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Rose

@nyssarose3

19 years old yay 😑 .Possibly Bi possibly witchy. Definitely Slytherin and lover of cartoons(ATLA,OTGW,etc.)

i gave myself (with the help of my sister) 7 different school/ education/ whatever related aesthetics to make lookbooks for, 5 outfits each, semi in this order (unless my motivations tell me otherwise)

i'm dubbing it the academia challenge ٩(•̤̀ᵕ•̤́๑)

the aesthetics/styles are

  • vibrant academia
  • dark paradise
  • pastel academia
  • vintage academia
  • light academia
  • cryptid academia
  • nanchatte seifuku

lol i doubt anyone would want to try it themselves but if you do that would be cool too~

the first set should start tomorrow (err- later today come on midnight post) ٩( ᐛ )و i hope yall enjoy!

edit for a small fix (because we clumsy) & i guess i’ll also share this pinterest board i made for this since some people are interested c:

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💗 31 Days of Amazing Women 💗

I promised a challenge all about female sims and here's the full prompt list, finally!

As always, it's up to you how you decide to do the prompts, there's no right or wrong. Don't forget to add the hashtag or tag me directly so I can reblog your posts! And of course, you don't have to do all the prompts and you don't have to do them in this order.

Last but not least, terfs dni, this challenge is not for you.

Prompts transcribed under the cut.

Family Reunion | CAS Challenge

I felt inspired by the upcoming Sims 4 Growing Together pack to make my very first CAS challenge! There are 20 total prompts for you to flex your creativity - you can choose to make one or several.

I’d love to see your creations! If you share your sims to social media or the gallery, tag your post with #SimsFamilyReunion 💕

Teen-A-Day | CAS Challenge

Hi, I’m here again and I -uh- made another challenge. Thought you might wanna join. Feel free to do 1 or all 28. Share or don’t share. Give us character deets or don’t. Stick to stereotypes or get creative. There are no rules. Just here to make some teens ✌️

p.s. this is from a midwestern american perspective - feel free to alter prompts to fit your life experience.

This is an annual reminder that if you get a protein stain on your clothes (this includes but is not limited to: blood, feces, vomit, egg) you need to rinse it with cold or cool water. Do not use hot or warm water, it will set the stain and you'll never get that shit out. Use an enzyme based stain remover spray before washing or let soak in cold water and oxiclean for an hour before washing.

Also I know people recommend hydrogen peroxide on blood stains and while that does work, it can damage and discolor the fabric, so it's best to use only in a pinch.

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A few things ive been doing recently that help manage my adhd

Not sure if this will help anyone but i've made a list of things ive been working really hard to do to help manage my adhd and general inability to be a functional adult:

  • Make reminder posters! Get on canva and create personalized posters to put around your room/house to help remind you to do daily things like take your meds, feed pets, take out trash, etc.
  • Keep a junk notebook! Anything you think of that cant do immediately write it down. If its important it'll help you remember it, if not it saves you from getting distracted or making impulsive decisions. (This is especially helpful if you tend to get distracted when studying!)
  • CLEAN AS YOU GO! Whether its taking a cup out of your room every time you leave or washing each dish immediately after use. If you can develop this habit it keeps your space so much cleaner!
  • Have two laundry bins: one for worn but not dirty things and one for dirty things. It limits what ends up on your floor!
  • Make use of bins. I have several around my apartment that I use for things that dont have a home. Once those bins are full, I go through them and discard or find a permanent home for them.
  • Don't study/work at home. Even if it means buying a $5 coffee just so you can sit in a spot and effectively work, its much better than getting so behind on tasks you get overwhelmed.

It takes some work to develop habits and im far from perfect with all of these, but if I can do these things even 3 days a week it makes a huge difference!

A Quick Breakdown of a Few Non-D&D TTRPGs (and how they compare to D&D)

hi it's me, your local ttrpg player and forever-GM, encouraging y'all to play something other than d&d. i wanted to share about a few ttrpgs in particular and how they compare to the d&d experience. this might be useful to some who want to try a non-d&d system with a little more guidance than "all of these look cool." i'm focusing on the three systems i have the most experience with, and i'm not going to delve into the game mechanics, but rather focus on the game experience.

also, hey!! if you learned to play d&d, i promise you, you can learn another system. d&d is complicated and often expensive, but other ttrpgs aren't necessarily like that! most ttrpgs, in fact, are much simpler than d&d and easier to learn. so don't let the barriers you may have faced with d&d discourage you from trying a new system.

