I got carried away listening to the Mechanicus OST on repeat again
Made another wizard animation.
Made an animation of wee little wizard practicing his spells
Wanted to make some mushroom fellow designs. I'll probably try and make one or more in blender at some point.
I'm on a roll for personal projects this week.
Nice
Credit to mossworm for the original design of the fish boi
The ISP my work uses for internet was down so I couldn't get any actual work done.
Instead I made this... Sluggo
Someone at work asked, "what If Kirby ate a marvel character."
... "art" is my passion
Slime Boi
made this little slime boi. the colouring didn't quite survive becoming a gif ¯\_(ツ)_/¯
A lot of my vent art turns into my aesthetic pieces tbh
Glizz God
decided to animate one of the pics a friend made while we were playing gartic phone. i don't think i quite captured the magic of the og, but i do think it is still funny.
I was finally able to finish the Icebrood saga
Splurged a little and got a pistol skin for my necro in preparation for EoD
part 3 of the podcast based doodle animations ive been doing.
Due to a lull at work, I found myself with some free time.
So I decided to 3d model a furby because I couldn't find a decent one online.
It came out ok in the end. But the process came with quite a bit of nightmare fuel.
I first did as much as I could without having to touch the hair sim. I had no idea how to do hair sim.
But I "luckily" found a quick hair sim button in blender. So that was looking quite nice. However I was a fool. I hadn't yet touched any sliders on the hair particle system. And i still needed to add colour.
This should have been my first warning. I had to hide the face plate, so i could remove some of the hair bits that were clipping it. I wasn't prepared.
Then I decided I wanted to have another bit of light hair on top. simply add a square under the hair and press the hair sim button.
simple.
right?
I don't know exactly how I managed this, but somehow i had made the particle system use the data from the gravity sim to generate more hair.
I made the mistake of zooming out.
...
and zooming out more
My computer didn't like that. The hair, It just kept going, but the more I zoomed out the more my computer slowed down. So this is as far as i was willing to push it.
After fixing that issue I put a bit more effort prettying the model up. First I added colour to the faceplate and its different parts, then I cooked up a quick and dirty procedural texture for the eyes.
finally I made a front hair sim for the white belly, this led to another problem. at some point the baked physics started getting...
weird.
no mater what I did the hair would just start growing a few frames in.
I tried everything I could! I scrapped the physics bake, I trawled through all the particle systems sliders. I changed numbers randomly. I even did a full uv unwrap, which I had been avoiding. nothing fixed it.
I really didn't want to end up with something not a furby at the end of all this work. so i kept looking for a solution.
Then i found out it animated.
In the end I just saved the file (I'd realized I hadn't saved once up until that point. almost had heart attack when it froze for a few seconds while saving), then closed and reopened blender. Of course the old, "turn it off then on again" worked perfectly.
So there you go, I now have a slightly cursed furby 3d model.


