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@life-of-a-witchy-dreamer

Witch stuff, fandom stuff, and everything in between

Preliminary Poll

Vanellope von Schweets

Submission reason:

Ralph Breaks The Internet was a fucking awful sequel in almost every possible way, including how it characterised Vanellope. In the first movie, she's a spunky, brave, gutsy lil kid who desperately wants not just to be a playable character, but to be accepted. Seen as a 'glitch', she is literally not accepted as human by the other characters in the game. She can also be a bit of a pill, but that's understandable given her FIFTEEN YEARS of exile and ostracisation in her own home. Also unrelated but her 'glitch' not being 'fixed' by the end, but instead her learning to accept and even embrace it as part of herself and the other racers accepting her as she is - amazing. (curing disability trope my beloathed) Jump-cut to the sequel, where six years have passed and suddenly her fifteen-year dream is... too... boring for her? What? Where'd that come from? So her solution is to build some fun shortcuts and extra tracks and whatnot in the game - okay, sure, but then she starts going against the player and taking control to use those shortcuts while being played, in broad fucking daylight, which - oh, shocker - leads to the game getting unplugged. Indirectly, but still! Then she and Ralph (and believe me I will make an entire separate post for him because they BUTCHERED him) go to the Internet - again, in broad daylight while the arcade is open. Isn't... isn't leaving their games in the middle of the day exactly what almost got Ralph's game unplugged in the first movie? Huh? Nothing much to add for most of the movie. Vanellope just acts like a brat the entire time, which does not remotely make sense for her as a character. But then. The ending happens. Oh fucking gee guvnor I wonder how they could possibly fuck up the ending that badly - OH LET ME TELL YOU. So like in the movie they go into this multiplayer apocalypse car-jacking game a la Fortnite, and Vanellope decides within less than a day that this game is totally the coolest place ever and she should totally stay here forever. And she. she does. she stays in Slaughter Race forever. this is presented as the Right Thing To Do because she's Following Her Dreams and isn't it great NO! NO IT ISN'T! She's the president of Sugar Rush, and yet she's fully prepared to drop her responsibilities and go off to live somewhere else without a second thought. This isn't 'following your dreams'. This is a nine-year-old kid acting on impulse. And the movie paints her as being in the right! I'm not at all saying Ralph WAS in the right (again, we'll get to him) but even if he was well-written I'd still expect him to be concerned with Vanellope's decision here. Oh and then there's the fact that SHE'S PRETTY MUCH DOING EXACTLY WHAT THE VILLAIN IN THE FIRST MOVIE DID. What it was supposed to be a cautionary tale AGAINST doing. Heck, Vanellope was hands-down the person hurt the most by Turbo's actions, and yet she brushes it off with "I'm one of sixteen racers, who's going to miss me?" Sure, but aren't you a little concerned that the players might miss not only the main character of the game, but also the most popular character by far? Or maybe even the other racers? Who have supposedly been your friends for six years now? None of them would miss you? And it's never even brought up! Turbo and the negative effects of his actions are never even mentioned, by either party. I can even imagine something with this plotline working in a better written movie - again, Vanellope was the person hurt the most by Turbo's actions, so it should be her call after all. They could have spent longer making sure this decision was the right one, shown Vanellope doubting it and eventually deciding it's what she truly wants, gone through the whole process of making sure this move won't hurt anyone, all the other characters coming to terms with it, they could even make a case for how all the trauma Vanellope endured in Sugar Rush kind of tainted it for her and that's why she's so dissatisfied with her life there - but no, none of that. It all feels staggeringly out of character and makes barely any sense.
(And don't get me started on how the Slaughter Race crew just magically happen to find the original code for a twenty-one-year-old arcade game character, snip it out and plug it into an online game. I know the movie about videogame characters coming to life isn't exactly famed for having realistic representation of how coding works, but this is some absolute bullshit and it just gets immediately swept under the rug.) So yeah they well and truly massacred my girl Vanellope and the sequel is non-canon in my mind. Thank you and goodnight.

Propaganda:

Not sure if it counts, but I wanted to just mention it. There's this really really good fix-it fic of the sequel on fanfiction.net called It's A Slaughterful Life. Go read it. It's amazing.

Absolutely obsessed with John Weir from Rabbit Hole (2023) because he is truly THE autistic bitch of all time, he’s out in the middle of a forest having a meltdown because his absolute catastrophe of a life (self-induced) isn’t going exactly along with the intricate little series of plans he’s crafted out for it that he is clearly rotating in his head like one of those cafeteria hot dog machines 24/7, and you know what bitch, me too!!! I’m not getting chased down by a bunch of guys trying to destroy the very concept of democracy or anything, but I get it, I get it

And the fact that his dad is right there being a bitch about it to him too, the TRUE hereditary mental illness experience right there

Meet Neko, aka the Necronomicon, aka the Book of the Dead, aka the catgirl android sent by the Outer Gods to “help” you along your great and horrific quest. (Research tested, hentai Reddit thread approved.)

