I stumbled upon Tranquill’s poke dex entry one day which says “ “Many people believe that, deep in the forest where Tranquil live, there is a peaceful place where there is no war” and it reminded me of Zen so much so I decided to draw a Poke trainer Zen :0
What’s a kobold? Originally a mischievous sprite from German mythology/folklore, dating back to at least 1200 AD. Usually invisible, with the ability to appear as small humanoids, animals, fire, and candles. The element “cobalt” is named after these creatures, as ancient miners blamed them for the toxic ore’s presence.
You may recognize kobolds from fantasy settings like Dungeons & Dragons and Warcraft. Their ethereal shapeshifting nature was abandoned in favor of reptilian, goblinoid, and ratlike forms. Subtle folklore tradition can be found in the Warcraft kobolds, with their candle obsession and mining gear. There’s no “wrong” way to draw a kobold, but over time the reptilian form has become dominant.
The past few years have seen an explosion of kobold art, with a new aesthetic shift. Once loathsome monsters in a D&D tome, the kobold has become increasingly anthropomorphized, intelligent, and attractive. (Artists sampled in Contemporary Internet Kobolds, from left to right: w4g4/ponqo, EC Major, SorcerusHorserus)
Sometimes evolution is good to us
Ascribing sympathetic traits to an unrepresented character archetype taken to its logical extreme
They are now more dangerous than ever
The Weather Painter Rainbow ———————————————— 3 “The Weather” monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card. “The Weather” Effect Monsters this card points to gain the following effect. ● When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card. ———————————————— Can Be Found In: Spirit Warriors (SPWA-EN035)
The Weather is an archetype where monsters supports their Continuous Spells or Traps and viceversa, allowing them to create a strong board pressence. The Weather monsters will use their abilities to manage the archetype’s Spells and Traps, while these will provide monsters in adjacent zones additional effects to play with. Despite being a setup heavy playstyle The Weather has all the tools from early to late game to keep both monsters and backrow constantly present, in combination with the ability to summon themselves after being banished when paying certain costs.
“The Weather Painter Rainbow” is the obligatory lead monster every archetype aims for, providing several controlling effects from itself as well to the rest of The Weather members. If the opponent Special Summons a monster (Or several at once), a Link Summoned “Painter Rainbow” can be send to the Graveyard and destroy it. Like many other The Weather monsters “Painter Rainbow” will Special Summon itself back to the field during the Standby Phase of the next turn if was banished as cost of a The Weather effect, keeping them evasive but also making many costs not as severe. Finally is the use of arrows “Painter Rainbow” provides to use on its last effect, allowing pointed The Weather monsters to banish themselves so can negate the activation of a card or effect. While the two effects have some valuable uses, “Painter Rainbow” will take the same approach as the archetype’s Spells and Traps to stack their effects on other members and lead the game with a variety of controlling effects.
“Painter Rainbow” might not have an immediate arrival compared to other builds, as The Weather is a control focused Deck with barely any summoning options of their own. While cards like “The Weather Sunny Canvas” and “The Weather Painter Sun” might be our best choice thanks to their revival effects, in most scenarios we will rely on the archetype’s core mechanic involving banishing. With The Weather’s backrow providing all sorts of effects, is more about keeping the opponent under control as our monsters come back and forth until enough of them gather together to summon “Painter Rainbow”. If you want to rush things for the Link Summon, “Valhalla, Hall of the Fallen” might be our best choice as together with “Hecatrice” we can start a Duel with atleast two members on the field. Otherwise “Soul Charge” can swarm the field with archetype monsters from our Graveyard, and despite losing the Battle Phase in return it won’t be much of a demerit given the archetype’s playstyle.
The strategy of The Weather is to its backrow provide several effects to our monsters, and “Painter Rainbow” will do a similar task from our Extra Monster Zone. With three arrows pointing the Main Mosnter Zones below, “Painter Rainbow” will give other The Weather monsters the ability to negate virtually anything the opponent tries to play. Combined with the monsters’ effect to return after being banished, pretty much we will have several chances to negate cards and effects during each player’s turn. Combined with the backrow’s provided effects like “The Weather Thundery Canvas” or “The Weather Cloudy Canvas” among others, if the pointed The Weather monsters aren’t banished for “Painter Rainbow” effect they’ll be controlling the opponent’s game from other approach. This clearly dismisses the other effects “Painter Rainbow” works with but are useful nonetheless, as negating a powerful Special Summon can become vital to ruin the opponent’s game, while summoning itself after being banished works in the same function as the rest of The Weather members.
“The Weather Painter Rainbow” is one of the most menacing monsters anyone can face against, as thanks to the archetype’s constant retrieval of banished members we gain up to three chances to negate any card or effect activation as well stopping a threatening Special Summon if needed. “Painter Rainbow” might be as field dependant as the rest of the archetype, but once gathered together with other The Weather monsters as well the archetype’s backrow providing furhter options we can keep a powerful control of the Duel. However, despite the incredible potential “Painter Rainbow” provides to the archetype it has several issues that might make it not as prevalent as it looks. Its expensive cost for a Deck with barely any summoning options besides banishing makes “Painter Rainbow” a very slow arrival, being most of the time in the Extra Monster Zone will lose most of the backrow support unless being in the same column, and if summoned after being banished it will be brought to the Main Monster Zone and therefore lose its greatest ability. In the end “Painter Rainbow” won’t be a priority as The Weather’s backrow as well common Anti-Meta options will provide powerful effects by less effort, but given the chance it can create a powerful lockdown if we manage our field properly.
Personal Rating: A-
+ If Link Summoned it can be sent to the Graveyard to negate and destroy a Special Summon + Returns to our field a turn after being banished by a The Weather effect + The Weather monsters pointed by its arrows will be able to negate the activation of cards and effects + High control potential along the rest of archetype cards
- Very expensive summon due the lack of tools in the archetype - Will miss some options no matter if is in the Extra Monster Zone or Main Monster Zone - Setup dependant
Hi guys! This weekend I’m in Portland, OR for Rose City Comic Con!! I’m at EE-04 in Artist Alley ❤️.
d.va shooting star lock screens! 💖⭐💖⭐💖⭐
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nozomi (centaur no nayami) icons [REQUEST]
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A commission for @blindambitixn!! A pop Joey with a little red eye!!!




