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Phren

@phrensiedom

They/Them | Writer, Clinical Social Worker | 28 | Occasional NSFW

Hey there. I’m Phren. I write and mod Detroit Become Human and Cyberpunk 2077. I’m ultra awkward but I enjoy making new friends, so feel free to comment or DM.

Screenshots intended for references for writers, artists, or the curious

Links to my fanfiction, typically includes a modded screenshot

  • A Virtue of the Brave Simon's and Ivy's shared history has long been a source of distress within their family, and the situation comes to a head as Ivy attempts to surprise her fathers for Valentine's Day.
  • - and shadows will fall behind you Simon reflects on his life as he grapples with overwhelming thoughts of suicide.
  • Compatible Hearts Despite lingering reservations, the deep trust Markus and Simon share enables them to test the risky yet rewarding thirium pump regulator play.
  • Connor's Last|First Snowfall Commissioned by Koomaqu.

Screenshots of mods unrelated to reference images (e.g., ships, OCs, etc)

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Reblogged

I figured out how to remove more textures to allow a clearer view of the anatomy, so I wanted to share. <3

Used: Otis_Inf’s free camera | https://deadray.com/detroit/ (texture tool)

This looks cool but this is such an impractical design. Where are all of the android faux muscles and tendons and skeletons that hold it all together??? I personally just refuse to except that this is what their anatomy looks like.

@a-feral-coffee-enthusiast This is Markus' android graveyard model. I hid several of the textures that create the muscles, so what you're seeing here is only visible like this because of modding. The artists only modeled the thirium pump and those tape-looking straps inside him because you can see them through the hole in his shirt and his chest (also hidden with modding) at the beginning of the graveyard chapter.

To get a full sense of DBH android anatomy, you have to look at multiple models and piece together all the things you can see. I have lots of posts with android anatomy and android gore that are helpful for that.

I understand your point, and I'm sorry if it came off as criticism of your modding, I am just so filled with rage over the general android anatomy though.

To explain point, looking at other models it still seems like they have a somewhat hollow chest, and the way their skin and chasis works just irks me. The way thirium is explained ticks me off, and the overall design is just so unrealistic and makes no sense.

No worries, just wanted to clarify from a game development perspective.

Also, totally valid to be annoyed by android anatomy. QD said, "sounds science-y and cool, looks science-y and cool, good enough". 😂

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Reblogged

I figured out how to remove more textures to allow a clearer view of the anatomy, so I wanted to share. <3

Used: Otis_Inf’s free camera | https://deadray.com/detroit/ (texture tool)

This looks cool but this is such an impractical design. Where are all of the android faux muscles and tendons and skeletons that hold it all together??? I personally just refuse to except that this is what their anatomy looks like.

@a-feral-coffee-enthusiast This is Markus' android graveyard model. I hid several of the textures that create the muscles, so what you're seeing here is only visible like this because of modding. The artists only modeled the thirium pump and those tape-looking straps inside him because you can see them through the hole in his shirt and his chest (also hidden with modding) at the beginning of the graveyard chapter.

To get a full sense of DBH android anatomy, you have to look at multiple models and piece together all the things you can see. I have lots of posts with android anatomy and android gore that are helpful for that.

90% of arguments about media could just be solved by saying “different people like different things in their stories” and leaving it at that

this person probably humanizes cops/racists, rape, child abuse, incest etc as long as its fictional lol

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williamfbuckley

this is a good and normal leap in logic to make from this post!

I certainly hope they do, and not just when it’s fictional. Humanizing them is an important step in stopping the actual real-world harm.

If you recognize that they’re human, then you can understand it’s an issue of rationale and perspective, not Inherent Evil - and you can learn to think like an adversary. This is the first step in developing a good security mindset. That mindset, in turn, is the first tool you need to build functional safety measures and protections for your community.

There’s an added bonus, too - if you recognize that they’re people, you’ll notice that not many people are villains in their own narratives. They aren’t choosing to be evil, they’re rationalizing their harmful choices. And you start asking questions.

