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Penflower Ink

@penflowerink / penflowerink.tumblr.com

Fantasy & Sci-Fi Art, TTRPG design and resources by Tom Fummo (32, he/they/she). Available for commissions!

Hail and well met! My name is Tom (he/they/she), also known as Penflower of Penflower Ink. I am a full-time artist and game designer, specialising in traditionally hand-drawn character art and illustration commissions. I created the Four Points RPG system and have designed seven Table-top Role Playing Games (or TTRPGs) using it so far. (More info about Four Points here!) I have a Patreon, where I make art and resources for TTRPGs, including character, location and item art. I also have a webstore selling a range of printable TTRPG resources, from character sheets and maps, to colouring books and papercraft.

As I am no longer active on social media, if you want to keep seeing my work and stay up to date with my various projects, the best way to do that is to subscribe to my free newsletter.

Hail and well met! My name is Tom (he/they/she), also known as Penflower of Penflower Ink. I am a full-time artist and game designer, specialising in traditionally hand-drawn character art and illustration commissions. I created the Four Points RPG system and have designed seven Table-top Role Playing Games (or TTRPGs) using it so far. (More info about Four Points here!) I have a Patreon, where I make art and resources for TTRPGs, including character, location and item art. I also have a webstore selling a range of printable TTRPG resources, from character sheets and maps, to colouring books and papercraft.

As I am no longer active on social media, if you want to keep seeing my work and stay up to date with my various projects, the best way to do that is to subscribe to my free newsletter.

Hello new followers! I don't really use tumblr or other social media anymore, so be sure to subscribe to my free newsletter if you like my work and want to keep geeting regular updates.

Still somehow getting new follower here despite not posting anything (I guess that is how Tumblr works). Either way, stop following me here and sign up to me FREE newsletter (link in original post).

Hail and well met! My name is Tom (he/they/she), also known as Penflower of Penflower Ink. I am a full-time artist and game designer, specialising in traditionally hand-drawn character art and illustration commissions. I created the Four Points RPG system and have designed seven Table-top Role Playing Games (or TTRPGs) using it so far. (More info about Four Points here!) I have a Patreon, where I make art and resources for TTRPGs, including character, location and item art. I also have a webstore selling a range of printable TTRPG resources, from character sheets and maps, to colouring books and papercraft.

As I am no longer active on social media, if you want to keep seeing my work and stay up to date with my various projects, the best way to do that is to subscribe to my free newsletter.

Hello new followers! I don't really use tumblr or other social media anymore, so be sure to subscribe to my free newsletter if you like my work and want to keep geeting regular updates.

Hail and well met! My name is Tom (he/they/she), also known as Penflower of Penflower Ink. I am a full-time artist and game designer, specialising in traditionally hand-drawn character art and illustration commissions. I created the Four Points RPG system and have designed seven Table-top Role Playing Games (or TTRPGs) using it so far. (More info about Four Points here!) I have a Patreon, where I make art and resources for TTRPGs, including character, location and item art. I also have a webstore selling a range of printable TTRPG resources, from character sheets and maps, to colouring books and papercraft.

As I am no longer active on social media, if you want to keep seeing my work and stay up to date with my various projects, the best way to do that is to subscribe to my free newsletter.

Hello new followers! I don't really use tumblr or other social media anymore, so be sure to subscribe to my free newsletter if you like my work and want to keep geeting regular updates.

TTRPG Art Asset Jam

Announcing the opening of the TTRPG Art Asset Jam, hosted by myself and @goblincow.

This jam aims to provide an alternative to the highly unethical "AI art" / image generating tools and, in doing so, support both artists and indie TTRPG designers by encouraging the creation and sharing of open license art assets, useful for table-top game designers.

If you're an artist, please consider joining the jam! If you're a TTRPG designer, check out the submissions for anything that could be useful to you! If you're both, either, or even neither, please share this jam, to extend its reach as much as possible!

Sharing again with a furious cry of:

It’s not even real artificial intelligence! It’s prompts and algorithms! They just called it AI to make it sound cooler, it’s like effing hoverboards all over again!

Anyway, support the jam!

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Incredibly we now have 63 entries & 74 participants!

The jam is still running until April 30th, so there's plenty of time to scan or take photos of your old sketch pages, your monster doodles, your textures & character portraits & photos of faces in trees!

If you think someone could use it for collating together a cover or put it straight into their ttrpg project & you want to back the statement that there are better ways to make art for your game than using "AI" machine learning tools that require stealing from artists to be able to work, then please don't hesitate to get involved!