Savage Worlds

experience: player in a homebrewed setting for about a year.

overview: savage worlds is a setting-neutral system, so it really lends itself to homebrewed worlds. character creation is looser and more flexible in some ways than d&d. you piece together the character you want rather than using a set class/race. i would say the biggest difference between savage worlds and d&d is what the name itself implies. the world can be savage! the dice are swingy in this game. you might be great at a skill, but it doesn't guarantee success the way it pretty much does in d&d. wins and losses tend to be bigger and more dramatic.

what i love: your "class" feels more customized to what you want. savage worlds rules can be implemented in all kinds of settings and worlds which is cool. "balance" isn't really an issue the way it is in d&d (but be prepared for those swingy dice!). combat can be deadlier in some ways, but the system doesn't rely on combat the way d&d does.

Blades in the Dark

experience: GM of a campaign for several months.

overview: blades in the dark is about a group of scoundrels, being scoundrel-y. my favorite line from the player's handbook is that you should play your character like you're driving a stolen car, and i just love that metaphor so much. blades is a game where you play bad people doing bad things (crime). you roll a number of d6s and if you get a 1-3, you fail; a 4-5, you succeed with a complication; a 6 is a total success. what this means in-game is that almost every roll you make results in something bad happening. this leads to a chaotic game experience where the pressure is constantly building until something explodes.

what i love: as a GM, i never prepped for more than 15 minutes before a session. you don't need to prep at all as a GM (either way, be prepared to improv your ass off!). the mechanics are also a delight and i know i will use some of them in most of my games moving forward (clocks! clocks are genius). it also has more of a collaborative feel than d&d. you and your players are making it up as you go and it FEELS that way, which is so fun.

Pathfinder Second Edition

experience: GM of a published adventure for just a few weeks!

overview: this is probably the system most similar to d&d. a lot of the skills, dice mechanics, spells etc will be familiar to you. if you like d&d mechanically but want more crunch and more balance, pf2e is a great option. it's definitely more complicated than d&d, but i don't think it's too complicated, if that makes sense. combat is easier to balance from the GM side and feels more dynamic in many ways at level 1 than d&d at any level. also pf2e has a sense of humor??? it's hard to describe but so many of the feats, spells and monster abilities are FUN in a way that's lacking in d&d. i plan to run my next campaign in pf2e and am excited to delve into using it for a homebrew setting.

what i love: character customization is off the fucking charts. if you're a 5e player, you'll be astounded at just how many skills and abilities you get every level-up. also, it's a game that's balanced, which as a GM i've noticed right away. combat is fun to run (i have NEVER said that about 5e lmao) and feels like you're actually playing a game, rather than giving a presentation the way a lot of 5e combat feels as a dm. every monster stat block is interesting and unique. and there's a rule for everything, which i personally like.

anyway, i hope this was useful! get out there and try a new ttrpg system, okay??

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If I ever had time to write a super-crunchy RPG my dream project is a grindingly realistic Blades in the Dark hack that casts the players in the roles of a monarch and their most loyal retainers, set a century or two after the fall of the Western Roman Empire. All the pomp and politics of Game of Thrones, except everybody’s flat broke, your “palace” is a shitty little hill fort that doesn’t even have a proper roof, and your army is like twelve guys and a donkey, and this doesn’t even put you at a disadvantage because the lords of all the neighbouring domains are in exactly the same predicament. Complications during downtime mostly involve becoming entangled in legal disputes concerning cows. One of the six default caper types is devoted entirely to stealing cows. The detail the players need to supply is describing the cow.

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Anonymous asked:

Do you have any recs for other non-DnD game systems? I've only ever played 5e, and I'm a little intimidated to get into other systems, but I also want to branch out and get away from WOTC's bullshit.

Sure thing! I am also including a link to the itch.io pages since that's where i get most of these games!

One thing I like to do for my players when I'm introducing them to a new game is provide them with player-kits, which I create on Google Sheets. I'm sure that others have created player-kits for their own games, but I figured I would show off some of the ones I've used in the past. If it's something folks are interested in, I might share more!

Tabletop RPGs recommendations

Because of OGL stuff, I will give you recommendations of various TTRPGs, while describing shortly who might be interested in playing them. Remember, DnD is not the only game and in it’s good that you branch out.

“I want something just like DnD for my weekly meeting”

Pathfinder is the most common suggestion. I would recommend using newer rulebooks since combat in the older ones was very mechanical and a bit clunky. I would personally suggest you chose second edition of Pathfinder, since (at least in my personal opinion). Pathfinder is also less bloated and characters are less overpowered.

“I want to start roleplaying group but I never DMed and I want something easy”

DnD had the advantage of being very well known and podcasts and live plays like CR demonstrating how the game looks live. If you want to start DMing I would recommend a fairly simple games. Lasers and Feelings is a VERY simple RPG that takes up only one page. In Mouseritter you play as mice that live below human world and fight mice war. Game is both beautiful and amazing.

