good writing is about consequence. and too often writers are misunderstanding "consequence" as being "either death or marriage". consequence is way more often things that are small. it's effective because it's small. part of the reason media can feel trite or unfair is because consequence shouldn't feel random, unjust, or untethered in the fiction.
"game of thrones" did consequence right at first. the red wedding scene is effective because it was following a tangible, visible series of plot events. it was a consequence. by the end of the series, consequences were actually random - we cannot track why/where/when things are happening, because they aren't related to each other with followable consequence. unfortunately, writers saw the red wedding and understood: chaos is an acceptable force in a narrative, rather than chaos needs some grounding in the real.
this is "gotcha" media's problem. it's why so many "twists" feel stupid rather than shocking - because consequences are predictable, and if they're not, they run the risk of making the writing completely asinine.
it's totally fair to have characters die or have everyone end up alone or whatever else you need to do. but it needs to make sense. and it should start on the smaller end of things. you and i are probably not people that can influence anyone on a global scale, so having someone experience a consequence personally (like your hands shaking too badly to eat) feels more real and vivid than just... some vague, huge, random world that anything can happen in. how are we supposed to buy into a fiction that doesn't even allow itself any kind of rules?
anyway. if you're a writer please include consequence. it'll help. okay love u bye










