Avatar

a

@physicalhider

pingos art ref blog

historically, pixel art was rendered on limited hardware, there were strict limits on how many colours could be displayed on screen at once and in a single sprite.

These limits no longer exist, so you are no longer beholden to any of them. Despite what you might hear in certain pixel art spaces, there aren’t really any rules anymore, because there’s no technical limitations forcing you to work a specific way. You can make your pixel art have as many colours as you want, be whatever size you like, and have as many frames as you want it to.

However! the smaller you make a sprite, the harder things will become to read unless you shrink down the number of colours in equal measure.

In a photo you might have. i dunno. 1,000,000 pixels in it or something like that. Thats like a really small photo but that’s still so many pixels that you don’t really notice any of them individually. They all blend together into one big mass to tell you what you’re looking at in groups of hundreds!

On the other hand, in a 16x16 sprite you’ll only have 256 of them. Every single individual pixel can have something to say!

But if every pixel is trying to say something at once, it muddies the sprite and makes it hard to read. However, if a group of pixels are all the same colour, they’re all saying the same thing, and it becomes a lot easier to understand what you’re looking at.

like, for example, take a look at this 16x16 crop of a random photo.

image

does that look like a whole lot of nothing? yeah . theres 256 pixels, and theres 256 colours. the pixels aren’t really working together to tell you anything, so instead it just becomes one big vague mass. if i reduce the colour count to just 6 colours and increase the contrast, though,

image

it starts to look less like visual noise, and more like water at sunset!

The contrast is important - part of why you want to keep your colour count low is to make groups of pixels distinct from each other.

But, how exactly do you keep your colour count low, anyway?

a colour ramp refers to the gradient of colours in your palette that are used to shade one particular colour, such as tempests hair or her skin

instinctively you’re probably going to want to make individual gradients of colour for each of these things.

however, if you connect these ramps together, you can greatly reduce the number of colours you’re using in your piece. This also helps create a cohesive palette!

image

when it comes to connecting ramps, value matters much more than individual hues. you want to have a good range of values to have a readable sprite!

I think actually a really good example of value mattering more than hue in sprites, is this guide to anti aliasing by pixeljoint user ptoing

also just generally good advice, but take a look at this bit in particular

despite the wildly varying hues, they work together just fine. by focusing on the value when you combine your ramps, you can create some really interesting colour palettes!

anyway. now for some vaguer notes on how i do lighting

anyway thems just some thoughts for you all

I created a quick walkthrough on my process! You can do the same with any digital art program and brushes you like. As always, learning comes with critical thinking and if you feel this does not apply to you, then no worries! There’s no correct way to do things as long as you achieve the results you want. 

The technique can be customized with different brush types and colours, and can be as simple or heavily rendered as you so desire. I hope it helps a little! I like to do lighting like this in my own work for a sense of atmosphere.

Please ignore the fact I spelled complementary wrong, it’s been a long week ok lol

Avatar

disclaimer: I am east asian. if anyone who is not white sees anything wrong with my phrasing, inaccuracies, or insensitivity, or something I missed, please feel free to add on. I'm just one person with one perspective; none of what I say should be taken as The Singular way to draw an Asian character. if you havent done so already, please take the effort to expand your view of Asian culture outside this one tutorial.

if a white person reblogs this and adds something stupid I'm going to bite and kick you like a wild animal

Anonymous asked:

HI i'm absolutely head over heels for every outfit you design, do you have any tips on that front??? theyre so cute and pleasing to the eye

This is without a shadow of a doubt the most common question i get on this blog and i always tell myself i’ll answer it and never do because i find it pretty hard to explain what i mean when talking about designs. So like...bear with me 

So when i design the outfit itself I tend to lean towards designs that LOOK complex (even if they are not)- you can create this feeling by making your characters wear layers of clothes

Under the cut: Notes on layering, detailing, colouring, and some general character design tips

This is an over-simplification, but yeah; be careful drawing defined lips so you don’t accidentally turn it into a racist caricature. I see this happen often, and it sorta looks like… somebody drew a circle around the mouth shape, and then just erased the sides. This isn’t a new issue either, it has been going on in cartoons for decades. There are a lot of different art-styles, everybody will have their own way of drawing, but a suggestion I could give; keep the “edge” of the lips in mind. The line of the lips won’t go past the shape of the mouth, so even when a mouth makes different expressions, the lips will form a shape on that edge. You can also do this with different kinds of lips, different shapes, ect. You can even decide to draw either the upper or lower lip with the definition. Again, whatever might work for your style, more realistic or cartoony. Just remember to avoid the problem with racist caricatures

Slightly better examples-

Avatar

gif of the painting process:

Sorry this was so darn long D:. tried to make it as short as possible. I’ve been asked quite a few times on how I paint before now, and I’ve never made an actual tutorial until now. Hope this helps clear some stuff up :). 

Avatar

I still love this tutorial, 5 years later!

Anybody have favorite tutorials you reference years later? Hit me up if you do! 

Source: qinni

I’ve been getting some requests to make a tutorial on how to draw fabric. It’s really not that complicated when you break it down, but it’s still something people get stuck on and over complicate. Here’s my “bare bones” simple explanation as to how to draw fabric!

Avatar

Free & Open Source Art Programs

Thought I’d share, now that Adobe’s subscriptions are increasing with price and many of us can’t afford it anyways..

Another great compilation recommended by @dragonesswithinxrt-a​ in our family discord server:

Thanks for reading! If this post helped, please consider reblogging it or sharing it with your friends! ❤️

Avatar

A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many “How-To-Draw” tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought I’d put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! I’m by no means an expert, I just know a few things from drawing experience and from my own cultural background. 