If you recognize that cops are people, you learn to ask yourself “Am I being reactionary, authoritarian, and needlessly violent?”

If you recognize that racists are people, you learn to recognize and unpack the racist lessons you were taught.

If you learn that rapists are people, you learn to actively verify consent.

By recognizing that terrible people are not Inherently Bad, but choosing to do terrible things for reasons they think justify them, you get better at protecting yourself from them - and protecting everyone around you from your worst tendencies. It’s a difficult and ongoing process, but it’ll protect you far better than any list of specific Bad Things to watch out for.

There’s a flipside to this, of course, and it’s important:

Anyone who tells you that your enemies are inhuman monsters is using you.

Either they’re trying to convince you that they couldn’t possibly be an Enemy because they’re a normal person… or they’re trying to keep you from noticing the little rationalizations. To convince you that atrocity is okay when you do it.

Don’t fall for either lie.

That last point there is really important. How often do people get away with truly atrocious shit, because everyone around them thinks that inhuman monster thing?

Of course my friend can’t be a rapist. They’re my friend, not some inhuman monster!

Of course my sibling doesn’t hit and gaslight their spouse. They’re my sibling, not some inhuman monster!

etc etc etc

So all the little and big things that point to [fill in blank] doing [thing] are rationalized and explained away. Because [fill in blank] is a person and not some inhuman monster, so they’d never!

By dehumanizing people who commit atrocities, we blind ourselves to the ability to do that shit in people we first and foremost see as people already (friends, family, co-workers, etc.) and in ourselves.

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Reblogged

DBH Character Heights

Some folks in the Simarkus server were discussing characters' heights, and I decided it was high time I finally figure out how to use the extraction tools and determine if there are any insights to be found as to the android characters' heights.

Unfortunately, it would seem the base height of the models does not accurately reflect how they appear in-game. We can see this in the discrepancies between the measurements in Blender and the measurements found in the in-game gallery for the human characters as well as in the visual differences of certain characters (e.g., Leo is definitely not only one inch shorter than Markus). Disappointing, but I figured it's still worth sharing what I found. I included the comparisons for some human characters at the bottom, for those curious.

While I hid the hair submeshes for all of these models to get the most accurate measurements, note that several characters have atypically shaped heads, likely to make their hair appear thicker while saving on resources (e.g., Connor and Hank).

Let me know if there's anyone not listed you'd like me to check! It's a super simple process to extract the model and measure it in Blender.

Connor: 185.4 cm / 6'1" Yes, I double-checked RK900. They're identical.

Markus: 182.5 cm / 5'11.8"

Kara: 166.2 m / 5'5.4"

North: 167.8 cm / 5'6.1"

Simon: 179.4 cm / 5'10.6" Daniel is identical.

Josh: 189.4 cm / 6'2.6"

Alice: 123.2 cm / 4'0.5"

Luther: 202.4 cm / 6'7.7"

Chloe: 168.1 cm / 5'6.2"

Echo: 168.4 cm / 5'6.3" Ripple is identical. Their Eden Club versions share a model.

Emma: 122.1 cm / 4'0.1" Emma is a teensy bit shorter than Alice. I've wondered about this for so long.

Jerry: 179 cm / 5'10.5"

Lucy: 166 cm / 5'5.4"

Ralph: 178 cm / 5'10.1"

Rupert: 179.5 cm / 5'10.7"

Amanda: 169.3 cm / 5'6.7" Per the gallery: 5.5' (167.64 cm / 5' 6")

Captain Allen: 182.5 cm / 5'11.9" Per the gallery: 5.9' (179.8 cm / 5'10.8").

Gavin: 177.8 cm / 5'10" Per the gallery: 5.9' (179.8 cm / 5'10.8").

Hank: 191.9 cm / 6'3.6" Per the gallery: 6.2' (189 cm / 6'2.4").

Kamski: 178.4 cm / 5'10.2" Per the gallery: 6.0' (182.9 cm / 6'0")

Leo: 179 cm / 5'10.5" Per the gallery: 5.7' (173.7 cm / 5'8.4").

