show boob).

Both books discuss morality in straight up completely fucked "I know this person is going to kill someone, so killing them first without provocation is good/I didn't do anything to stop this random natural act from killing someone even though I could have, clearly I am evil" type stuff. Additionally, it painted such things as extreme body modification, sadomasochism, alcholism/drug addiction, and xenophilia (in terms of necrophilia and bestiality but making no distinction between actual necrophilia and having sex with a consenting undead or actual bestiality and having sex with a dragon) as "(...) horrible traits common to the evil and perverse."

But while that's all fucking bad, it's really apparent in a pair of spells-

One traps the target's soul in a diamond for a year and destroys their body, where the target is forced to confront their past deeds and, if the spell successfully runs its course, forcibly changes the target's alignment to that of the caster.

The other allows you to enter the mind of the target and alter their memories, emotions, opinions and alignment in any way you choose. When done, you can subject the target to essentially a permanent Insanity spell effect, or leave no trace. The duration is instanteous and the casting time is 1 standard action.

The first spell is called "Sanctify the Wicked" and it's a Sanctified spell (requiring a sacrifice from the caster, in this case, 1 character level) from Book of Exalted Deeds. The second spell is called "Mindrape" and it is an Evil, but not Corrupt (basically the same idea as Sanctified, but Corrupt spells came first) spell.

So... imprisoning and emotionally torturing them for a year to forcibly change their alignment to yours is S+++ GOOD, but immediately and painlessly altering someone's thoughts (which could be used to consensually erase traumatic memories!) is so evil that the spell name likens it to arguably one of the most heinous things a person can do.

COOL WOTC. VERY FUCKING COOL. (/s)

This also carries into non-spell stuff. Poison use has always been defined as evil in D&D, even if you're using something basically harmless like Drow Poison (which just knocks the target unconscious for 2-4 hours). Unless, of course, you're some heavenly flying snake (Couatls have a natural poison that does Strength damage. Which can kill a target.) Using diseases as weapons is likewise seen as evil, which is more understandable.

To quote the BoED-

Poison and disease are generally the tools of evil monsters and characters, implements of corruption and destruction. If snakes and vermin are associated with evil, as they are in many cultures, it is usually because of their venom that they are viewed in such a negative light despite their neutral alignment. Using poison that deals ability damage is an evil act because it causes undue suffering in the process of incapacitating or killing an opponent. (The text does, at least, admit that Oil of Taggit and Drow Poison are not inherently evil to use, though it weirdly says that only Oil of Taggit is acceptable for good characters to use.)

So Book of Exalted Deeds felt the need to introduce Ravages and Afflictions. They're basically Holy Poisons and Diseases, respectively, only working on Evil targets and basically are fluffed as turning their evil on themselves, wracking them with pain and torment as a reflection of their depravity.

So, again. Torture and inflicting unnecessary suffering is EEEVIIIILLLL. Except when Good Guys do it to Evil Guys.

Now.... there is stuff I like in BoVD. The rules for sacrifices are amazing (mostly in an asymmetric power way) and there are some interesting items (like tongue studs that let you breath fire). But I like them *in spite* of the bullshit morals of these books.

Avatar

Thanks for the great post about what makes 3.5 superior to 5th Edition, for me personally. ;) The lore is fascinating and so diverse, you‘ll never definetly know what your DM throws against you. Although that is a rather hefty and dark example.

I want to read these books. As it turns out they seem to be rare gems and are incredibly expensive and difficult to come by. Is there any way to read it online? Or are the contents listed somewhere? The Wiki didn‘t help me mich with getting to know the books. Lost at this point.

Personally, I prefer 3.x for it's mechanical complexity, for the fact that it gives me a full workshop to tinker in, while 5e often feels like one of those dinky toolsets sold as father's Day gifts in the menswear department of a department store.

There is a lot of fascinating stuff in 3.x lore, even if I engage with it in a somewhat obverse way from what was intended.

To find the Book of Vile Darkness and Book of Exalted Deeds, look on the-eye.eu, but...

Image
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Anonymous asked:

I love your art and artstyle sm, but I got a fucking jumpscare for following the tiefling tag of your character. Id absolutely follow you if I wasnt scared of scrolling in public and getting tits in the feed

Thank you! Sorry but also not sorry, most of the nudity gets a mature tag which should prevent that, but I won't censor artistic nudity on my end. When the old ban hit it got scary to tag stuff clearly because their filters would sniff that shit out immediately and I'm not confident it's gone.

There are worse ways to go than Tiefling Tiddy Jumpscare

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Racism/appropriation of indigenous ppl is RAMPANT in the furry community so let me say some things:

STOP calling ur characters w*nd*g*s. You don’t even have to change the design, just stop calling them that. Call them like. Skull deer or some shit there is no reason for you to be using that word.

Stop using “spirit animal” in referral to ur fursona. This is obvious idk why it even needs to be said.

Stop making “two wolves inside you” jokes. The “two wolves inside you” is in reference to a racist made up native proverb from a white dude.

You aren’t appreciating cultures by doing things we tell u to stop. If you want to appreciate: buy from indigenous ppl, respectfully learn about cultures, listen to native people, and DON’T MAKE EXCUSES.

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Are you a trans/nonbinary/GNC person who plays TTRPGs?

Literally any TTRPGs? Dungeons and Dragons? Vampire the Masquerade? Tales from the Loop? Call of Cthulhu? Mummy the Resurrection? Yazeba’s Bed and Breakfast? Literally anything? PLEASE FILL OUT MY SURVEY!

Link here! https://forms.gle/BsQrrgbboqKZ81Mv5 I’m doing research on the using of tabletop rolplaying games as an effective therapy treatment tool and the unique benefits they can offer to trans patients because there is very little research on trans experiences in the psychiatric field that doesn’t relate directly to medical transition! EVERYTHING YOU SUBMIT WILL REMAIN ANONYMOUS. Most questions are written answer because I’m seeking mostly anecdotal/qualitative statements. You can also leave most questions blank if you aren’t comfortable sharing something.

Please reblog even if you don’t fill out the survey so I can get the widest sample range possible! Thank you so much!