I've been doodling some mushrooms to add to my submission!

Let's show our communities, our hobby, our industry & our scene that there is no place here for AI art theft!

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THREE DAYS REMAIN!

That's right there are 3 days left and I'm getting dangerously close to missing the submission deadline for my own jam because of course I am!

But fear not, I'll be adding a whole bunch of little mushrooms and wizards and weird little dudes to grace your game covers and interiors!

Some reflections:

Looking back on this jam it's been truly amazing how many people have gotten behind it. When @penflowerink and I started talking about this I'm not sure either of us could have hoped that such an explicit (and imho very constructive) response to the emergent threat of "AI" art in indie ttrpg spaces would receive such overwhelming support from our weird & wonderful art movement.

I'm proud that what is a relatively small amount of work from 93 people (at time of writing) can amount to a loud & confident signpost to a better future for our indie scene.

Sure it's small in the big picture, but when the annals of our art movement are written we probably at least deserve a mention in the passages about the emergent threat of AI art and how it shaped us, our work and our communities moving forward.

Frankly it's much harder to provide a constructive response and alternative to AI art tools than it is to get mad at people using them, but I'm proud that in our small way we've made it as clear as we can that there is a significant contingent of people who would rather build towards a future where we choose to support each other with our labour rather than undercutting ourselves with stolen art, and I'm proud that we did that off our own backs, from a place of compassion, and that we managed to rally so many people behind our simple message:

There is no excuse for the use of malignant ai art tools in indie ttrpgs because a better alternative with the lowest possible barriers to access is moments away from within your very own community.

Thank you to everyone who shared and contributed to this jam, who got excited for it when they saw it cross their dash, and to everyone who came out to defend our art movement against "AI" labour exploitation.

Together we've made a significant attempt to inoculate ourselves (including anyone tempted to use AI art tools specifically) against the degradation that AI art tools represent to our art movement/scene/hobby/industry/labour/communities/peers.

Hell yeah. You all rock. Ai art? That shit does not rock.

Extra extra, read all about it!

I’m going to be less active on social media for the foreseeable future, so if you want to keep seeing my art and getting updates on my TTRPG projects, please subscribe to my newsletter, the Penflower Post!

It’s free to subscribe! Link below:

Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Extra extra, read all about it!

I’m going to be less active on social media for the foreseeable future, so if you want to keep seeing my art and getting updates on my TTRPG projects, please subscribe to my newsletter, the Penflower Post!

It’s free to subscribe! Link below:

Extra extra, read all about it!

I’m going to be less active on social media for the foreseeable future, so if you want to keep seeing my art and getting updates on my TTRPG projects, please subscribe to my newsletter, the Penflower Post!

It’s free to subscribe! Link below:

Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Hi there! Any suggestions for a cozy, low-stakes, slice-of-life game? (Ideally involving woodland creatures and a utopian society, but I understand if that narrows the field too much!)

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Theme: Woodland Community

My dear dear friend, I love it when I am able to tell you that there is a TTRPG exactly for that - and a few more for fun!

Take care of each other, and of the land.

Grow what you need and share all you can.

Move with the seasons, their rhythm and time.

You'll flourish, together, come rain or come shine.

Come Rain Come Shine is a GM-less, collaborative story-telling and role-playing game, based on the Four Points RPG system, and inspired by Solarpunk.

In a group of 2 or more, the players create and share the roles of animal-folk characters, as well as the community they inhabit. They work together to accomplish tasks and overcome complications, in order to help their community flourish.

Come Rain Come Shine blends story-telling and role-playing by letting players decide if they wish to take on a task as a community, or as a small group of characters, drawn from a shared character pool.

This game uses a resource called Energy Points, or EP, to generate levels of success. These points exist in both community pools and character pools, reflecting how characters depend on the community and vice versa. Your characters will take animal traits and abilities that may help them in specific situations, as well as invent a profession that helps recognize the animals’ role in community. If you like this game and want to make it about dinosaurs specifically, there’s a Dinosauria supplement that’s totally worth checking out. 

If you purchase the TTRPGs for Trans Rights in Florida bundle, congratulations - you already own this game and the Dinosauria supplement!

Man came to our woodlands with axes, hounds, and fire.

They tore down the old oak, where the birds made their nests.

They built upon the glade, where the deer used to roam.

They cast us to the wind and forced us from our home.

Only together may we wayward souls find a new place to call our own.

Play as a community of wayward animals in search of a new home in Briar & Bramble, a community focused roleplaying game crafted in the heart of the English woodlands.

