Flood Walker (Witch Archetype)
(art by Gycinn on DeviantArt)
Witches as a rule are often considered a form of spellcaster more in touch with the primal forces far from the light and safety of civilization (when not outright demonized with actual fiendish associations), and part of that has led to the idea of environment-plus-witch combos. Hans Christian Anderson’s sea witch and certain interpretations of his ice queen, any number of witches living in remote mountains or forests, et cetera.
That tradition carries over into Pathfinder with a handful of environment-focused witch archetypes, many of which we have covered on the blog previously, but now we’re looking at one focused on living in regions with a lot of rivers and a lot of flooding, which can vary from floodplains to the Serengeti to certain rainforests to any ol’ forest with a big river or three running through it and a lot of rain.
That’s a lot of ground to cover, but the one unifying factor is their connection to these floods.
While it’s not expressly stated in the archetype, it’s almost certainly associated with the region in the Lost Omens setting called the River Kingdoms, a large region known for it’s rivers and being a hotly contested wilderness where would-be kings and other rulers try to set up nations, most of which fail or fall eventually for any number of reasons, but probably happened at least once by way of flood (and potentially because one of these witches got pissed and decided to drown everyone).
Oh yes, forgot to mention, the flood walker is one of those “evil only” archetypes, probably because the River Kingdoms are also associated with Gyronna, goddess of hags and malevolent witchcraft.
While this obviously does not need to be the case in your setting, without any modification, some of the primary powers of the archetype literally revolve around subjecting victims to one of the most terrifying ways an air-breathing creature can die, so it could be hard to justify a goodly character, making this mostly the purview of villains and cruel antiheroes.
In any case, when you want to turn water against your foes in a very lethal way, these witches have an answer for you.
As mentioned above, these mystics must be evil since their literal modus operandi is drowning people, and becoming something other than evil causes them to lose access to these powers, either because their patron no longer wants to play nice, or because they actively refuse to use them. Actually retraining away from them takes much more effort though.
Naturally, they gain slightly different patron spells, notably the ability to force victims to only breathe water, suffocate them on dry land, and of course, blessing themselves with superior movement and power while in the water.
Perhaps their most insidious ability is their aura, which expends the air held in the lungs of their victims much faster than normal, putting them at risk of drowning faster than normal, and even subtly altering the water around them to make swimming in it harder, their thrashing cutting through the water while providing none of that handy equal and opposite reaction of movement to get them to the surface, though obviously the most skilled swimmers can brute force it and survive.
The witch themselves need never fear the water themselves, however, as they can simply will themselves to the surface to walk upon it.
Their most horrifying ability, however, is the ability to gain energy, either directly or by the patron rewarding them, when they cause another creature to drown, gaining additional power and vitality each time this happens, giving them plenty of incentive in and out of combat to send others to a watery grave, especially if they do so directly, as the benefits are doubled.
Unsurprisingly, the recommended hexes for this archetype revolve around those that give them superiority in water, the ability to blight foes or strangle them with their enchanted hair, as well as those that can be used to cause flooding by way of torrential rain.
This archetype is begging to be used in a region with a lot of water in it. However, being able to take advantage of the water can be difficult. Only two patrons grant control water as a spell (moon and water), so flooding an area to improve your chances is not always feasible depending on the build. In the hands of an NPC that has no reason to venture beyond their flooded/easily floodable domain is a much more reasonable use. That being said, spells that entrap a foe, preventing movement are good ways to help with their end goal of making them die by way of water. It should be noted for a caster that specializes in drowning enemies is that death by a lack of air is one of the few ways to bypass regeneration to kill something without having a certain damage type, if you can manage it.
We’ve talked a lot about what these mystics do, but not why, and the answers could be quite varied. They might be devotees of a deity like Gyronna who is outright malevolent and expects her followers to endorse her same level of cruelty for the power it gives them over others, or they might be bound to a watery patron that expects regular waterlogged sacrifices. Alternatively, the source of their magic might have nothing to do with it, but the nature of the power is what makes them evil. Perhaps they are sadistic or vengeful and hail from a watery or flood-prone land, viewing the depths as the perfect tool for destroying others. Meanwhile, creating a non-evil version of this archetype almost certainly can’t be done without getting rid of the “gains power and vitality from giving their victims one final, permanent bath” thing. You’d probably be better off using one of the other watery witch archetypes to represent a goodly witch of the river or waves, honestly.
Many legends have held that the Shira River is inhabited by malicious youkai intent on drowning trespassers. While this is no doubt true in some cases, one individual is almost certainly to blame, a tengu hermit who lives by the river, using magic to drag unfortunate victims to a watery grave. The question of why is not on anyone’s mind, but they might simply be a murderous misanthrope, or perhaps sacrifice victims to a malevolent water spirit for the petty magical power they boast.
It may come as no surprise that many boggard witches are flood walkers, using the waters of the swamp to sacrifice air-breathers to their demonic gods. In response, however, Grippli in the same regions often train as witch hunters to single out and destroy these cruel mages as a result.
Curiously, despite their general malice, the Flood Walker witches of Moshin Falls have a particular hate of vampires, using their magic to bring running water to them. However, it’s an ideological motivation, not an altruistic one, and an alliance with such a witch cannot last under most circumstances.