R-CADE Glasgow: Family friendly retro console arcade by day, epic BYOB party venue by night.
What began as a fan favorite and eventually became retconned as canon, Daisy was Doom Guy’s sweet pet bunny… until murdered by demons. Now we know he’s always so angry. . . Prints available in bio. Rip and tear!! . . . . #doom #doometernal #doomguy #doommarine #doomslayer #doommetal #doom64 #daisy #doomdaisy #daisydoom #daisyrabbit #daisybunny #doomfanart #doomart #doomartwork #bethesda @doom_fans @bethesdagamestudios #edensandersart #creativemechanics https://www.instagram.com/p/B-sSogHDntU/?igshid=1kalp5e1xjbqr
King of Fighters comic by Gukyouto N.N, from a 1995 Comic Gamest compilation.
Back cover illustration for Gamest magazine’s Game Parody 4-Koma Grand Prix 8, by Shineimon Ooedo.
Hello Tumblr! I decided to make blog here as well and here are some stuff I create.
Ninja Gaiden (NES)
Ninja Gaiden, developed by Tecmo and released on the NES in 1989, was one of those milestone games that blew my mind. It was the first game I had ever experienced playing that featured... cutscenes. Sure, most of us get annoyed by cutscenes now, because they interrupt gameplay, sometimes incessantly, but back in the day cutscenes were a reward, especially with Ninja Gaiden. Thanks to the cutscenes, it was the first game I was ever fully invested into the story. It also kicked off my childhood obsession with ninjas which would eventually play out with me patrolling my neighbor in a makeshift ninja outfit and being promptly laughed at by all the kids who saw me (but how could they see me? I was so stealthy!).
Anyway, in Ninja Gaiden you play as a ninja named Ryu Hayabusa (not "Gaiden"), wielder of the mystical Dragon Sword, who travels to the US to avenge his slain father. However, Ryu soon becomes embroiled in a power struggle between the CIA and a cult over the possession of magical stones capable of demonic destruction.
In the days of game stories being "save the princess", this was fucking epic. I mean, someone fucking DIES in a ninja duel during the opening cinematic! That never happened in a Nintendo game! However, Ninja Gaiden isn't just remembered for its effective use of cutscenes to tell its story - it's also one of the most notoriously difficult games on the NES. It's difficult but fair in that you have unlimited continues, but good fucking luck making them count because good lord does the challenge ramp up in the later levels. The final stage in particular is a ball buster, forcing you to survive through 3 sub-stages before fighting a final boss that has 3 phases total (although, once you defeat the first form, you automatically fight his second form from that point forward - so again, difficult but fair).
While you initially only have your sword to fend off enemies, which is surprisingly effective despite it's terrible range, you also eventually find power-ups like flying stars, boomerang stars, fireballs, and the best power-up, the sword spin, which is basically the Screw Attack in Metroid. If you obtain that power-up and save it for a boss battle, you can one hit nearly all of the bosses except the final two.
Despite the difficulty, Ninja Gaiden is one of the best games in the NES library, with excellent graphics, a compelling story (for the time), awesome music, and solid gameplay. It was one of my favorites as a kid and it's still one of my favorites now!
Fighting Darth Vader, who turns into a scorpion, from the Japanese exclusive ‘Star Wars’ game for the Famicom by @BandaiNamcoUS. #StarWarsDay
(Namco - 1987)