“I am looking for something with darker tone”

I would recommend Game of Thrones if you are okay with playing in established universe or hacking the game and creating new universe. The game is good for political intrigue, games where you have to command the army and backstabbing. Warhammer would be my second recommendation, especially with its pretty brutal combat system. Blades in the Dark is heist set in a grimdark setting with flashback mechanics.

“I want blood, guts, horror and fear”

From horror games I can recommend Call of Cthulhu, game in which you are loosing your sanity dealing with horrors beyond this world. Game can be hacked so you can roleplay as noir detective.

Vampire the Mascarade or Werewolf of the Apocalypse are closer to urban fantasy and great if you like being a monster.

I am looking for something with lighter tone.

Golden Sky stories - very light, “Fruits Basket” - the game basically. Ryutama has amazing art, DM rotation system, JRPG-like battle system and fun modules. I would say that this also very beginner friendly.

I want a new adventure every week

Simple answer. FATE core. Fate is less typical RPG, because it doesn’t have monster manual or established setting and instead allows you to run any game. And I mean ANY. Magical girls in the wild west? Sure. Time travellers? Of course. Highschool drama? Yes. Slasher? Yes. I would recommend looking up explanation before you decide to play it. Rulebook is very dry when it comes to explanation, so seeing the fate system in action may help you decide if the game is for you. Other thing that I could recommend is Lasers and feelings and its hacks. It’s minimalist game system, very good for roleplaying, way weaker when it comes to gaming itself.

I want more of gaming and dice rolling than roleplaying

My personal suggestions would be Star Wars RPG, Warhammer, Index Card RPG or Runequest. I recommend checking some kind of liveplay or detailed explanation of rules to see which one suits you the best. Runequest has very realistic system designed by people who had real-life  experience with sword fighting and the system is one of the more realistic on the market.

I want a dungeon crawl

Five Torches

I want something different

THERE IS A WHOLE WORLD OF RPGs. Look for indies and other recs.

Those are my personal recommendations full of pretty well know stuff, but there is way more to discover. I might recommend lesser known games some time later.

Greetings 👋! We’re The Monster’s Playbook, a monster-hunting actual play podcast set in Minneapolis, MN. We use the Monster of the Week game system by Evil Hat Productions.

We may be new to Tumblr, but we’re not new to actual plays! We’ve been doing this podcast for about a year now and have been playing our current campaign for even longer. And that means there’s plenty of content to sink your teeth into.

OUR CAST OF CHARACTERS INCLUDES:

  • Theo Nessos 🧙‍♀️: a professional sorceress trying to escape the shadow of her powerful magical family.
  • Mark Clayton 👻: a pretty haunted introvert, who just wants to make sense of his powers and the weird stuff that keeps happening to him.
  • Kira Ashwood 📓: a journalist with a cult past she’s desperate to atone for, and a secret power hidden even from herself.
  • Casey Davis 🔫: a taciturn secret agent becoming disillusioned with the agency she thought she could trust.

GET STARTED WITH OUR SHOW!

As I mentioned, we've been playing our campaign for awhile now, so we start our show "in medias res". We recommend you get started with our Session 0 (below) and Season 1 recap episodes to get up to speed.

If you like Buffy the Vampire Slayer, The Dresden Files, or any city-set supernatural story with monstrous threats and messy feelings then come check us out! We’ve got a new episode every other Tuesday on Apple Podcasts, Spotify, and your other usual suspects.

Podcast art by the wonderful @carlzsays.

Anonymous asked:

I dont know if this has been asked before but what are your all time favorite IF’s? I’m looking for some recommendations. Also I love your blog and your artwork ❤️❤️ It’s so beautiful 😊

ok its time! i hope i dont forget any

FIRST!

Favorite finished IFs

  • Fallen hero rebirth series (@fallenhero-rebirth)
  • The Wayhaven Chronicles Series (@seraphinitegames)
  • The Passenger (@the-passenger-if)
  • The Fog Knows Your Name (Choice of Games)
  • The Superlatives Series (Choice of Games)
  • Werewolves: Heaven Rising (Choice of Games)
  • The Hero Rise Series (Choice of Games) (this one is a little iffy, i mean its good! it just play in some stereotypes that are a bit offensive,this series is here more of a sentimental value cause it was the first IF i played and it made me cry)
  • The Fernweh Saga (@lacunafiction)
  • Paradigm City (Hosted Games)

WIP IFs

Visual Novels

  • Cardinal Cross and Oathbreaker (@larkylabs)
  • Butterfly Soup

----

I hope I'm not forgetting anyone, I was gonna put (❤) on my absolute favorites but i was just marking everything ahdgfhd so what was the point. As you can see I enjoy more mature stories, superpowers and modern fantasy dajkshfkajd

What can I say I like tortured MCs

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A Quick Breakdown of a Few Non-D&D TTRPGs (and how they compare to D&D)

hi it's me, your local ttrpg player and forever-GM, encouraging y'all to play something other than d&d. i wanted to share about a few ttrpgs in particular and how they compare to the d&d experience. this might be useful to some who want to try a non-d&d system with a little more guidance than "all of these look cool." i'm focusing on the three systems i have the most experience with, and i'm not going to delve into the game mechanics, but rather focus on the game experience.

also, hey!! if you learned to play d&d, i promise you, you can learn another system. d&d is complicated and often expensive, but other ttrpgs aren't necessarily like that! most ttrpgs, in fact, are much simpler than d&d and easier to learn. so don't let the barriers you may have faced with d&d discourage you from trying a new system.

