DAWN OF MAJESTY

Omoi Tsudoishi Ryuu / Wish-Converging Dragon

LIGHT Dragon / Tuner / Effect

LV1 0/0

You can only Special Summon “Wish-Converging Dragon(s)” once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a “Majestic” monster.

(1) This card’s name becomes “Majestic Dragon” while on the field or in the GY.

(2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.

Stardust Synchron

LIGHT Machine / Tuner / Effect

LV4 1500/1000

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.

(2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Stardust Dragon” in its text from your Deck to your hand.

Stardust Trail

LIGHT Dragon / Effect

LV4 500/2000

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.

(2) If a “Warrior”, “Synchron”, or “Stardust” Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 “Stardust Token” (Dragon/LIGHT/Level 1/ATK 0/DEF 0).

Shooting Saver Star Dragon / Shooting Majestic Star Dragon

WIND Dragon / Synchro / Effect

LV11 4000/3300

“Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster

Must first be Synchro Summoned.

(1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.

(2) For each “Stardust Dragon” and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.

(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.

Kouraisuru Kiseki / Arriving Miracle

Continuous Spell

(1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.

(2) “Stardust Dragon” and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.

(3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of “Arriving Miracle” again for the rest of this turn.

● Draw 1 card.

● Special Summon 1 Tuner from your hand.

Stardust Illuminate

Normal Spell

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) Send 1 “Stardust” monster from your Deck to the GY, or, if you control “Stardust Dragon” or a Synchro Monster that specifically lists “Stardust Dragon” in its text, you can Special Summon that monster instead.

(2) You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of this turn.

Saver Absorption / Majestic Absorption

Normal Spell

You can only activate 1 card with this card’s name per turn.

(1) Target 1 “Stardust Dragon” or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.

● Equip 1 face-up monster your opponent controls to that target.

● That target can attack directly this turn.

● Each time that target destroys an opponent’s monster by battle this turn, inflict damage to your opponent equal to the destroyed monster’s original ATK.

Saver Mirage / Majestic Mirage

Continuous Trap

(1) If a face-up “Stardust Dragon(s)” or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of “Majestic Mirage” again for the rest of this turn.

● Special Summon 1 of those monsters.

● Banish 1 monster your opponent controls or in their GY.

● All damage you take this turn is halved.

Magikeys

The key is ritual & fusion tuners

DAMA-JP010 Maken Juushi – Clavis (Magikey Skyblaster – Clavis)

Warrior/Normal, DARK, Level 4, ATK 1900, DEF 1900

Every person is brimming with potential. To go or to stop, to close or to open depends on yourself. There are many doors in this dazzling world. What opens them is a magical key. Two keys and one door. Two wills and one form. If the door is opened the world shall be connected, and an enormous power shall reveal itself.

DAMA-JP032 Makenjuu – Batosbuster (Magikey Blaster – Batosbuster)

Machine/Ritual/Tuner/Effect, DARK, Level 4, ATK 2000, DEF 2200

You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 1st effect of this card’s name once per turn.

(1) If this card is Ritual Summoned: You can add 1 “Magikey” card from your Deck to your hand.

(2) Once per turn, when an attack is declared involving this card and an opponent’s monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate that opponent’s monster’s effects (until the end of this turn), then draw cards equal to the number of cards you placed.

DAMA-JP032 Makenhou – Garesvet (Magikey Cannon – Garesvet)

Machine/Ritual/Effect, EARTH, Level 8, ATK 2000, DEF 2800

You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 2nd and 3rd effects of this card’s name once per turn each.

(1) Gains 300 ATK for each monster Attribute in your GY.

(2) When your opponent activates the effect of a monster with the same Attribute as a monster in your GY, and you control this card Ritual Summoned using monsters with 2 or more Attributes (Quick Effect): You can negate the activation, and if you do, destroy that monster.

(3) If this Ritual Summoned card is sent to the GY: You can add 1 “Magikey” monster from your Deck to your hand.

DAMA-JP036 Maken Shoujuu – Ansyalabolas (Magikey Summon Beast – Ansyalabolas)

Beast/Fusion/Tuner/Effect, DARK, Level 4, ATK 2200, DEF 2000

1 “Magikey” monster + 1 non-Token Normal Monster

You can only use the 1st effect of this card’s name once per turn.

