kind of kimhan shonen
Grief
ref photo by @jawsstone
dragon binghe greets shizun
for RileyKitty for SVSSSAction
I remember reading about this guy when I was researching about the early weeb fandom in the US. Like the article says he was one of the main organizers in the 1980s NYC anime fandom and iirc AMVs were directly inspired by the legendary Daicon III opening animation and Kaposztas’ desire to make similar music video style anime-mashup shorts but obviously didn’t have access to an animation team so he did the next best thing and used his video editing skills (I wouldn’t be surprised if he was an early fansubber)
Rest well, good sir
I’m getting increasingly worried at being unable to find this video anywhere. He did have a youtube channel where he uploaded a “second version”, but at some point afterwards the audio was completely removed, probably because of some copyright bs. Does anyone have any potential links or saved copies? Because, sad as it may be, this looks like its one of the first big pieces of digital age lost media.
Since he digitized it that means it's a file likely floating around somewhere as well as the original master copy circa 2020 so hopefully someone that has access to it will post a reupload somewhere.
That said, looking at his other early amvs there wasnt much audio remixing (which makes sense since he used vhs players to edit). Combining that with how the runtime for the AMV is 3:37 and the length of Love is All You Need is 3:51 and how the last 10 seconds of the song is just the outro fading into silence, just synching the song with the AMV would do a decent job (albeit with entirely different audio quality).
That said, here's what the first ever AMV was like when reconstructed through a youtube syncher. Just watch it.
Brainstorm / Quark - watercolour and white and golden ink.
Will be for sale at TFN
I can not explain why there is a tentacle on there…
its so brave that you have such a 2012-coded url in this 2024 world
would you call a bear brave for standing in a new construction suburb or would you recognize the unfamiliar world they built around him
I think having a baby niece is great cause my brother will send me just a constant stream of messages that sound indistinguishable from how someone at Jurassic park would text if they were being hunted by the raptor


Kilgore’s beans
Blackbird/koltrast. Värmland, Sweden (March 31, 2023).
all my advice about using real athletes to learn drawing bodies beyond hard abs, and my particular pref being wrestlers, also applies to women btw. you can draw women who r strong and not an hourglass shape. fucking do it.
kris statlander, rhea ripley (look at her SHAPE), willow nightingale, ruby soho, these r just four off the top of my head that have obvious musculature and different body types. skye blue and julia hart have more slim cheerleader style bodies as well, i REALLY wanted to put emi sakura who is fucking STOUT (adoring) in this post but i couldn't find a good demonstrative pic, the list goes on
DRAW DIFFERENT BODIESSSSSSSS
strong women who are not thin and have diverse body types and shapes list. more under cut
THE LOVERS Trailer by Studio Heartbreak
An animated thriller about the romantic tension between a seafood chef and a siren, set in a dark fantasy Philippines
🚨 SAPPHIC MONSTER ROMANCE SAPPHIC MONSTER ROMANCE SAPPHIC MONSTER ROMAN 🚨
Been thinking about them lately.
Endurance
as someone who has hacked a ton of games: yes this is how they are.
Games that have shipped are full of terrible hacks. often they're marked as such! if you've got comments, you'll often see shit like "// fix this before we ship" and the game shipped 20 years ago, and the hack is still there.
It's gotten slightly better since the 90s? We used to have to hack around basic missing pieces of the game engine. Like, Duke Nukem 3D has a lie in the first screen you see:
You see the little shadow around that roof bit in the middle?
This engine doesn't support world shadows. There's engine support for shadows under enemies, yes, but not on the world. Duke3D came out in January 1996, and Quake was high anticipated and only a few months away, and guess what? it supported world shadows! It had a whole lighting engine!
See? World shadows! The torch on the way leaves a shadow under it, and that column casts a shadow, and Duke Nukem 3D's BUILD engine supports zero of that. So... why is there a shadow there?
If you open the level in the editor, you'll find that the shadow is defined as a sector. You see, the engine DOES allow you to manually set the brightness level for floors/ceilings.
So they just made the level designers manually put shadows in. For every bit of the world that should have a shadow, manually draw a sector the shape of the shadow, then darken it a few shades. There you go, shadows. Did this take a massive amount of work? Probably! but it meant they looked like they had a feature they didn't.
Railroad Tycoon saves games by taking a screenshot of the map. Commander Keen scrolls the screen by redrawing the edges of items and then actually redrawing it every 8 pixels. Wolfenstein 3D figures out when two columns of the screen next to each other have the same colors and draws them at the same time, because it was faster on these ancient video cards. 3D Movie Maker has "full 3D backgrounds" that are actually just a flat picture, but they appear 3D because they also do some trickery with a depth-buffer. Half-Life has a tram with a door that can open, something the Gold-Src engine can't do, by having two copies of the tram level (one with a door and one with a tram) and having a loading point after the tram stops moving.
Games are always hacks at some level. They always have been! They probably always will be.
We only know about these hacks because they're in games that shipped. The beautiful hack-free games that are architecturally pure in their design? They probably never got finished.
So yeah. Don't be afraid to fake what you can't do in your creative endeavors. Chances are, no one will ever notice, and the few weirdos who do (like me) will think you're a genius for doing it.
creatures
Julie bell





