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@itsmrchadtootle2u

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tomatatoro
Anonymous asked:

Oh almighty napkin arm with googly eyes, I humble peregrin dare come forth with a request... could you make some character design breakdowns for some more realistic characters? Like your power ranger fanart? I tried to break them down on my own, but I'm not sure I did it that well... it's incredibly useful and interesting... Keep being awesome, and thanks for how you already helped me anyway!

Thanks for the patience, had to mull this one over. The more complex a design gets, the more difficult it is to break down. Basic character design tips may not be enough…so let’s delve into:

Character Design Tips Part 2!

Before we start, it’ll help to read my last character design post, where I laid out four concepts: shapes, silhouettes, colors, and inspiration. In this post, I aim to build on and rephrase these in a way that hopefully makes it easier to apply them. I’ll be drawing examples from my Power Rangers (2017) fanart to illustrate my points.

(Disclaimers:)

  • (Ideally, you should already be comfortable with drawing people. If not, look into figure drawing, gesture drawing, etc.)
  • (Whereas my previous tips were more tried and true, the tips here are more my own thoughts, so they may be half-formed.)
  • (Again, these are not rules. They’re just tips to add to your toolbox; the more tools you have, the more versatile you’ll become.)

Without further ado, let’s start!

Based off what we know about shapes, silhouettes, colors and inspiration, I want to cover: lines and angles, external and internal silhouettes, values, and references.

1. Shapes => Lines and Angles

Last time, I laid out three basic shapes:round, box, and triangle.

Problem: limiting yourself to these 3 shapes can be useful and fun for simpler designs, but they may be too simple or look out of place on more complex designs.

Solution: let’s go to the next level! Instead of shapes, shift your thinking to lines and angles!

Lines can be curved, straight, or diagonal.Angles can range from obtuse to acute angles.Follow your intuition: what feeling do you get from each line or angle?If I follow my own intuition, I see that:

  • curved lines = natural, soft
  • straight lines = balanced, grounded
  • diagonal lines = off-balance, in motion
  • obtuse angles = broad, relaxed
  • right angles = rigid, unnatural
  • acute angles = slim, dynamic

If this sounds familiar, you’re right! It’s just the shapes all over again: 

  • curved lines make round shapes
  • straight lines with obtuse/right angles make boxy shapes
  • diagonal lines with acute angles make triangular shapes

But lo! Since we broke the shapes into their smaller components, it’s much more flexible! Now we can use lines and angles for more complex designs:

2. Silhouette => External and Internal Silhouettes

Last time, I explained the silhouette test: if you black out the figure, it should still be readable.

Problem: blacking out the figure only tests the outline of the design, i.e. the external silhouette. But what about the inside of the design?

Solution: block in the figure and test for the internal silhouette! 

If you want not just an interesting outline, but an interesting costume, block in the major components of your design to see if it has a readable internal silhouette. This test can help you avoid boring or cluttered costumes and makes your design stand out. If your internal silhouette is too empty, try adding props or designs. If it’s too busy, simplify it.

3. Colors => Values

Last time, I talked about the 60-30-10 and 70-30 rules for color.

Problem: those rules work on the assumption that you’re only using 2 to 3 colors. But what if I want to use more colors?

Solution: good news! The same idea applies if you split your palette into 3 major values: shadows, midtones, and highlights.

Balance your palette by converting your colors to grayscale and applying the 60-30-10 rule to the values. This is related to the idea of silhouettes; if you get a nice internal silhouette, you’ll probably end up with a nicely balanced set of palette values, and vice versa.

4. Inspiration => References

“Good artists copy, great artists steal!” -Picasso

Problem: Coming up with something 100% original is tedious and doesn’t always give great results. It saps the inspiration right out of you!

Solution: It’s a lot easier to steal ideas from references!

Note: don’t just copy, steal! Cherry-pick/massage the aspects of the reference you find the most appealing and work them into your design. Ditch anything that you don’t care about. Make it your own! Make it something you can put your own name on! Below is the reference image I used for my designs:

And below is my fanart:

That’s it for now! Thanks for reading! If you guys want to see any other topics, feel free to ask and I can try my hand at it.

If you want to see my previous character design tips, click here.If you want to see the full-size Power Rangers fanart lineup, click here.If you want to see other character designs I’ve done, click here.

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So I just saw the 1st trailer for "Spider-Man: Into the Spider-Verse" and I was already stoked for Miles but now it looks even cooler. I'm guessing you can't say much but how excited are you for this movie to come out?

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All I can say is that I did promise you that the movie was very special and from that very first trailer you can see how special it is. It is unique visually. The director and producers have made some outstanding choices. I have seen a first cut of the film and I am very excited about the direction that it is headed

 laying in my sickbed but hearing from people all over the world how well the trailer was playing, how people would burst into applause as soon as he took off his mask, really made my day. 

I have heard from almost everybody at Sony animation/ they have never seen a response like this. Thank you for keeping the good word on Miles

 oh, and if you don’t know what were talking about…

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If you’re an artist, then this is for you.

This year, I want you to be unapologetic when you create.

Don’t apologize for your writing, drawing, music, designs, films, sculptures, cosplays, knitting, sewing, cooking, and anything else I might’ve missed.

Don’t apologize for the quality.

Stop being afraid of what you can accomplish. You might think you can do so much better, well guess what? You will. You’re always improving. But if you start to apologize for the best you can do at this moment, then you might restrain yourself, stop yourself from taking risks that will help you.

I know this is a hard thing to stop. I do it all the time. When I submit art to people that I’m not so confident about, I’ll apologize in advance.

This year, I challenge you, and myself, to stop doing it.

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Top 7 Tech Breakthroughs Of 2017

  1. Artificial Womb
  2. First Gene Edited Embryo
  3. First Gene Edited Human Body
  4. New Quantum Particles
  5. Quantum Communication
  6. Reusable Rockets
  7. Trappist Exoplanets
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Fanart for the current administration. #animalfarm

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Hi everyone ! 

Here is a quick 3D render test for the main character (the video quality isn’t optimal but hey, it’s just a test) ! Check “HD” for a better, yet not “amazingly high quality” result.

The characters will be done in 3D but I think I will animate their faces in 2D, but it might change in the future, will see.

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“A Dangerous Journey Is Best Measured In Friends, Not Miles!”

The Official Trailer to the newest and wackiest adventure this side of Gearbolt! Cannon Busters: The Animated Series Pilot

Explore the fantastic land of Gearbolt as we follow a motley crew of travelers on an unforgettable journey to reunite 2 best friends. S.A.M. is a high-end, friendship robot, determined to reunite with her best friend Kelby, the missing heir to her Kingdom under siege. Casey Turnbuckle is an out-dated, spunky greasy-monkey repair robot, looking for an upgrade. Philly the Kid is a wanted, immortal fugitive just looking for a chance to shake them. Along for the ride is the greatest swordsman never known and a suped up, Cadillac Eldorado that transforms into a sentient, giant robot. On their own, they’re a lost cause. Together, they’re the hippest world travelers this side of 2D animation!

*PREMIERING JULY 8th to KICKSTARTER/CANNONBUSTERS . Com BACKERS ONLY*

#MakeStuff!