(1) If this card is Fusion Summoned: You can add 1 “Magikey – Maphteah” from your GY to your hand.

(2) Once per turn: You can target 1 opponent’s Attack Position monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF.

(3) Banish any monster destroyed by battle with this card.

DAMA-JP037 Maken Shouryuu – Andrabimus (Magikey Summon Beast – Andrabimus)

Dragon/Fusion/Effect, WIND, Level 8, ATK 2800, DEF 2000

1 “Magikey” Effect Monster + 1 non-Token Normal Monster

(1) When Fusion Summoned, your opponent cannot activate cards or effects.

(2) Once per turn: You can target 1 Normal Monster or “Magikey” monster in your GY; destroy all monsters your opponent controls with the same Attribute.

(3) Once per turn, if an opponent’s monster(s) with the same Attribute as a monster in your GY is destroyed by battle or card effect, and you control this card Fusion Summoned using monsters with 2 or more Attributes as material: You can draw 1 card.

DAMA-JP056 Maken – Maphteah (Magikey – Maphteah)

Normal Spell Card

(1) Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 “Magikey” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as Fusion Material or as 1 of the monsters required for the Ritual Summon.

DAMA-JP057 Maken Sekai (Magikey Unsealing)

Field Spell Card

You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.

(1) When this card resolves, you can add 1 “Magikey” monster from your Deck to your hand.

(2) The first time each Normal Monster you control would be destroyed by battle or card effect each turn, except Tokens, it is not destroyed.

(3) During your Main Phase: You can add 1 “Magikey – Maphteah” from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

DAMA-JP072 Tsunagareshi Maken (Connected Magikey)

Normal Trap Card

(1) Target 1 Normal Monster or “Magikey” monster in your GY; add it to your hand, then you can apply 1 of these effects.

● Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.

● Ritual Summon 1 “Magikey” Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.

DAMA-JP073 Makenjou – Unlock (Magikey Lock – Unlock)

Counter Trap Card

You can only activate 1 card with this card’s name per turn.

(1) When your opponent activates a Spell/Trap Card while you control a “Magikey” Ritual Monster or a “Magikey” monster Special Summoned from the Extra Deck: Negate that activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do, all face-up monsters your opponent currently controls become the declared Attribute until the end of this turn.

Gizmek - bridging the archetype together with some new friends

DAMA-JP015 Kikouto – Inaba no Okinoshiro / Gizmek Inaba

WIND Machine / Effect

LV1 50/50

You can only use this card name’s 2nd effect once per turn.

(1) When this card is Normal Summoned: You can Special Summon 1 Machine monster from your hand whose ATK equals its own DEF in Defense Position.

(2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; for the rest of this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the total original ATK of all Machine monsters you currently control whose ATK equals their own DEF.

DAMA-JP016 Kikouchou – Tokoyouzume no Naganaki / Gizmek Naganaki

LIGHT Machine / Effect

Lv2 950/950

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but with a lower Level than the Tributed monster.

(2) You can banish this card from your GY; add 1 of your face-down banished Machine monsters whose ATK equals its own DEF to your hand.

DAMA-JP017 Kikouwa – Iwatate no Taniguku / Gizmek Taniguku

EARTH Machine / Effect

LV3 1450/1450

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If this card is Normal or Special Summoned: You can place 1 Machine monster from your Deck whose ATK equals its own DEF on the top of your Deck.

(2) You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position.

DAMA-JP018 Kikoui – Ibuki no Hyouaragami / Gizmek Ibuki

WATER Machine / Effect

LV4 1850/1850

You can only use this card name’s 1st and 2nd effects once per turn each.

(1) If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand.

(2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster whose ATK equals its own DEF, but with a lower Level than that target, from your Deck to the GY, and if you do, that target gains ATK/DEF equal to the sent monster’s Level x 100.

DAMA-JP060 Kikouden – Kamitsukawashime no Kikie / Gizmek Legend – Kamitsukawashiime-no-Kikie

Field Spell

You can only use this card name’s 1st effect once per turn.

