Of course, I had more ideas of different types of colors and coats, but i decided it’s a best for now. I think, i’ll do the opposite team members too and the non-playable characters as well. When? Soon (in valve time count). And who knows, maybe there will be short stories…
• To wear clothes or not - the rats decide. They’re have no shame in their natural coats, it’s just a matter of practicality, style choice and current mood.
• Scouts have a longest tail, that makes them most maneuverable.
• Pyro is “a little bit off” dude (as we all know), so he’s not afraid of fire, he has low sensitivity of his skin due to frequent burns.
• Soldier’s cornnades can explode and not only scare and disorient his enemies with the loud sharp sound (he also screams a lot for the same purpose), but also can hurt someone with an unopened grain.
• Demomans share their food with each other. They’re often fermenting berries and fruits.
• Engineer (and pyro) wears special eye lenses for sparks/light protection, although they lower their eyesight.
• Spy likes to use a pin as his primary weapon. He also ordering a different fancy (and expensive) heads for his pin.
• Heavy thinks the food make him stronger, but he don’t know that the Medic drugged it for different effects on him. So…in fact, Heavy’s right.
• Sniper has a rarest type of coat color. He’s conservative and afraid of “putting things into the eyes” (lenses).
• Medic likes to lure enemies into the traps. He wrapped his tail in white bandages to make it easier for opponents to see what corner he was turning. Sometimes it plays a bad joke on him.