A new moveset for a hypothetical The Adventure Zone platform fighter! It’s our first Graduation entry, Sir Fitzroy Maplecourt!
Fitzroy excels at surprises, partially due to the unpredictable nature of his down special and some of his standard moves, and partially because he is a puppet fighter who can quickly choose between whether his special moves originate from himself or his familiar.
For Fitzroy’s standard special, the first press will summon Snippers. Further presses will cause Snippers to move towards Fitz for as long as the button is held. The two of them will execute standard attacks at the same time, but specials can only originate from one at a time.
Their side special fires off a Thunderwave. It doesn’t do much damage, but has fantastic knockback. Like the rest of Fitzroy’s specials, a quick tap of the button means Fitzroy will attack, while a slightly longer press sets the spell to originate from Snippers.
Skipping ahead to Fitz’s up special, a graceful twirl of his boycloak. It doesn’t give much height, but reflects projectiles, and each projectile or foe hit will give him a little extra air. If used by Snippers instead, he will do a small hop and spin, also reflecting projectiles.
Back to Fitzroy’s down special, Wild Magic. There are nine possible outcomes of equal probability, and each can originate from either Fitz or Snippers. The move can’t be used again until the previous effect wears off. The options are as follows: 1.) Briefly spawn a copy of the user, allowing most attacks to hit twice. 2.) Grow slightly for a bit, raising damage and weight. 3.) Shrink slightly for a bit, raising speed and lowering weight. 4.) Spawn a shield around the user that temporarily reduces damage taken. 5.) Call lightning, damaging anyone above or directly next to the user6.) A necrotic cloud follows the user for a bit, doing slight damage and slightly healing Fitz. 7.) Three magic missiles fire from the user, homing in on nearby opponents. 8.) The user casts fireball, centered on themselves. Damages Fitzroy and despawns Snippers, but does massive damage to anyone nearby 9.) The user very very briefly turns into a potted plant, during which time they take increased knockback.
And lastly, Fitzroy’s finale, which turns all opponents into catfish. The closer they were to Fitzroy, the longer the transformation lasts. While catfish’d, opponents can only vaguely move around and do light slaps.