This is a game that has higher stakes than the other games on this list. The animals characters embodied by the players are at risk of getting hurt, so it’s imperative that the group have a conversation beforehand about the kind of game they are going to play.

As for the system itself, this game is Powered by the Apocalypse, so expect the moves, graded successes, and playbooks typical of this game system. You’ll do things like move to new environments, bargain with NPCs for resources, fight (and flee) with predators, and attempt to hide from threats.Like the other games on this list, there is a palpable emphasis on Community and the link between the group and the individual.

A cozy minigame, rules-lite, and quick to learn. This little buddy is based on Over the Garden Wall, Wind in the Willows, the Muppets, and just general Americana.

Play as a raccoon scout playing baseball with your friends, the bicycle pie deliverer, and a harmless old witch. Spend eternal autumn days fishing in the stream and looking for Mayor Vole's lost marbles.

The ruleset is mostly Chris McDowall's Into the Odd/Electric Bastionland with some added flair from John Harper's World of Dungeons and layout inspiration from Jason Tocci's 2400. Content aspects also inspired by Cecil Howe's Forest Hymn & Picnic.

This is the quickest read out of the three recommendations here: it’s only one page. There’s a pretty simplistic 2d6-rolling mechanic, and characters (called Ramblers) are composed of three stats, an expendable resource called Pep, and specialties called Knacks. There’s a little bit of setting established in the listed character backgrounds, but the rest of the tone and setting is up to the table - I’d recommend using a city-building or map-making game to prepare for this game, like I’m sorry did you say street magic, or Ex Novo.

If you want more animal fun, you can check out the TTRPG Animals bundle currently on sale at Itch.io! Offer ends March 30.

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Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Theme: Star Trek Scifi

I run a Lancer game that basically set on DS9 but I was wondering if there were other games out there that focus on the interstellar exploration, political intrigue and action in a post-scarcity interstellar society.

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THEME: Star Trek Scifi (Part 2!)

Hello friend! I have another recommendation post with some great Star-Trek inspired RPGS that I encourage you to check out, but here’s a few I didn’t advertise last time!

Star Journeys: Go Bravely Beyond is a one-page tabletop RPG based on episodic space opera experiences like some of your favourite science fiction shows!  Grab a couple of friends and pick up a copy to play with a few dice and minimal prep.

You are an adventurer exploring the mysteries of deep space. What wonders and challenges are in store? These are the journeys of your starship so bravely go find out!

This is a very quick, very small, very lightweight one-page rpg with just enough flavour to remind you of Star Trek. It’s meant to be lighthearted, rather than exploratory, but it’s great if you want a quick pick-up game and you don’t want to drop a bunch of $$ on something you’ll only play once. There’s also a free adventure called Quick Hops if you want something extra to throw at your play group.

Federation is a short and sweet sci fi tabletop RPG where you boldly explore space in the final frontier. Do you like settings like Star Trek, Galaxy Quest, or Orville? This game emulates them all with a minimum of fuss. In five minutes you can read the rules and be playing the game with your friends.

This game is based on Jason Tocci's CC-BY 4.0 24XX SRD. It is by nature a simple game which requires trust in your GM. For even more information about the 24XX series of games, check out the original 2400 game by Jason Tocci. 

24XX games are descended from OSR, so I’d expect more tools available for combat in this game, but there’s more pieces in character creation that I’ve seen in other 24XX games, as well as a unique mechanic called Bonds, that encourages characters to roleplay together to help each-other in upcoming rolls. If your group picks up on this, you’ll likely get some neat roleplaying moments.

In a galaxy filled with advanced alien societies, many work together as one in the Coalition of Interplanetary Lifeforms (COIL). The Lattice, a network of wormholes, is the key to interstellar travel and commerce. But when the flow of a rare and precious resource is cut off, COIL and the Lattice that binds it together is in peril.

As crew members of Lattice Terminus X7Z, you find yourself in a desperate situation. Isolated and critically low on supplies, you must find a way to re-stabilize the wormhole before resources are depleted. Can you find a way to save the Lattice, or will your failure seal the fate of everyone who lives and works on your station?

This is a game directly inspired by Deep Space 9, as well as Stargate, Battlestar Galactica, and Babylon 5. Space is rich, diverse, and full of life, but your dependance on certain elements of space is tenuous and there are plenty of opportunities for things to go wrong. This game is part of a larger volume of one-shot games, all of which are designed to be zero-prep, GM-less, and one-page. This would be a great one-shot for exploring a part of your current campaign that focuses on a different or specific part of the universe - especially if you replace the Wormhole with Blink Gates!

