Avatar

Nice Kobold Cave

@itskobold / itskobold.tumblr.com

casting my little spells

So I'm reading for an art history class, and Baudrillard is talking about the trends in colour usage from generation to generation (mostly in interior design, but there's definite spillover into fashion, architecture, etc.), and how every new colour movement is a direct rebellion against the previous one, like how the bright colours of the 60s/70s were a direct response to the austerity and seriousness of the WWII/postwar era, and how a shift back to organized, moralistic neutrals were a direct rejection of 60s/70s gaudiness, etc., and that all makes sense, people find their parent's style tacky, sure

But he goes on to observe how we've now been stuck in a lull of pasty tones and naturalistic finishes for some time, and I'm thinking yes, he's so right, but that's weird, because its been hanging around for so long, like what is it rebelling against anymore? What is it answering to? Well all I had to do was be patient because lo and behold, Baudrillard provides the following sentence, which caused me to completely wig out:

"...except of course, for the spheres of advertising and commerce, where colour's power to corrupt enjoys full rein"

And I'm like ooohhhhHHHHHH, so this colourless minimalist wasteland of a design principle:

Is maybe hanging on so stubbornly because this corporate hellscape:

is assaulting all of our eyes, inside and outside of our homes, every waking second, and is tainting the very concept of colour into something we can't relax around in our living spaces.

Oh. Oh no. No no no no

...that's a good point

if the leaves are hearts

and it tastes real tart,

it won't bring you luck

it's sorrel you fuck

i have felt weird and terrible all day. what is happening

someone take me out back and shoot me like a sick horse

alright well fuck you too. i’m going to escape my pasture at night while you’re asleep and break all my fragile horse bones

Avatar

you arent in a pasture at night you are locked in a stall in a barn with a blanket on. bitch.

ok well the blankets not so bad. i like the blanket. and the straw and the oats. dickhead.

Avatar

do u want a sugar cube. do u want to chill and eat some sugar cubes together

this is fucking great things are all looking up for me. a sweet little treat

Avatar

ONE THIRD HONEY TWO THIRDS BEER

ALE OR STOUT WHATEVER’S NEAR

GOES DOWN SLOW, ITS VERY BAD

MAKES YOU FEEL SO SICK AND SAD

BLONDE GILGAMESH IT’S THICK AS MEAT

MUCH TOO SOUR, MUCH TOO SWEET

Avatar

trip report: much too sweet. no sour detected. basically like drinking a tablespoon of wet honey. deeply unpleasant. 2/10

Avatar

there's like 10,0000,0 accounts with names like "Best Heritage Posts" and "Tumblr Hall Of Fame Posts" and "So Funny Hellsite Posts" but where's the shitty posts accounts. where's the hall of fail accounts. i want to see the worst of the worst

heritage post

Avatar

come on man

this video is so dangerous why did he put this in the public’s hands. killers can watch it after every kill and be able to get into the kingdom of heaven and then keep killing in heaven all they want

That noise is him taking a screenshot of your soul

Avatar

Oh look, it seems everyone has been opted into the unfortunate "experiment" now. For everyone who has been blissfully using the old UI up until now, welcome to hell :)

Do you not like hell? Do you want to leave and crawl back up into the sunlight of the old UI? Well, have I got a link for you! A beautiful tumblr user has gone and fixed things beautifully for you already: https://github.com/enchanted-sword/dashboard-unfucker

You will need you have Tampermonkey installed on your browser of choice, and once that's done, just go to the github link above, and peruse the readme to install. And voila! You have your old dash back!

The authors of XKit Rewritten said during the experiments that at the time, since this was an "experiment" they weren't going to implement anything to revert to the old UI (although who knows if they'll do it now). And the dashboard unfucker has worked beautifully enough for me to where I genuinely couldn't tell if they had ended the experiment or not.

Avatar

Thank you SO much for this, I missed having the old layout back <3

Thank you~ And to anyone else who needs this, here you go.

blease stop telling men to go to therapy,, the supply of whiny dudes without an outlet for their shitty emotions is reaching a dangerously low level and the future of emo and pop-punk music is in jeopardy

Avatar

The way Triple A game developers are reacting to Baldur's Gate 3 being seemingly an amazing game with no microtransactions reminds me of the reaction Triple A game developers reacted to Elden Ring being an amazing game with no microtransactions, which to me, is hilarious, because you'd think the reaction to seeing something groundbreaking and that's clearly beloved by the people who love and are immersed in the artform would be "Wow, incredible... Maybe we can learn from this and make a breakthrough, maybe we can redouble our efforts and take this as reference to make something fantastic ourselves!" and not "Well, You See, this game is bad for the industry because it's TOO good and it creates an expectation of quality and love (and no microtransactions), do not, my friends, become addicted to good video games. It will take hold of you, and you will resent their absence!"

Avatar

The only notable developer I’ve seen reacting to BG3 this way is Xalavier Nelson (though some devs in AAA cosigned his statements) who is very much not AAA and is in fact a very positive and influential voice in the indie games scene, and his argument is that BG3 was a perfect storm of complex factors which lead to its successful release and expecting that to be the new standard for RPGs is just not plausible in the industry as it is now, and then IGN made a video in response saying “Why are AAA developers so scared of Baldur’s Gate 3′s success?” because it’s IGN and their journalistic integrity is utter dogshit.

And the thing is, Nelson is right. In his original thread that sparked IGN’s response, he talks about the rise of the “megagame” and how it becoming a new standard has caused the scope of what games get invested in by AAA studios to narrow, allowing only these huge, ambitious, expensive, time-consuming games to have any chance of seeing funding from major investors. BG3 is a megagame, its production costs have been claimed to have been in the hundreds of millions of dollars, used to pay legions of industry veterans to work for over half a decade, and what Nelson points out is that, in a world where AAA isn’t likely to invest all of that into what is still considered a niche genre like crpgs, BG3 had to rely on the strength of its brand recognition to have such immense resources put behind it, something which other hypothetical future games in the genre are not likely to be able to marshal anything close to, and they could end up burying themselves if they try.

The thing is, the problem with AAA isn’t devs who need to “learn” anything about how to release a “good” game, it’s the people who fund game development trying to simultaneously mitigate risk, maximize profit, and limit development time. This leads to underfunded, understaffed dev teams being put through crunch in order to churn out games at a pace that will make the most money in the shortest amount of time so that the cycle can begin again. Meanwhile, braindead commentators like IGN or moistCr1tikal boil it down to devs just being too lazy to make good games anymore. This IS bad for the industry because it signals to investors that this should be the new normal, and by “new normal” they don’t mean “AAA games that are actually good” because ah yes, wouldn’t it be nice if the problem was simply that AAA developers were just not putting effort and love and quality into their games and if only they’d let Baldur’s Gate into their hearts, they’d make GOOD games again!

But that’s not the new normal this would represent. What investors see is the need for increased scope, longer dev cycles, more work, more crunch, more of what is destroying the games industry at every level (funnily “redoubling their efforts” is exactly the problem here), not just AAA. It has nothing to do with “quality” or “love” (I guarantee you some of the people who design even some of the shittiest AAA tripe have a comparable amount of love for the projects they work on as anyone working on BG3) and literally nothing about microtransactions? I don’t know of a single dev at any level who would insist on the inclusion of microtransactions? I feel like a lot of this is just projecting other (tbf legitimate) issues with AAA game development, but again, the issue isn’t lazy, creatively bankrupt developers turning their noses up at “proof” they can do better, it’s the very real concern that this being seen as a new standard could deepen the issues which harm the medium of video games as a whole as well as the people who work on them.

As Nelson puts it,