(1) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the rest face-down.

(2) Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card.

(3) Monsters on the field whose ATK does not equal its own DEF cannot activate their effects while this card has 10 or more counters.

Suship - yes that’s right sushi / ships .... not making this one up.....

DAMA-JP011 Shari no Gunkan / Rice Suship

FIRE Aqua / Normal

LV4 2000/0

[text coming soon]

DAMA-JP012 Ikura no Gunkan / Roe Suship

FIRE Aqua / Effect

LV4 200/300

You can only Special Summon the way of this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.

(1) If you control “Rice Suship”, you can Special Summon this card (from your hand).

(2) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add to your hand, or Special Summon, 1 excavated “Rice Suship”, also shuffle the rest back into the Deck.

DAMA-JP043 Dokyuu Gunkan – Ikura-gata Ichibankan / Dreadnought Suship – Roe-class First Wardish

FIRE Aqua / Xyz / Effect

RK4 2200/300

2 Level 4 monsters

You can only use this card name’s 1st effect once per turn.

(1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.

● “Rice Suship”: Draw 1 card.

● “Roe Suship”: This card an make a second attack during each Battle Phase.

(2) Once per turn, when your “Suship” monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card they control; destroy it.

DAMA-JP058 Gunkan Dokoro “Kaisen” / Suship Galley “Kaisen”

Spell Field

(1) Once per turn, if you Normal or Special Summon a “Suship” monster(s) (even during the Damage Step): You can place 1 “Suship” card from your Deck on the top of your Deck.

(2) Once per turn, if your “Suship” monster(s) Special Summoned from the Extra Deck is sent to the GY by an opponent’s card: Your opponent must pay LP equal to its DEF, then you can Special Summon 1 “Rice Suship” from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 “Suship” Xyz Monster using only that monster as material.

DAMA-JP074 Kimagure Gunkan Nigiri / Suship Roll Specials

Normal Trap

When you activate this card, you can also reveal 1 “Rice Suship” in your hand.

(1) Reveal 3 “Suship” monsters from your Deck, your opponent picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If you revealed a “Rice Suship” when you activated this card, you choose instead.

(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 “Suship” monsters in your GY; shuffle them into the Deck, then draw 1 card.

DAMA-JP065 高尚儀式術 Koushou Gishki Jutsu (Refined Ritual Art)

Ritual Spell Card

This card is used to Ritual Summon any 1 Ritual Monster. You can only activate 1 card with this card’s name per turn.

(1) Ritual Summon 1 Ritual Monster from your Deck, by Tributing Normal Monsters in your hand whose total Levels equal exactly the Level of the monster you Ritual Summon. Shuffle the Special Summoned monster into the Deck during your opponent’s End Phase.

DAMA-JP020 驚楽園の助手 <Delia>(Amazement Assistant <Delia>)

Level 4 LIGHT Machine Effect Monster

ATK 1800

DEF 1400

You can only use this card name’s (1) and (2) effects once per turn each.

(1) You can reveal 1 “Ɐttraction” Trap from your hand; Special Summon this card from your hand.

(2) You can send 1 “Ɐttraction” Trap from your hand or face-up from your field to the GY; Set 1 “Ɐttraction” Trap directly from your Deck to your Spell & Trap Zone.

DAMA-JP076 A・∀・VV(Amaze Ɐttraction Vanquish Viking)

Normal Trap Card

(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.

(2) You can activate 1 of these effects based on the equipped monster’s controller.

• You: Once per turn, when an opponent’s monster declares an attack: You can negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.

• Your opponent: When the equipped monster activates its effect: You can return it to the hand.

DAMA-JP045 黒熔龍騎ヴォルニゲシュ Kokuyou Ryuuki Volnigesh (Volnigesh the Black Lava Dragoon)

Rank 7 DARK Dragon Xyz Effect Monster

ATK 2500

DEF 2100

Materials: 2 Level 7 monsters

(1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it. If you destroyed a monster with this effect, you can have 1 face-up monster you control gain 300 ATK x the destroyed monster’s original Level/Rank until the end of the next turn. This card cannot attack during the turn you activate this effect. If this card has a Dragon monster as Xyz Material, this effect becomes a Quick Effect.

