About Me
Hi, I’m Em. I’m biracial, queer, genderfluid, and autistic. I don’t have preferred pronouns. I’m grey-a and polyamorous leaning. I’m in my 30s. I used to go by doctorwotwot, so some ppl may know me by that handle.

Hi, I’m Em. I’m biracial, queer, genderfluid, and autistic. I don’t have preferred pronouns. I’m grey-a and polyamorous leaning. I’m in my 30s. I used to go by doctorwotwot, so some ppl may know me by that handle.
peeling a clementine is so easy. it comes so naturally. its inviting… the clementine WANTS to be peeled. its melancholic, sanguine… but an orange? whats an orange but a nuisance… the orange torments and mocks with its brute strength. it exists only to create chaos. next time you decide to indulge in a citrus delight, heed my word. choose the clementine
Do I know how perspective or rendering work no I fucking do not. Anyways here’s Perihelion’s student bunkroom.
I’ll be honest, I initially envisioned two-tier bunk beds because I assumed that’s just what all bunk beds were. But after reviewing the text, it didn’t seem to fit the description, and it turns out a bunk bed can just be a bed that’s attached to the wall. We learn something new every day. So here’s the foldout beds I came up with instead.
This is a room with four beds, intended for the students. We know there’s rooms with at least three beds, based on the scene with Amena/MB/Thiago in the bunkroom. It’s possible there could be more, in which case a door would be needed between every four beds. But I think it would be unlikely to have that many per room.
Anyways these activate via feed-switch. The platform at the bottom slides out from the wall. There’s drawer compartments built into the platform for storing clean bedding packs or whatever else ppl want to put in there. I wanted the platform to feel like a bed frame because the implication I got from the text is that these don’t get folded back up during the day—it’s just the unoccupied rooms that have all their furniture folded up. So I wanted it to feel like a space that people could settle into.
There’s little glass shelves that slide out from the wall once the bed is deployed, where students can keep personal items. And the shelf cubby is lined with a programmable LED strip, so students can still have some light when their privacy screen is engaged. Because of the way the mattress hinges up into the wall, the bottom shelf conceals a small space. I imagine that when some students realize this, they use it to stash certain personal items, even though ART can see them doing it anyways and has probably asked some embarrassing questions in the past.
To the right of the bed is a small, concealed wardrobe. The door of the wardrobe slides into the floor. Also the wall panels are steel plated, so students can hang personal items with magnets, like the fabric wall hanging below.
The text only mentions “furniture” aside from the beds, so I took liberties here. I considered putting a desk for each student, but bevause the university is anti-capitalist, I thought they might be opposed to all-nighter cram culture, so I went with this seating area instead. Students could use this for eating/tabletop games/whatever it is the kids are doing these days. Of course they could also study here if they wanted, but it’s optional rather than being built into the design that “your room is a place for exam prep.”
I don’t know that I’ll design the classrooms at this point as there’s been zero description of them, and I probably won’t design the lab module at all (because I have zero experience with labs lol), but I like to imagine there’s places in those areas of the ship where students can study if/when they need to.
The bench slides out from the wall, and there is again a storage compartment inside it, where the bench cushion goes along with maybe cushions for the stools as well. The table folds out from the wall, along with two legs that, when folded up, blend into the grooved panel design of the walls. The stools pull straight up from the floor. And the bronze pole light hanging over the table slides in and out of the wall when the furniture is deployed.
I designed the rooms to be darker than the rest of the ship so that they would feel cozy by comparison. But I wanted it to still feel like a university spaceship, so it is much more cold and minimal than my own idea of cozy lol. Please envision the dining area as being more brightly lit than the rest of the room. Also I did not draw them but the ceiling is lined with the same indirect lighting as the rest of the ship.
There’s also a concealed compartment on the left for laundry/recycler stuff.
I included the bathroom in the layout but I am going to spend a long time thinking about fixtures and space toilets before I do anything with that.
Anyways once again thank you if you have read this far. *meme voice* interior design is my passion.
Here’s a floor plan of the crew lounge and one of the low tables that MB describes as folding into the floor
I tried to make the floorplan fit with the “angry, then afraid, then dead,” scene, where MB would be entering through the door at the bottom. But something tells me I wasn’t getting it quite right, and it may be that it’s just a very differently shaped room. I have trouble with rooms that aren’t rectangular lmao
Anyways the couches are on the left here, and the chairs on the right. There’s larger coffee tables in front of the couches, and circular ones by the chairs.
The text also describes floating display screens in this room, which I didn’t draw but I picture them floating in the middle of the room, facing slightly downwards towards the seats on either side.
I’m very curious to know why the tables fold into the floor and what purpose this room would serve when that happens. Also they’re not described as clear, that’s just how I picture them.
I’m currently working on the bunkroom design will post when I’m done.
ART: Do not fight my student’s emotional support animal.
[ID: A two panel short comic. First Panel. A chubby green and yellow budgie faces the viewer. At the edge of the field of view is an arm, only part of the arm and hand is in frame. It’s implied that the viewer is seeing the budgie through someone else’s eyes. Budgie: Pretty Bird! You’re a pretty bird! Second Panel. The perspective shifts, MB sits in a chair. It has a dark grey sweatshirt with the hood pulled up over its head. It is leaning against a table with its arms crossed, scowling down at the budgie. A drone hovers above shoulder. The right side of the frame is taken up by speech bubbles. MB: The fuck did you just call me? (directed at the budgie) ART: It’s not sentient. It doesn’t know what it’s saying. The final speech bubble at the bottom right of that frame is square, as opposed to the other rounder ones, and has higher contrast and bolder font to signify the feed. MB: SecUnit @ ART >> That’s BULLSHIT. It talks, it’s sentient. /END ID]
having Thoughts And Feelings abt murderbot & ART being assholes to each other as a way to express affection... how it allows murderbot to continue to not to admit even to itself that it cares about ART in a way that is terrifying. how ART is also by nature a prickly bastard, likely for similar reasons – the inherent weight to being an asshole when you were created as a tool to make humans' lives easier and are absolutely expected to be nice polite and respectful at all times. they don't need to pretend with each other. they don't need to play human.
