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Reveries, Reflections and Reblogs

@petulantprocrastinator

Abdu. 27. Ghostly lurker but sweet as sugar.
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etirabys

no one:

me, leaping up, hooking on a push up bra: Me! I’ll do it. I will take computer science to the Amish.

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yeah im still thinking about the minotaur sorry but just . imagine youre born wrong. imagine your entire existence is a punishment from the gods. for something you had no control over. imagine your mother holds nothing but contempt for you. she wont even look at you, not really, & she keeps crying & you keep crying & reaching towards her with your little arms & someone drags you away from her. & they keep you hidden & alone & a stranger comes & builds an impenetrable prison around you so youre doomed to forever haunt these endless corridors & youve never known kindness or companionship or love. & when they call you a monster. well. you believe them

babe you reblogged orpheuslament minotaur post 23 times are you okay

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nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol and getting back on the rocket-ship* moon’s stuck in a time loop.

nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *loading a pistol* moon’s stuck in a time loop. do you have extra ammo? this won’t be enough. nasa employee: enough for…what? astronaut: *finding extra clip of ammo, pocketing it, and getting back on the rocket-ship* don’t worry about it!

nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop. nasa employee: what?  astronaut: *emerging from supply closet with a space harpoon, getting back on the rocket-ship* moon’s stuck in a time loop.

nasa employee: oh hey u guys are back early  astronaut:   oh hey u guys are back early astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: what?  nasa employee: how did you know what i was going to say?  astronaut: *punching in key pad code for base evacuation signal, getting back on the rocket-ship* i told you…moon’s stuck in a time loop. *red warning lights begin flashing*

nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: *rifling thru bookshelf of operating instructions, selecting one that says “AIRLOCK MANUAL OVERRIDE INSTRUCTIONS,” getting back on the rocket-ship* moon’s stuck in a time loop.

nasa employee: oh hey u guys are back early  astronaut: moon's stuck in a time loop.  nasa employee: what?  astronaut: moon’s stuck in a time loop. hey, do you have anything to eat? i’m starving. *opens random drawer, finds nothing, closes it* nasa employee: a time loo- uh, we don’t have food in here…we can’t…eat in the control room, only the break-room. astronaut: *sighs* nasa employee:…my lunch is in like 10 minutes, though, and if my lunch is actually STILL THERE and not STOLEN, AGAIN, i can share it with yo- astronaut: nah, that’s ok…no time. *loading a pistol and getting back on the rocket-ship* or…too much time. but thanks, anyway. OK, bye! *alarm begins blaring* nasa employee: you’re…welcome? wait, a TIME LOOP?!

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i think i could design a better death arena for children than those hunger games amateurs.

the whole premise of the games is all pageantry. every year you get a crop of 24 candidates around whom the entire state media apparatus dedicates an entire year to building celebrity narratives. this candidate is the younger sibling of last year's winner - these candidates are young lovers forced to compete - he's smart - she's fast - root for them, care about them, watch them, form opinions on them, bet on them. and then they stick them all in an arena to kill each other, which is a great entertainment premise, except that they make the arenas themselves really boring and generic. ooo, they're in...a forest.

it's not even an interestingly designed forest. imagine if the game designers treated their arena like an actual video game designer treats level design. discrete zones with multiple paths between each room, creative use of lighting to guide players to points of interest, points of interest scattered across the map, discoverable resources hidden to encourage exploration. instead they just have a generic outdoors location and if you get too close to the edge they throw a random fireball at you.

the 75th games are especially bad about this. the arena is laid out radially into 12 wedges, and each hour one wedge becomes especially dangerous in a 12-hour loop. as a mechanic, this is genius. it forces everyone to keep moving, making "survival by hiding" an engaging and tense viewing experience instead of someone sitting in a tree for three days. plus, it encourages players to return to the center of the arena, where travel time between wedges is short, which creates a high-value zone for players to regularly return to and conflict over. in other words, it's a mechanic which incentives players to adopt dramatic, dynamic, exciting behaviors which are entertaining to watch (not to mention it communicates geography to the audience well). but it only incentives those behaviors if the players understand what's happening, and they go out of their way not to tell the players anything! when they figure out what's going on, the showrunners spin the arena to disorient the players, like they're intentionally trying to get them to just. randomly wander the jungle instead.

this isn't even to mention how often they create undramatic, boring deaths. they plant poison berries around the arena. they supply no fresh water and no way to get it. they roll poison clouds over sleeping victims. these happen to work out in the books themselves but you have to imagine that extremely often these just result in players dying unexciting deaths.

the cardinal sin though, of course, is that nothing is done to personalize the arena for the crop of contestants that year. if i'm designing the 75th hunger games and two of my most beloved contestants famously had to cancel their wedding because of a return to the games, i would OBVIOUSLY give them a trail of, i don't know, wild game which conveniently leads directly past a well defended wedding chapel. will they hole up there for a while? hold a mock ceremony for themselves? do or receive ironic violence here? stare wistfully and move on? any of it is better television than getting attacked by generic attack monkeys. you should have a dozen of these things on the map for every single candidate. but the game makers are more interested in doing the same thing every other game has done than in telling a compelling story.

it makes me second guess enjoying the children's murder arenas at all.

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kailthia

I mean, if you’re going to orchestrate an annual media stunt to keep people pacified, then you should put more effort into it to, you know, keep people involved.

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last night i had a dream that i was playing minecraft and i noticed i had 77 blocks of cobblestone in one slot instead of it being capped at 64 and it was so jarring to me that it literally booted me out of the dream. like sure you can fly now and your childhood home is a pharmacy but 77 pieces of cobblestone? unthinkable. wake the fuck up.

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im a lil high and i have cilantro soap questions

  1. if cilantro tastes like soap to some people why is it such an uncommon soap scent? I feel like things that taste like soap should be soap
  2. before soap existed what did the soap gene cavemen say cilantrussy. hang on i have to stop this mid sentence because my phone autocorrected cilantro to cilantrussy which means i have previously typed that word out enough for my phone to think it’s a word and more of a word than cilantro. i have some inward reflection to do.