Color palette challenge using @dantethecircusrat 's palettes day eleven: "freaks"
Special shoutout to @letswonderspirit 's clown Danny design, which I took a couple liberties with
Yooooooo this looks amazing!! I love the composition of this!

Color palette challenge using @dantethecircusrat 's palettes day eleven: "freaks"
Special shoutout to @letswonderspirit 's clown Danny design, which I took a couple liberties with
Yooooooo this looks amazing!! I love the composition of this!
He is still wandering through the doors
Here’s a codex for the ancient ghost language used in A GLITCH IN TIME!
Not necessary for understanding the story, but could make for a fun re-read. 👁️🔎
Detail from the cover of ‘Dynamic Science Fiction,’ June 1953, Volume 1 No 3, illustrated by Milton Luros
friends were redesigning clockwork so i gave it a shot as well!!
i wanted him to be more owl-like and have a scythe (which a friend suggested the design of) so here's what i ended up with :) i hope u enjoy seeing my process w/ notes that i included!
Doodles of dark Danny, it was fun making his expressions seem more exaggerated
Redid my Impsona to encapsulate my favorite color! 💚 I can be pretty chill with my gender presentation, so I think I vibe better with this design.
Thank you for tagging me @katsumatsu4! I love sharing songs so this is a fun game
rules — shuffle your “on repeat playlist” and list the first ten songs, then tag ten people
Hate One an Otter -Newgrounds Death Rugby
Missus piano -Rio Romeo
Butch 4 Butch -Rio Romeo
Posed to death -The Faint
Brain damage is my friend -Heccra
Maximalist-Baths
You and who’s army? -Radiohead
Let’s talk about nothing -Whytide
They come to get us -The Death Set
I sighed. I just sighed, just so you know - Los Campesinos!
Aaand I’ll tag a few ppl too (idk I’ll make it to ten tho) @apinklion01 @creep-dot-commercial @ectodoodle @keylime-bat-art @maya-must-art @reanimatedgh0ul @constellaj @kawaiijohn @bibliophilea
Art Fight Attacks - Part 4!
Math - @jodiexists-art
Sebastian - @jarofmayonassey
Ada - @ectopuppy
Gary - @letswonderspirit
Rooey - dingdongsditch
Thomas - @undyworld
Some artfights I've did so far
Creators as listed: @letswonderspirit
PRICKLEDPRINCE on artfight
(If anyone is interested in attacking me I'm right here)
He looks amazing thank you!!
Traced some hands from the show so I can have a nice reference
Adding this on to show the screenshots I used
Danny Phantom: A Glitch in Time drops in t minus 200 hours.
Not doing SDCC this year but here's a promo poster I made.
Traced some hands from the show so I can have a nice reference
giant creaking skull behind me
dont worry about it
hey can i get uhhhhhh pathetic little meow meow of a biker man please.
o7
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions, but you absolutely should continue to do your own research outside of this guide!
The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height will make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane, then the good leg, and THEN the leg that needs help.
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!