Savage Worlds

experience: player in a homebrewed setting for about a year.

overview: savage worlds is a setting-neutral system, so it really lends itself to homebrewed worlds. character creation is looser and more flexible in some ways than d&d. you piece together the character you want rather than using a set class/race. i would say the biggest difference between savage worlds and d&d is what the name itself implies. the world can be savage! the dice are swingy in this game. you might be great at a skill, but it doesn't guarantee success the way it pretty much does in d&d. wins and losses tend to be bigger and more dramatic.

what i love: your "class" feels more customized to what you want. savage worlds rules can be implemented in all kinds of settings and worlds which is cool. "balance" isn't really an issue the way it is in d&d (but be prepared for those swingy dice!). combat can be deadlier in some ways, but the system doesn't rely on combat the way d&d does.

Blades in the Dark

experience: GM of a campaign for several months.

overview: blades in the dark is about a group of scoundrels, being scoundrel-y. my favorite line from the player's handbook is that you should play your character like you're driving a stolen car, and i just love that metaphor so much. blades is a game where you play bad people doing bad things (crime). you roll a number of d6s and if you get a 1-3, you fail; a 4-5, you succeed with a complication; a 6 is a total success. what this means in-game is that almost every roll you make results in something bad happening. this leads to a chaotic game experience where the pressure is constantly building until something explodes.

what i love: as a GM, i never prepped for more than 15 minutes before a session. you don't need to prep at all as a GM (either way, be prepared to improv your ass off!). the mechanics are also a delight and i know i will use some of them in most of my games moving forward (clocks! clocks are genius). it also has more of a collaborative feel than d&d. you and your players are making it up as you go and it FEELS that way, which is so fun.

Pathfinder Second Edition

experience: GM of a published adventure for just a few weeks!

overview: this is probably the system most similar to d&d. a lot of the skills, dice mechanics, spells etc will be familiar to you. if you like d&d mechanically but want more crunch and more balance, pf2e is a great option. it's definitely more complicated than d&d, but i don't think it's too complicated, if that makes sense. combat is easier to balance from the GM side and feels more dynamic in many ways at level 1 than d&d at any level. also pf2e has a sense of humor??? it's hard to describe but so many of the feats, spells and monster abilities are FUN in a way that's lacking in d&d. i plan to run my next campaign in pf2e and am excited to delve into using it for a homebrew setting.

what i love: character customization is off the fucking charts. if you're a 5e player, you'll be astounded at just how many skills and abilities you get every level-up. also, it's a game that's balanced, which as a GM i've noticed right away. combat is fun to run (i have NEVER said that about 5e lmao) and feels like you're actually playing a game, rather than giving a presentation the way a lot of 5e combat feels as a dm. every monster stat block is interesting and unique. and there's a rule for everything, which i personally like.

anyway, i hope this was useful! get out there and try a new ttrpg system, okay??

Anonymous asked:

i’ve just recently discovered atoc and completely fallen in love with it, but chapter nine has made me curious about the system used for the public/nobles? i’ve been experimenting with different options to try and unlock the third option for dealing with the office of law and it got me thinking. are those choices determined in the very early stages of the game, or around when your crown is found and brought into the castle, does your treatment of the nobles affect it or strictly how you deal with the public?

i completely understand if you want to leave figuring it out to player choice, but i’ve been trying for a bit now so i figured there was no harm in asking, have a lovely rest of your day ^^

It's been a while since CH9's release, so I've finally decided to take pity on you all lol

The relevant choices that affect whether you can unlock the public option are:

  1. Who you decide to tell about the assassination attempt in CH5
  2. What your security arrangements are for the coronation, decided in CH6
  3. Your choice regarding the artists' performance in CH8

Currently the story is set in a way that requires you to have all three of these variables set correctly in order to meet the check in CH9.

However, that also means getting a strict combination of ideal-type choices, since the 1st and 2nd one involve multiple options. Which is a bit harsh for the first political check in the game, so once CH10 releases I'll lower the threshold so that you're only required to get 2 out of 3 of these correct in order to unlock the public option.

Hope that helps!!

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