Part of my cyberpunk Lovecraft world building project!

HEY ARTISTS!

Do you design a lot of characters living in not-modern eras and you’re tired of combing through google for the perfect outfit references? Well I got good news for you kiddo, this website has you covered! Originally @modmad made a post about it, but her link stopped working and I managed to fix it, so here’s a new post. Basically, this is a costume rental website for plays and stage shows and what not, they have outfits for several different decades from medieval to the 1980s. LOOK AT THIS SELECTION:

OPEN ANY CATEGORY AND OH LORDY–

There’s a lot of really specific stuff in here, I design a lot of 1930s characters for my ask blog and with more chapters on the way for the game it belongs to I’m gonna be designing more, and this website is going to be an invaluable reference. I hope this can be useful to my other fellow artists as well! :)

Did you find this helpful? If you’re able, maybe buy me a coffee please? :D

Gothamites showing up for Batman’s 26th consecutive funeral: 😔😭💐🙏🧎

Gothamite: we are gathered here today to.. *sobs* .. to, to honour the passing of a legend, of Gotham's protector, the Dark Knight, The Batman.. *sobs* he, he was a good man.. *sobs*

Gothamites: *collective sobbing*

Gothamite, wiping his genuine tears: anyway, he should be back in like, idk two to three business days, amen

Gothamites: amen

Dude you can’t hide these tags

This reminds me of

"Bruce died"

"K, have him text me when he gets back"

Glass Onion Spoilers - Foreshadowing and Among Us

I’ve seen a few posts dunking on glass onion for being “cringe” because of the Among Us scene and a few praising it for accurately reflecting the fact that this is all everyone was playing in 2020, but I haven’t seen anyone really talk about how brilliantly Among Us works as a foreshadowing/storytelling device.

On the surface - as the film itself points out! - the game is a neat little parallel of the island: one murderer hidden among us, with the objective being to find them out. But this comparison goes far deeper than the basic premise of the film.

Firstly, Benoit appears as the game’s imposter, and then, it is later revealed, is literally an imposter, arriving on the island uninvited under false pretences - one of the first major twists of the film spelled out to the audience in the opening act. And he isn’t alone - just as two imposters generally work together to deceive the other players, so Benoit and Helen work together to infiltrate the group. BUT, and this is the bit that really drives me wild, the endgame format of Among Us perfectly reflects the endgame of the film. The way to win Among Us isn’t necessarily a case of killing everyone or surviving every round - the way to win is by convincing your fellow players to believe you, and to vote accordingly.

During the trial Andi loses because the imposter - the billionaire impersonating a genius - convinces the other players that she should be voted out; she is as effectively thrown out of the airlock as she is the business, and then literally killed to protect the [fortune of] the “crew.”

But, Andi was not the imposter, and so the game continues.

The imposter kills again, and when Miles confesses to causing the lights to go out, this is another excellent hint - only the imposter can sabotage the lights!

Then, with all the characters assembled much like an “Emergency Meeting,” we reach the climax of the film: Miles burns the napkin evidence, and immediately the ensemble is back to the voting booth as Helen, like her sister, fights for the players’ support in voting out the imposter. Any Among Us player will recognise the infuriating feeling when you literally just saw them vent for the love of god you were all there vote them OFF- and that frustration - of speaking the truth and not being believed - is evident in this scene.

But these players don’t care about the truth; they care about surviving (ie staying rich), and so they will vote off an innocent person to placate the shark. Which is absolutely not how you win the game.

Then, then, the game’s final round: the imposter has lost his tools, is revealed for the useless fraud he is, and it’s when he has nothing left to offer the other players that one more vote is held - the characters literally raise their hands as they pledge their support to Helen, in part to give the appearance of swearing in upon the witness stand, but also in part to give the visual of a literal vote… such as that of an Among Us emergency meeting vote.

And it’s when Miles is finally, rightfully ejected that at last, the game is won.

Among Us is a game of social engineering, of lying and convincing others of your lies to prolong your survival, deception, and the malleability of truth. Presenting this game in the opening of the film is more than a gimmick or scene-setter: it illustrates the social structures at the heart of the story.

TLDR: Among Us foreshadows the film’s premise, but also plot twists, character choices, and significantly the film’s resolution by way of group vote.