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Apparently I shouldn't stress about this.

@meangreen1995

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Soulsborne x Monster Hunter World! It was a blast painting these encounters! You can get prints for these pieces on my society6 store.

Society6.com/shimhaq98

In Nintendo 64 games, the way the game plays back music is by loading a single sample of each instrument and then pitch-shifting it to create the various pitches; such as e.g. a piano melody will have only a single sound file, which is a piano note playing at some standard pitch like middle C, and create all other notes by raising and lowering the pitch of that file at runtime.

The sound files used as instruments are saved together with the sound effects used during gameplay, with each of them being assigned only an index number and nothing differentiating them mechanically. As such, if the game becomes corrupted (such as by tilting the cartridge while the game is being played), it is possible for the music to load the wrong indices of the files, resulting in it playing back sound effects as though they were instruments.

This is particularly common in Donkey Kong 64, which has many hundreds of sound effects that are saved together with the instruments. The music heard in this post is the “Crystal Caves Race” track, randomly corrupted to load sound effects for each of the instruments.