Tramid Loading / Triamid Loading

Spell Continuous

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a Field Spell is placed into a Field Zone and this card is already face-up: You can add 1 “Triamid” Spell/Trap from your Deck to your hand, except “Triamid Loading”.

(2) If a face-up Rock monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon 1 “Triamid” monster with a different name from your Deck.

Konohana Sakuya

Earth Fairy / Special Summon / Spirit / Effect

LV3 1300/1300

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control a Spirit Monster. You can only special Summon “Konohana Sakuya” once per turn this way.

(1) During the End Phase, if this card was Special Summoned during this turn: Return this card to the hand.

(2) During the End Phase: You can banish this card from the GY, then target 1 Spirit Monster you control; during this turn, that monster’s effects that activate on the field cannot be activated.

DAMA-JP023 氷河のアクア・マドール Hyouga no Aqua Madoor (Glacial Aqua Madoor)

Level 6 WATER Spellcaster Effect Monster

ATK 1200

DEF 3000

(1) At the start of the Damage Step, when your Normal Monster battles an opponent’s monster: You can reveal this card from your hand; discard 1 card, and if you do, your battling monster cannot be destroyed by this battle.

(2) At the start of the Damage Step, when this card battles an opponent’s monster: You can reveal 1 Normal Monster from your hand; discard 1 card, and if you do, destroy that opponent’s monster.

Saambell the Reuniter

Spellcaster/Pendulum/Effect, WIND, Lv 3, ATK 1400, DEF 1300, Scale 7

P

You can only use the Pendulum Effect of this card’s name once per turn.

(1) If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.

M

You can only use the monster effect of this card’s name once per turn.

(1) If another monster(s) is Special Summoned to your field while this card is in your Monster Zone: You can Special Summon 1 monster with the same Level as this card from your hand

Aeropixie

Wind Fairy / Tuner / Effect

LV1 200/200

(1) Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls that is in this card’s column; move this card you control to another of your Main Monster Zones, and if you do, move the target to your opponent’s Main Monster Zone that is in this card’s current column, then, place 1 Burning Counter on that opponent’s monster.

(2) Monsters lose 200 ATK/DEF x the number of Burning Counters on them.

Now this is just funny

DAMA-JP022 Mori no Seijuu Calpiponica / Calpiponica, Mystical Beast of the Forest

Level 7 EARTH Beast Effect Monster

ATK 1000

DEF 2600

You can only use this card’s 1st and 2nd effects once per turn each.

(1) If this card is sent from the hand to the GY: You can target 2 other monsters with different Types from each other (Beast, Beast-Warrior, Winged Beast, Insect, Plant) in your GY; shuffle them into the Deck, and if you do, Special Summon this card.

(2) If this card is Normal or Special Summoned: You can add 1 “Mystical Beast of the Forest” or “Mystical Spirit of the Forest” monster from your Deck to your hand, except “Calpiponica, Mystical Beast of the Forest”.

DAMA-JP046 告天子竜パイレン DAMA-JP046 Koutenshiryuu Pairen (Pairen the Skylark Dragon)

Rank 6 WIND Wyrm Xyz Effect Monster

ATK 2700

DEF 1300

Materials: 2 Level 6 monsters

You can only use this card name’s 2nd effect once per turn.

(1) Cannot be destroyed by battle or card effect while a monster Special Summoned from the GY other than “Pairen the Skylark Dragon” is face-up on the field.

(2) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it.

DAMA-JP041 Seifuurou Wolfrayet / Wolfrayet the Stellar Wind Wolf

Beast/Synchro/Effect, WIND, Lv 9, ATK 2500, DEF 0

1 Tuner + 1+ non-Tuner monsters

(1) You can only control 1 “Wolfrayet the Stellar Wind Wolf”.

(2) Each time another monster’s effect is activated while this card has less than 4000 ATK, this card gains 300 ATK.

(3) Once per turn, if this card’s ATK is 4000 or more (Quick Effect): You can shuffle this card and all monsters your opponent controls into the Deck.