Hey btw, if you're doing worldbuilding on something, and you're scared of writing ~unrealistic~ things into it out of fear that it'll sound lazy and ripped-out-of-your-ass, but you also don't want to do all the back-breaking research on coming up with depressingly boring, but practical and ~realistic~ solutions, have a rule:
Just give the thing two layers of explanation. One to explain the specific problem, and another one explaining the explanation. Have an example:
Plot hole 1: If the vampires can't stand daylight, why couldn't they just move around underground?
Solution 1: They can't go underground, the sewer system of the city is full of giant alligators who would eat them.
Well, that's a very quick and simple explanation, which sure opens up additional questions.
Plot hole 2: How and why the fuck are there alligators in the sewers? How do they survive, what do they eat down there when there's no vampires?
Solution 2: The nuns of the Underground Monastery feed and take care of them as a part of their sacred duties.
It takes exactly two layers to create an illusion that every question has an answer - that it's just turtles all the way down. And if you're lucky, you might even find that the second question's answer loops right back into the first one, filling up the plot hole entirely:
Plot hole 3: Who the fuck are the sewer nuns and what's their point and purpose?
Solution 3: The sewer nuns live underground in order to feed the alligators, in order to make sure that the vampires don't try to move around via the sewer system.
When you're just making things up, you don't need to have an answer for everything - just two layers is enough to create the illusion of infinite depth. Answer the question that looms behind the answer of the first question, and a normal reader won't bother to dig around for a 3rd question.
This is good advice on worldbuilding.
And also.
I would really like to play a vampire-hunting sewer-nun and her pet alligator in a ttrpg.
Woops uh oh oops woops.
He did bro so bad homie made another video just to apologize.
#20
this is what the left wants........................
miku no what's mine is yours you cannot steal what was given freely
Explain your reasoning plzzz
top tip for gms: if you dont want your players coming up with some stupid fuck name for their party just have an npc call them a collective nickname like youre gently offering food to a scared stray dog from a distance where it feels safe enough to not bolt on sight
i had my players face off against a group with a cool name, to set a role model, and you know what they did? killed them, stole their exact name, and tacked on "#2" at the end. there's no winning. i can't win.
Eyes on the Condé union 👀
Condé Nast runs publications like Vogue and Vanity Fair. Striking at the Met Gala is no small threat.
They held a work stoppage in January and Anne Hathaway walked out of a photo shoot when she was informed of the stoppage. This could be really big.
THEY GOT A TENTATIVE AGREEMENT!
This is the first Union contract for them and has taken more than a year of talks!
One hell of a fight and so happy for those workers
Power to the unions.
Machine Translation: Player-kun…. Why would you defend King Greedō? He knows nothing but greed and ignores his own people’s suffering. That’s not how a king should be!
Official Translation: Hey… tell me, why are you defending King Avaricean? He’s no king… All he loves is the sound of gold dropping into his coffers, as he leaves his people to rot!
Twitter Localization Discoursist: as you can see, the meaning of this line was COMPLETELY lost in translation. Until I read this, I had NO IDEA that King Avaricean was supposed to be greedy
imagine if you will, a fairly dry survival crafting game in which you live in a bunker and must periodically venture out to scavenge food, set up turrets for attacking monsters, etc
now, your computer inside the bunker has a game-inside-a-game on it which is a charming farming sim of undeniably greater quality and scope than the survival game you're playing. therefore, the object of the game becomes to keep your bunker secure so you can play the farming game more.
now, once you achieve the highest rating in the farming game, a secret shop inside it unlocks, and one of the novelty items you can purchase is a game console, giving you access to games-inside-a-game-inside-a-game. most of the games for it are typical mobile shovelware, but one of them is a highly polished, extremely brutal precision platformer with amazing level design and production values exceeding that of the survival game and farming sim combined.
it is only at this point that the purpose of this entire contrivance becomes clear: to create the most deranged speedrun community the world has ever seen.
Visibly trans people in customer facing retail and food services are braver than any marine and provide a far greater service to society
the number of people I saw when I worked retail who were visibly relieved to see a queer person in public. the number of trans people who beamed whenever they saw me, who told me they felt safer knowing I was there. the number of "cis" people who clearly had something click in their brain while talking to me, who came back with a new look and a new name and a stunning new confidence.
trans people in customer-facing jobs change lives. save them, even.








