Cat in the summer meadow, 1920 - Bruno Liljefors (Swedish, 1860-1939)
2024 is the year we stop “consuming” and go back to “reading/watching/listening to/playing” things
Princess Mononoke (1997) background art
whats the fucking point of having laws if people can keep making led headlights
pansies
comedy peaked with katamari damacy level designers arranging a several apples gathered around a single much larger apple with a crown on it
Ohhh my God, the current VA for Foghorn Leghorn actually dubbed it.
Design Deep-Dive #10: From Concept to Card
Iteration is crucial to good design. Your first ideas are rarely your best, and especially when designing an entire set of cards, it's impossible to know exactly how everything will interact until you actually sit down and play with it. One of the clearest examples of this is the card Mesmir's Betrayal, which required a drastic overhaul to find its niche!
Let's take a look at how this card went from rough concept, to one of the most exciting cards in the set!
Pangur cries until I hold her
New page! Check it out! (via No More pg.36)
Card Showcase: Un-Candle
Artifact 240/275 Uncommon
During combat, all creatures have shroud.
Originally crafted by wizards to prank their colleagues, the Un-Candle looks like an ordinary candle, but emits a sphere of magical darkness when lit! Even those with natural darkvision cannot pierce its inky void. In our campaign, our fighter Mishka once lit one in the midst of battle to slip right by an enemy the party was unprepared to fight, rescuing a wounded NPC along the way!
When designing this card, I wanted to create an answer to combat tricks (especially Inspiration tokens, which are at their strongest when buffing creatures after blocks have been declared). With the Un-Candle's shroud, however, players are forced to commit to their tricks before combat begins, making it much easier to plan attacks and blocks!
Someone captured the solar eclipse on an airplane
making accidents on purpose