PACIFIC RIM (2013) dir. Guillermo Del Toro
MORE PHOTS IN MUH REBLOG
Psst. Don't tell the jolkein rolkein rolkein estate, but this is amazing. DO consider buying a print from the extraordinary artist responsible:
Original Twitter thread with the artist's thoughts and commentary:
I’m browsing sconce lights (as one does), and I got a laugh out of this one
I wouldn’t use this one for ART’s walls, but it made me picture ART as a sphere, pretending to wear a moustache.
Some very rudimentary sketches of Perihelion’s interior.
I wanted the hatch to have a very distinctive look to it, and I couldn’t help but envision an archway as something evocative of a university building.
My thought is that corporate ships would have a very utilitarian design with a lot of hard, uncomfortable angles, stiff plastic and vinyl furniture, harsh fluorescent overheads, and zero character or warmth. Things that are cheap to replace and cheap to clean.
In contrast, because ART was “raised from a child,” I thought that its shipwrights might have put more care into their work and included some more architectural details, like arched hatches, which aren’t necessarily economical but are just kind of nice. The hatches are mentioned as sliding closed, so I envision the doors sliding down from the ceiling and taking up a much bigger space than the doorway—possibly even the entire wall for a section like this.
I also put indirect lighting that would run along the lower edge of all the ceilings, although this is just a flat view of the end of a hallway. The ceilings seemingly extend further than the walls to account for this, and I think the same space could also be used for concealed air vents and speakers. There would also be sconce lighting along the walls, but I haven’t made up my mind on how to depict them yet.
I think ART would have processes that adjust the color temperature of the lighting throughout a cycle in order to mimic the feeling of planetary daylight—at least when its humans are onboard (and sometimes it may passive-aggressively dim the lights when someone refuses to sleep). I think it would only have overhead lights in task related areas like the lab module and Medical. I don’t think MB would even notice this. But more sensory friendly lighting would be something that makes MB more comfortable on onboard ART even realizing why.
ART would also have small directional spotlights that it can point in people’s faces when it feels like being a particular ass.
I also drew up my idea for the padded couches in the crew lounge. I wanted wide, curved arms that would be comfortable to rest a head or back against. The fabric is a thick, woven material as opposed to the creaky vinyl of a corporate couch, and the padding is firm enough to provide good support (like a 6+ inch seat cushion as opposed to a 3 or 4 or god forbid a 2 inch cushion).
Multiple characters are mentioned as sleeping here, so I think it should be a comfortable, nappable couch without being a couch that is difficult to get up from in a hurry.
One thing I thought would be interesting is if the piping on the cushions used the same “space velcro” tech as sealable pockets, so all of the cushions would sit completely flush against each other. That way you could prevent objects or crumbs from getting stuck inside the couch, while also still having the benefit of individual cushions that are easier to repair or replace than the entire couch. Yes, I did spend my day off thinking about the piping on a fictional couch.
I also included some pylon things along the back of the couch in order to give some visual rhythm to the silhouette, since it’s so long. Honestly anything could be done with these, like having a touchscreen for whatever spaceship purposes, but I thought it would be nice to have some concealed speakers covered in acoustical mesh fabric. There’s still speakers along the ceiling in this room, but the couch speakers would be for the display surfaces rather than ART’s voice, since it can be confusing for some ppl to process multiple outputs coming from the same source. Also I think ART should have nice quality speakers in general, rather than the flat, tinny sort of wall speakers that are common in ship designs.
The toeboard of the couch is made from a sort of antique bronze material. The finishes that I generally associate ART with are titanium for practical purposes, and bronze for aesthetic touches.
The floor looks like wood but it’s a very durable, recycled composite material. I wanted the floor in this room to be a darker, more grounding color since it’s a lounge, but most of the ship probably has floors closer to the color of the walls.
The opposite side of the room has four chairs in the same style as this. I also drew the folding tables, so I might post those later. There’s a lot of other spaces I want to design as well, but I’ll have to see what I have time/energy for.
Anyways thanks if you read through all of this. I don’t generally draw unless I’m sketching a design for something I’m making. And I’m certainly not an actual designer, I just enjoy thinking about these kinds of things. And these are just my thoughts on what I think these things could look like. That’s all.
>Initializing... >Initializing Complete. >Booting up MB20V1.AIV... >... >... >... Hello. >... >... Are you awake? >... >... ...Art?
Visually exploring ideas for bringing MB 2.0 our beloved back. 😭This is MB 2.0 and ART in some virtual space...
Somewhere there had to be a happy medium between being treated as a terrifying murder machine and being infantilized.
-Murderbot, Rogue Protocol, by Martha Wells
Normally if I talk about a show and it’s gay, I will mostly talk about the gay. Especially if it’s girls. But Birdie Wing’s absurdity level is so ridiculously high that it’s all I can talk about. Like sure yeah they’re lesbians they’ll probably kiss at the end anyways DID YOU KNOW THIS CHARACTER GOLFED SO HARD SHE HEALED HER OWN CHILDHOOD AMNESIA. CAN YOU BELIEVE THAT’S A THING THAT HAPPENED.
Commissioned a piece from ratboy_miki (twitter) today at the con. It’s Murderbot holding Jonesy 🥹 My two little meowmeows
Nevermind I moved it to the Jonesy shelf.
M for Em but also for Murderbot.