Avatar

Trying to draw buildings

yo here’s a useful tip from your fellow art ho cynellis… use google sketchup to create a model of the room/building/town you’re trying to draw… then take a screenshot & use it as a reference! It’s simple & fun!

Sketchup is incredibly helpful. I can’t recommend it enough.

There’s a 3D model warehouse where you can download all kinds of stuff so you don’t have to build everything from scratch.

reblog to save a life

This is an incomplete tutorial, and it drives me crazy every time I see it come around.

We live in a pretty great digital age and we have access to a ton of amazing tools that artists in past generations couldn’t even dream of, but a lot of people look at a cool trick and only learn half of the process of using it.

Here’s the missing part of this tutorial:

How do you populate your backgrounds?

Well, here’s the answer:

If the focus is the environment, you must show a person in relation to that environment.

The examples above are great because they show how to use the software itself, but each one just kind of “plops” the character in front of their finished product with no regard of the person’s relation to their environment.

How do you fix this?

Well, here’s the simplest solution:

This is a popular trick used by professional storyboard and comic artists alike when they’re quickly planning compositions. It’s simple and it requires you to do some planning before you sit down to crank out that polished, final version of your work, but it will be the difference between a background and an environment.

From Blacksad (artist: Juanjo Guarnido)

From Hellboy (Mike Mignola)

Even if your draftsmanship isn’t that great (like mine), people can be more immersed in the story you tell if you just make it feel like there is a world that exists completely separate from the one in which they currently reside – not just making a backdrop the characters stand in front of.

Your creations live in a unique world, and it is as much a character as any other member of the cast. Make it as believable as they are.

Great comments and tutorials!

I’m a 3d artist and have been exploring the possibilities of using 3d as reference for 2d poses. I want to add a couple of tips and things!

Sketchup is very useful for environment references, and I assume it’s reasonably easy to learn. If you’re interested in going above and beyond, I highly recommend learning a proper 3d modeling program to help with art, especially because you can very easily populate a scene or location with characters!

Using 3ds Max I can pretty quickly construct an environment for reference. But going beyond that, I can also pose a pretty simple ‘CAT’ armature (known in 3d as a rig) straight into the scene, which can be totally customized, from various limbs, tails, wings, whatever, to proportions, and also can be modeled onto and expanded upon (for an example, you could 3d sculpt a head reference for your character and then attach it to the CAT rig, so you have a reference for complex face angles!)

The armature can also be posed incredibly easily. I know programs exist for stuff like this - Manga Studio, Design Doll - but posing characters in these programs is always an exercise in frustration and very fiddly imo. A simple 3d rig is impossibly easy to pose.

By creating an environment and dropping my character rig into it, I have an excellent point of reference when it comes to drawing the scene!

Not only that, but I can also view the scene from whatever angle I could ever want or need, including the character and their pose/position relative to the environment.

We can even quickly and easily expand this scene to include more characters!

Proper 3d modeling software is immensely powerful, and if you wanted to, you could model a complex environment that occurs regularly in your comic or illustration work (say, a castle interior, or an outdoor forest environment) and populate the scene with as many perspective-grounded characters as you need!

reblogging to save a life

!!!!!!!!!!!!!!

Look at this amazing addition! This is fantastic!

Not just poses, you can also do this with lighting. Playing with lights in Blender is pretty fun.

Another cool thing: http://www.makehumancommunity.org lets you generate a human model. Like a character creator in a game, but more flexible, and the result is ready to import into a 3d editor like Blender.

Precision Excercises

I’d like to tell you a little bit about the warm-up process I do when I’m getting ready to start for the day or settle into a long drawing session.  These mini-exercises loosen up my arm and help me identify posture problems and other issues before I start drawing.  They work for digital as well as traditional drawing. 

Stage 1- Just Scribbles

For a few minutes just doddle fluid loops and curves on your drawing surface.  Close your eyes and meditate on what it feels like to be there right that very moment.  Feel your pen/pencil on the surface you’re using and think about what makes that medium unique.  Get reacquainted with the feeling of drawing without burdening yourself with expectations.

Stage 2- Parallel Lines

In this mini-exercise you’ll draw four sets of parallel lines: vertical, horizontal, diagonal up-left to down-right, diagonal down-left to up-right.  It doesn’t matter what order you do them in, but I like to go clockwise in the order that I’ve shown them here, starting with vertical. In each set, draw one series of lines from one direction, then between them draw another from the opposite direction.  Do not use the rotation tool for this if you are working digitally, as this defeats the purpose.

Stage 3- Lines & Curves

Start by drawing a constellation of dots or x’s on your drawing surface.  For the first part of this stage, connect the marks you’ve made with straight lines.  Make them as smooth and even as possible.  Don’t feel the need to start and stop your line exactly on the marks.  In fact, it’s better to start and stop a bit beyond each mark.  Try to strike each mark directly through the middle and focus on minimizing hand shakiness.

For the second part, make another set of marks.  Now, instead of connecting two marks with straight lines, connect three marks with a curved line, once again taking care to draw in an unbroken smooth sweep.

Stage 4- Segmented Circles

Sometimes I skip this stage if I’m pressed for time or already feel confident about my precision control for the day.  This exercise is a little more free-form than the others.  Basically just draw circles as evenly as you can without using a template or digital tools to help, and divide them in various ways with lines and smaller circles.  Feel free to throw in other varieties of geometric shapes, ellipses, and whatever else.

Avatar

Wonderful post! 

Avatar

An artist's guide on how to keep things in perspective

In case you missed it, I compiled the two posts I did on perspective into one!

I also updated the idea generator  with more words & a cleaner output!

If you have requests for different categories, let me know! 

Thanks for reading! If this post helped, please consider reblogging it or sharing it with your friends! ❤️