Ok I need to do a little social experiment. If u want comment/reblog and add where you live (and if you’re in the US add your state)
Are you skilled with audio engineering?
Do you possess a flair for the thearical?
Were you involved in an incident that turned you from polite society?
Do you feel misunderstood and betrayed by a world that wronged you?
Did you swear they would rue the day? Any day? Are they ruing?
Are you aware that, at the time of this posting, no one has made readily available a minor key version of “The Safety Dance” by Men Without Hats?’
Are you aware that as of this reblog, Men Without Hats has released a minor key version of Safety Dance.
A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions, but you absolutely should continue to do your own research outside of this guide!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height will make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane, then the good leg, and THEN the leg that needs help.
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel and being a cunt. Eating a bagel
image id: a photo of a seagull floating on the water with a bagel in it's beak. end id.
All things considered, I think Frox is a good localized word cause it is a faux frog that’s very squishy.
I also recently learned that botw, there is a translation error towards the final battle, about Ganon refusing to give up on resurrection but EN loc says he gave up ...
I actually have screenshots of it. But basically the translation was “refused to resurrect” when I think the actual phrase was more close to “willing to resurrect sooner” which makes more sense given the context from TotK now.
Yeah it's a literal translation but one where a literal one doesn't ... Work. ToT normally I'm very loose with loc choices but the decision to literally translate this one is ...
Q: are malice and gloom the same thing, I've been wondering since I knew that gloom has been a weird one to localize to
Another one I see that gets some contempt is using "sword that seals the darkness" over the classical "sword of evil's bane"...
I usually let some localization decisions slide if it works based on slang/colloquial terminology for a region. But with EU localization just using NA localization with some changes based on language, it’s getting arguably worse now. That said I don’t mind “sword that seals the darkness” versus “sword of evil’s bane” cause they mean roughly the same thing over what the Master Sword does. If anything “sword that seals the darkness” can be argued as a phrase used specifically for BotW/TotK era considering the events that unfold in both games.
On Malice and Gloom... The game doesn’t outright say it but they all still relate back to Ganon. Where the malice, and to an extension, Ganon was created out of Ganondorf’s anger being leaked out despite being sealed. Where the Gloom was a result of the seal on Ganondorf weakening until he finally broke free.
I’d argue the gloom is it’s purest form and true essence of the corruption caused by Ganondorf’s power. The only difference is the malice happened cause as soon as Zelda’s hold over Ganon loosened, it exploded and parts of it landed in Hyrule in a solid form. Gloom is it’s true, gaseous form and in some ways how Ganondorf “sees” while he recovers. But that’s my theory.
@tofukitten Secret stone secret stone secret stone
To their credit, for once that’s as close to a direct translation as they could get for the actual word in Japanese. The problem is for localization purposes, we could have gotten Sage Stones or Sacred Stones which would have flowed better for their actual use. Especially given in the series we have Sage Medallions, Sacred Stones, and Goddess Pearls all used prior to this game.
Like Treehouse is constantly on some shit lately with their localization and idk if it’s just going with what they feel is most convenient or what.
my little cousin confidently declared that mother nature had a counterpart named daddy electric and i feel like this concept needs to be explored
Daddy Electric and Mother Nature sounds like a cute 70s act