Rose: 163.7 cm / 5'4.5" Per the gallery: 5.5' (167.64 cm / 5' 6")

Todd: 177.7 cm / 5'10" Per the gallery: 6.0' (182.9 cm / 6'0")

Update: The gallery is not to be trusted.

I reached out to Dragonbane0, who is a programmer and knows how to Actually Do Things (instead of the duct tape and hot glue you get from me), about the question of whether or not there is any scaling of character models going on that might account for the inconsistencies noted above.

After what I can only assume was some fancy coding, he measured a handful of characters from the base of the model to eye level and then identified that the average distance from eye level to the top of the head for all the models is 9 cm. I re-measured those same characters from base to about eye level and threw all the numbers into a spreadsheet because I care about this a very normal amount.

The eye-level Blender and in-game measurements are all almost identical, leading us to believe there's no scaling going on. However, some of the top of the head numbers for the humans are substantially different from the number given in the gallery. The most glaring being Fowler and Todd, which are shorter in Blender, so the atypical head shapes I described above cannot account for the difference.

Well, DB0 noticed that the gallery says Fowler is taller than Allen, and upon checking them in-game using his modding tool, determined that is simply a lie.

I pulled them both up in Blender and got the exact same result.

I also did a little character swap out of curiosity, and got what appears to be the same result.

(Yes, sometimes swapping can get funky with heights but that's typically only outside of cutscenes. Also, Allen and Markus are almost the exact same height. He lines up shockingly well with the props.)

So, the moral of the story? The gallery numbers for the human characters' heights cannot be trusted. They look to be largely accurate for several characters, but the outliers throw them all into question.

So I have read several people complaining that they can't be expected to know the "unwritten rules" of fandom. So here's what I wish people knew:

Fanfiction is fiction.

Fictional people are not real.

Fictional people do not have rights.

Fictional people cannot be abused.

Reading or writing about something does not mean the desire to do or support it in the real world.

If I find art upsetting/triggering/disgusting/outraging/unpleasant/squicky/distressing/offensive, it is on me not to read it, not the creators and hosts to remove it.

Curate your own experience. The back buttons exist for a reason.

If you don't trust yourself to do that, get someone you trust to do it for you.

Fandom is an adult space. Adults create and own and host fandom spaces. If minors want to participate, then the onus is on them and their parents/guardians/trusted adults to ensure they participate appropriately, not on strange adults to stop being adults.

You often don't know the assault status or mental health status or neurotype or race or nationality or religion or gender or sexuality or age of a creator or consumer, and they do not have to disclose to you to justify their fantasy.

AO3 is not a safe space. It is not intended to be a safe space. Proceed accordingly.

Just because you don't like something or find it offensive doesn't mean it is a "problem" that "has to be dealt with".

Most characters in anime are not white.

There is no onus on you to reblog or share anything.

Everyone makes mistakes in fandom and is less than their best self sometimes.

Persistent pseudonyms encourage long term relationships.

Ship wars are stupid.

Someone else enjoying things does not impact on your own enjoyment of other things.

Tagging and warning is a courtesy, not a requirement. Assume any fic might contain untagged content.

Rating is an imprecise art, not a science.

Don't hassle IP creators.

Most people who are in fandom are hoping to make connections based on a shared passion.

Trying to profit from transformative fanworks puts us all at risk.

No one is obligated to share your head canon or fanon.

Being kind rarely fails to pay off.

It is okay to block and remove people who make your experience unpleasant. You don't have to placate them. (Learn from my mistakes).

Britpicking is a good thing.

You don't have to justify why you like a canon/pairing/trope/kink. Sometimes navel gazing is fun, but you don't have an obligation to explain yourself, especially to strangers. I share the overwhelming desire to refute an unfair accusation, but the people accusing you are rarely doing so in good faith, so you're batting a losing wicket.

I'm not your Mum. (Well, okay, a very few of you can call me Mum or Mom, but if you are one of them you already know who you are ❤️)

If you aren't mature enough to take responsibility for your online experiences, you aren't mature enough to be in fandom spaces.