In this game you'll play as one of the six alien species that form the Interplanetary Union, a decentralised space-faring community based on cooperation, exploration and the sharing of knowledge. As citizens of the Union, you have arrived in the Teyn Belt, an asteroid belt permeated by a strange field of unpredictable transformative energy, called 'the Tide'. Explore the belt, find and study new anomalies and maybe even establish first contact with new alien species arriving in Teyn.

Using Four Points, quickly make a character by choosing your Species and area of expertise, then you're ready to start exploring!

This game probably has less political intrigue built into it but when it comes to exploration, you’ve got it in boatloads! The game designer also likes focusing on community and mutual care in their games, so expect a post-scarcity society in this game as well. The designer for this game is also an artist, so expect some really fantastic art inside this book as well.

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Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Moving Away From Social Media Platforms

This is a long, slightly rambling read, but if you see this / you follow me and like my work, and - most imprtantly - want to keep seeing it... please continue reading. I didn't write something like this for Instagram (because that platform has basically been useless for me for the past three years or so) or Twitter (exasperated sigh) but I feel like I should share these thoughts here, seeing as I recently got a bunch of new followers.

You may have noticed that I haven't posted any art here for the past few days (or you may not, but we'll get to that later). I only recently returned to Tumblr after finally biting the bullet and leaving Twitter. I like Tumblr, but at the end of the day - while demonstrably better than Twitter and its hateful / hate-fuelled algorithm - it still isn't all that healthy for me. Just like with Instagram and Twitter, I'd still compulsively go back every few hours to check if my art post had got any more likes, or reblogs, and always be a little disappointed when it stayed hovering around 6 or 10. My odd bit of fan-art does pretty well, and any pseudo fan-fiction I write about Star Trek proves very popular, which is lovely. But at the end of tha day, it all just seems too luck-based. Something I'll work on for hours or even days, will barely register, while something silly I type up after just waking up does big numbers. It started with Twitter, naturally, but all social media has poisoned my brain to equate those number with quality and worth. Instead of thinking "wow, 10 people saw and liked my art", I thought "oh no, ONLY 10 people saw and liked my art!". I tried using them less, I tried using them differently, but I recently just had to accept that they were addictive and I had to be better off without them.

Now, I'm a freelance artist. I've been conditioned right from the get-go that I need social media to have any sort of income. So you can imagine with how much fear and hesitation I approached the idea of just logging out of twitter, instagram and even tumblr. How were people going to find my stuff? I decided to look into the most reliable statistics I have, which are from my website and online store. I already knew that maybe 10% of my followers actually saw my work come up on their social media feeds, but looking through the referral stats on my store, I saw how truly miniscule the percentage of click-throughs I get from social media really is.

So, I did some more reasearch. I looked up articles, YouTube videos, on how to leave social media, while still having a freelance career AND ensure that people following you still get to see your work. In the end, the answer that kept coming up the most was: start a newsletter. It sounds old-fashioned, maybe even a bit "corporate", but the more I looked into it, the more I realised it's what I needed. People subscribe. Whenever I post something, it's sent directly to their email inbox. Even if they don't open it right away, it gets to them, guaranteed. I can also take my time. There's no endless scrolling feed of other creators that I'm forced to compete with for attention. I can post an issue of the newsletter as frequently or infrequently as I want. I can go into detail about my creative process, share inspiration, give updates on my latest game designs, talk about my favourite media, and experiment, all without worrying about having to make a snappy 60 second video or something. It's tremendously freeing.

All that said, it's still early days. I don't have enough data yet to tell how moving away from social media platforms will affect my business, if at all. I still get the familiar twinge of "oh, why haven't I got any notifications yet? How do I know if people like it? How will I know what I've made is good?". Nevertheless, I want to keep moving, if for no other reason than it will hopefully improve my mental health. So, if you've made it all the way here, let me first say thank you. Secondly, if you're a follower and really want to keep seeing/reading what I create, please consider subscribing to my newsletter. It's called The Penflower Post (which I think was very clever) and is completely free (I removed the paid subscription options). Thank you.

Extra extra, read all about it!

I’m going to be less active on social media for the foreseeable future, so if you want to keep seeing my art and getting updates on my TTRPG projects, please subscribe to my newsletter, the Penflower Post!

It’s free to read, but there are options for becoming a paying subscriber if you would like to support me monetarily. Link below!

Second Issue of the Penflower Post out tomorrow (16th March)!

Subscribe now for free if you haven't already :)